eac: 22
type: creature

Found 11 matches

Assassin Robot CR: 9 XP: 6400 N Medium construct (technological) Init.: +6 Senses: darkvision 60 ft., low-light vision Perception: +22 HP: 135 EAC: 22 KAC: 23 Fort: +6 Ref: +10 Will: +6 Speed: 40 ft., climb 40 ft. Melee: microserrated longsword +18 (2d10+13 S; critical bleed 2d6) Ranged: advanced semi-auto pistol +20 (2d6+9 P) or advanced shirren-eye rifle +20 (2d10+9 P) Offensive Abilities: holographic trick Str: +4 Dex: +6 Con:Wis: +2 Int: +1 Cha: +0 Skills: Acrobatics +22, Athletics +17 (+25 to climb), Computers +17, Stealth +22 Languages: Common Gear: microserrated longsword, advanced semi-auto pistol with 48 small arm rounds, advanced shirren-eye rifle with 16 sniper rounds
Embri Speaker CR: 10 XP: 9600 LE Medium aberration Init.: +4 Senses: darkvision 60 ft. Perception: +19 HP: 140 RP: 5 EAC: 22 KAC: 23 Fort: +9 Ref: +9 Will: +15, +2 vs. enchantment Speed: 30 ft. Melee: claw +16 (2d8+10 S) or buzzblade dueling sword +16 (2d6+10 S) Ranged: aphelion laser pistol +18 (3d4+10 F; critical burn 1d4) Offensive Abilities: echoes of obedience, greater forced amity (DC 21), inexplicable commands Str: +0 Dex: +0 Con: +3 Wis: +8 Int: +0 Cha: +5 Skills: Diplomacy +19, Intimidate +24, Mysticism +24, Sense Motive +24 Languages: Common, Embri, Infernal Gear: platinum AbadarCorp travel suit, aphelion laser pistol with 2 high-capacity batteries (40 charges each), buzzblade dueling sword with 1 battery (20 charges), hivemask
Quorlu Sapper CR: 9 XP: 6400 N Medium monstrous (humanoid) Init.: +1 Senses: darkvision 60 ft., low-light vision Perception: +22 HP: 145 RP: 4 EAC: 22 KAC: 24, +4 vs. bull rush, reposition, trip Fort: +11 Ref: +9 Will: +10, +2 vs. bleed Speed: 25 ft. Melee: mk 2 heat-amp gauntlet +18 (2d6+12 B & F; critical burn 1d8) Ranged: red star plasma cannon +21 (explode [5 ft., 2d10+9 E & F, DC 16]; critical burn 1d8) or frag grenade III +21 (explode [15 ft., 4d6 P, DC 16]) Offensive Abilities: debilitating attack (DC 16, 3 rounds), fighting styles (bombard, hit-and-run), gear boosts (plasma immolation [1d8], powerful explosive), grenade expert (35 ft.), heavy fire (+3 damage), opening volley Str: +3 Dex: +4 Con: +6 Wis: +0 Int: +1 Cha: +1 Skills: Athletics +22, Engineering +17, Intimidate +17 Languages: Common, Quorlu Gear: advanced iridishell, mk 2 heat-amp gauntlet, red star plasma cannon with 2 high-capacity batteries (40 charges each), frag grenades III (2), detonator, explosives (frag III [2])
Trox Defensor CR: 9 XP: 6400 LG Large monstrous (humanoid) Init.: +4 Senses: darkvision 60 ft. Perception: +17 HP: 145 RP: 4 EAC: 22 KAC: 24 Fort: +13 Ref: +12 Will: +10 Speed: 50 ft., burrow 20 ft. Melee: advanced swoop hammer +22 (3d10+18 B; critical knockdown) Ranged: advanced arc emitter +19 (2d4+9 E) or stickybomb grenade III +19 (explode [20 ft., entangled 2d4 rounds, DC 16]) Offensive Abilities: frenzy, grappler Str: +6 Dex: +0 Con: +4 Wis: +3 Int: +1 Cha: +1 Skills: Athletics +22, Intimidate +17, Mysticism +17 Languages: Common, Nchaki Gear: advanced iridishell, advanced swoop hammer, advanced arc emitter with 2 high-capacity batteries (40 charges each), stickybomb grenades III (2)
