ref_save: +4
type: creature

Found 14 matches

Anacite Laborer CR: 7 XP: 3200 LN Medium construct (technological) Init.: +2 Senses: darkvision 60 ft., low-light vision; Perception: +19 HP: 100 EAC: 19 KAC: 20 Fort: +4 Ref: +4 Will: +8 Speed: 40 ft. Melee: plasma cutter +16 (1d8+12 F) Ranged: electrical burst +14 (1d8+7 E) Offensive Abilities: Str: +5 Dex: +2 Con: - Wis: +0 Int: +4 Cha: +0 Skills: Computers +19, Engineering +19, Piloting +14, Stealth +14 Languages: Common; shortwave 100 ft.
Apari Constituent CR: - XP: - N Tiny vermin Init.: +4 Senses: darkvision 60 ft. Perception: +7 HP: 20 EAC: 13 KAC: 15 Fort: +6 Ref: +4 Will: +1 Speed: fly 30 ft. (Ex, perfect) Melee: claw +10 (1d6+4 S) Ranged: Offensive Abilities: fungible Str: +2 Dex: +4 Con: +1 Wis: +0 Int: - Cha: +0 Skills: Acrobatics +12 (+20 when flying), Intimidate +7, Survival +7
Barathu CR: 5 XP: 1600 LN Large aberration Init.: +0 Senses: darkvision 60 ft Perception: +17 HP: 65 EAC: 17 KAC: 18 Fort: +4 Ref: +4 Will: +10 Speed: fly 30 ft. (Ex, perfect) Melee: slam +12 (1d4+6 B) Ranged: Offensive Abilities: Str: +1 Dex: +0 Con: +3 Wis: +5 Int: +2 Cha: +0 Skills: Acrobatics +17, Diplomacy +12, Life Science +12, Sense Motive +17 Languages: Brethedan, Common; telepathy 100 ft.
Medium Herd Animal CR: 1 XP: 200 N Medium animal Init.: +2 Senses: low-light vision Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +3 Ref: +4 Will: +1 Speed: 40 ft. Melee: natural weapon +4 (1d6+1 B) Ranged: None Offensive Abilities: None Str: +1 Dex: +2 Con: +1 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +4
Predator Swarm CR: 2 XP: 600 N Tiny animal (swarm) Init.: +1 Senses: low-light vision Perception: +7 HP: 25 EAC: 12 KAC: 14 Fort: +4 Ref: +4 Will: +1 Speed: 30 ft. Melee: swarm attack (1d6 P or S) Ranged: None Offensive Abilities: distraction Str: -2 Dex: +1 Con: +1 Wis: +1 Int: -4 Cha: -2 Skills: Acrobatics +7, Athletics +7, Stealth +7
Squox CR: 1 XP: 135 N Tiny animal Init.: +3 Senses: blindsense (scent) 30 ft., low-light vision Perception: +3 HP: 6 EAC: 11 KAC: 11 Fort: +1 Ref: +4 Will: +0 Speed: 40 ft., climb 20 ft. Melee: bite +3 (1d4 P) Ranged: None Offensive Abilities: squox tricks Str: -3 Dex: +3 Con: +0 Wis: +0 Int: -4 Cha: +1 Skills: Acrobatics +7 (+11 to balance, escape, or tumble), Athletics +3 (+11 to climb), Stealth +7
Haan CR: 3 XP: 800 CN Large monstrous (humanoid) Init.: +4 Senses: darkvision 60 ft. Perception: +13 HP: 36 EAC: 14 KAC: 15 Fort: +2 Ref: +4 Will: +8 Speed: 30 ft., fly 30 ft. (Ex, average) Melee: balloon +10 (see below) or claw +10 (1d4+5 S) Ranged: None Offensive Abilities: firespray Str: +2 Dex: +4 Con: +0 Wis: +1 Int: -1 Cha: +0 Skills: Acrobatics +13, Engineering +8, Piloting +13, Stealth +8 Languages: Brethedan, Common
Kalo Deepspeaker CR: 5 XP: 1600 NG Medium monstrous (humanoid) Init.: +3 Senses: blindsight (sound) 60 ft., low-light vision Perception: +11 HP: 57 EAC: 17 KAC: 17 Fort: +3 Ref: +4 Will: +9 Speed: 20 ft., swim 50 ft. Melee: underwater tactical spear +8 (1d6+5 P) Ranged: underwater frostbite-class zero pistol +10 (1d6+5 C; critical staggered [DC 15]) Offensive Abilities: grasping vines (DC 15) Str: +0 Dex: +3 Con: +1 Wis: +5 Int: +0 Cha: +2 Skills: Mysticism +16, Diplomacy +16, Profession (judge) +11, Stealth +11 (+15 in water), Survival +11 Languages: Common, Kalo; speak with animals Gear: basic Lashunta tempweave, underwater tactical spear, underwater frostbite-class zero pistol with 3 batteries (20 charges each)
Nuar Enforcer CR: 4 XP: 1200 N Medium monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +10 HP: 52 EAC: 18 KAC: 20 Fort: +6 Ref: +4 Will: +5 Speed: 35 ft. Melee: tactical cryopike +12 (1d8+11 C) or horn +12 (1d6+11 P) Ranged: frostbite-class zero rifle +9 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +9 (explode [15ft., 2d6 P, DC 13]) Offensive Abilities: gore, fighting styles (hit-and-run), knockdown Str: +5 Dex: +0 Con: +3 Wis: +1 Int: +1 Cha: +0 Skills: Athletics +15, Intimidate +10, Survival +10 Languages: Common, Orc Gear: lashunta ringwear II, maze-core frostbite-class zero rifle and tactical cryopike with 2 high-capacity batteries (40 charges each), frag grenades II (3)
Patrol-Class Security Robot CR: 4 XP: 1200 N Medium construct (technological) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +10 HP: 52 EAC: 16 KAC: 18 Fort: +4 Ref: +4 Will: +1 Speed: 30 ft. Melee: slam +10 (1d6+7 B) Ranged: integrated tactical arc emitter +13 (1d4+4 E) Offensive Abilities: jolting arc Str: +3 Dex: +5 Con:Wis: +0 Int: +1 Cha: +0 Skills: Acrobatics +10, Computers +10, Intimidate +15 Languages: Common Gear: tactical arc emitter with 2 batteries (20 charges each)