Aeon Guard Specialist CR: 7 XP: 3200 LE Medium humanoid (human) Init.: +8 Senses: blindsense (emotion) 60 ft., darkvision 60 ft., low-light vision Perception: +15 HP: 102 EAC: 22 KAC: 23 Fort: +9 Ref: +9 Will: +10, +2 vs. disease and poison Speed: 40 ft., fly 30 ft. (jetpack, average) Melee: tactical knife +13 (2d4+9 S) Ranged: AG accelerator rifle +15 (3d4+7 P) or corona laser pistol +15 (2d4+7 F; critical 1d4 burn) Offensive Abilities: debilitating trick, trick attack +4d8 Str: +1 Dex: +5 Con: +1 Wis: +2 Int: +4 Cha: +1 Skills: Acrobatics +20, Athletics +15, Computers +20, Piloting +15, Profession (soldier) +15, Stealth +20 Languages: Azlanti, Common, 4 additional languages Gear: AG SpecOps armor (
Ellicoth CR: 9 XP: 6400 N Gargantuan magical (beast) Init.: +0 Senses: blindsense (life) 60 ft., low-light vision Perception: +22 Aura: of Radiation (Ex) HP: 145 EAC: 22 KAC: 24 Fort: +13 Ref: +13 Will: +8 Speed: 50 ft. Melee: gore +22 (2d10+15 P) or soul drain +22 (see below) Ranged: None Offensive Abilities: None Str: +6 Dex: +0 Con: +4 Wis: +3 Int: -3 Cha: +2 Skills: Athletics +17, Intimidate +17, Survival +17 Languages: Eoxian (can’t speak any language)
Greater Elemental CR: 9 XP: 6400 N Huge outsider (elemental) Init.: +4 Senses: darkvision 60 ft. Perception: +17 HP: 145 EAC: 22 KAC: 24 Fort: +13 Ref: +11 Will: +8 Speed: 20 ft. Melee: slam +22 (2d10+15 B) Ranged: None Offensive Abilities: None Str: +6 Dex: +4 Con: +3 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +17, Athletics +17
Radiation Drake CR: 9 XP: 6400 CE Large dragon Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +17 HP: 145 EAC: 22 KAC: 24 Fort: +13 Ref: +13 Will: +10 Speed: 30 ft., fly 60 ft. (Ex, average) Melee: bite +22 (2d10+15 P plus radiation exposure) Ranged: atomic bolt +19 (3d10+3 F plus radiation exposure; critical burn 2d6) Offensive Abilities: breath weapon (30-ft. cone, 6d10 F plus radiation exposure, Reflex DC 16 half, usable every 1d6 rounds) Str: +6 Dex: +4 Con: +3 Wis: +2 Int: -2 Cha: +0 Skills: Acrobatics +17, Intimidate +22, Survival +17 Languages: Draconic
Scavenger Slime CR: 9 XP: 6400 N Large ooze Init.: +3 Senses: blindsight (vibration) 60 ft., sightless Perception: +17 HP: 145 EAC: 22 KAC: 24 Fort: +13 Ref: +9 Will: +6 Speed: 20 ft. Melee: pseudopod +18 (2d10+13 B) Ranged: aphelion artillery laser +21 (3d8+9 F) or dual crossbolter +21 (2d10+9 P) or red star plasma rifle +21 (1d10+9 E & F) Offensive Abilities: None Str: +4 Dex: +3 Con: +6 Wis: +0 Int:Cha: -2 Skills: Stealth +22 (+27 in ruins or garbage)
Surnoch CR: 9 XP: 6400 N Large animal Init.: +6 Senses: low-light vision, sense through (vision [stone only]) Perception: +17 HP: 145 EAC: 22 KAC: 24 Fort: +13 Ref: +13 Will: +8 Speed: 30 ft., burrow 30 ft. Melee: bite +21 (2d10+12 P) Ranged: acid jet +18 (3d6+9 A) Offensive Abilities: corrosive spines Str: +3 Dex: +6 Con: +4 Wis: +2 Int: -4 Cha: +0 Skills: Stealth +22, Acrobatics +17