ref_save: +3
type: creature

Found 22 matches

Aeon Guard CR: 3 XP: 800 LE Medium humanoid (human) Init.: +5 Senses: darkvision 60 ft. Perception: +8 HP: 48 EAC: 19 KAC: 22 Fort: +5 Ref: +3 Will: +4 Speed: 20 ft. Melee: thunderstrike pulse gauntlet +8 (1d6+5 B & So; critical knockdown) Ranged: AG assault rifle +11 (1d8+3 P) or frag grenade II +11 (explode [15 ft., 2d6 P, DC 14]) or incendiary grenade I +11 (explode [5 ft., 1d6 F plus 1d4 burn, DC 14]) Offensive Abilities: fighting styles (sharpshoot), sniper’s aim Str: +2 Dex: +4 Con: +1 Wis: +1 Int: +1 Cha: +1 Skills: Athletics +8, Intimidate +8, Profession (soldier) +8, Stealth +10 Languages: Azlanti Gear: AG trooper battle dress (clear spindle aeon stone, jump jets), AG assault rifle with 4 magazines (100 longarm rounds), thunderstrike pulse gauntlet with 2 batteries, frag grenade II, incendiary grenade I
Contemplative CR: 2 XP: 600 N Medium monstrous humanoid Init.: +1 Senses: blindsense (thought) 60 ft., darkvision 60 ft. Perception: +7 HP: 18 EAC: 13 KAC: 12 Fort: +1 Ref: +3 Will: +7 (+11 vs. mind-affecting effects) Speed: 5 ft., fly 30 ft. (Su, perfect) Melee: law +5 (1d4 S) Ranged: azimuth laser pistol +7 (1d4+2 F; critical burn 1d4) Offensive Abilities: applied knowledge Str: -2 Dex: 1 Con: -1 Wis: 3 Int: 5 Cha: 2 Skills: Computers +7, Engineering +7, Life Science +12, Mysticism +12, Physical Science +7 Languages: Akitonian, Common, Ysoki; telepathy 100 ft. Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)
Aasimar CR: 1 XP: 400 NG Medium outsider (native) Init.: +2 Senses: darkvision 60 ft. Perception: +10 HP: 17 EAC: 11 KAC: 12 Fort: +1 Ref: +3 Will: +4 Speed: 30 ft. Melee: tactical dueling sword +4 (1d6 S) Ranged: azimuth laser pistol +6 (1d4+1 F; critical burn 1d4) or frag grenade I +6 (explode [15 ft., 1d6 P, DC 12]) or smoke grenade I +6 (explode [20 ft., smoke cloud 1 minute, DC 12]) Offensive Abilities: None Str: +0 Dex: +2 Con: +0 Wis: +1 Int: +0 Cha: +4 Skills: Culture +5, Diplomacy +10, Medicine +5, Sense Motive +10 Languages: Celestial, Elven, Common Gear: flight suit stationwear, azimuth laser pistol with 2 batteries (20 charges each), tactical dueling sword, frag grenade I, smoke grenade I
Akata CR: 1 XP: 400 N Medium aberration Init.: +6 Senses: blindsense (life) 10 ft., blindsense (scent) 60 ft., darkvision 120 ft. Perception: +5 HP: 18 EAC: 12 KAC: 13 Fort: +3 Ref: +3 Will: +3 Speed: 40 ft., climb 20 ft. Melee: bite +8 (1d6+2 P plus void bite) Ranged: None Offensive Abilities: None Str: +1 Dex: +2 Con: +4 Wis: +1 Int: -4 Cha: +0 Skills: Acrobatics +5, Athletics +5 (+13 to climb), Stealth +10
Anacite Ambassador CR: 6 XP: 2400 LN Medium construct (technological) Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +13 HP: 90 EAC: 18 KAC: 20 Fort: +3 Ref: +3 Will: +7 Speed: 40 ft. Melee: slam +13 (1d6+6 B) Ranged: retractable laser +15 (1d6+6 F; critical burn 1d4) Offensive Abilities: None Str: +0 Dex: +3 Con:Wis: +1 Int: +4 Cha: +4 Skills: Bluff +13, Culture +18, Diplomacy +18, Sense Motive +13 Languages: Common, up to four others; shortwave 100 ft.
Ghoul CR: 1 XP: 400 CE Medium undead Init.: +4 Senses: darkvision 60 ft. Perception: +10 HP: 18 EAC: 12 KAC: 12 Fort: +3 Ref: +3 Will: +3 Speed: 30 ft. Melee: bite +5 (1d6+3 P plus ghoul fever and paralysis) or claw +5 (1d6+3 S plus paralysis) Ranged: azimuth laser pistol +8 (1d4+1 F; critical burn 1d4) Offensive Abilities: None Str: +2 Dex: +4 Con:Wis: +0 Int: +1 Cha: +1 Skills: Acrobatics +5, Athletics +5, Stealth +10 Languages: Common, Eoxian Gear: azimuth laser pistol with 1 battery (20 charges)
Juvenile Nyssholora CR: 4 XP: 1200 N Large magical (beast) Init.: +0 Senses: darkvision 60 ft., low-light vision, telepathy sense 60 ft. Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +8 Ref: +3 Will: +6 Speed: 30 ft. Melee: bite +13 (1d6+9 P) or phasic claws +13 (1d4+9 So) or tail scourge +13 (1d4+9 E) Ranged: None Offensive Abilities: breath weapon (15-ft. cone, 4d6 So [see text], Reflex DC 13 half, usable every 1d6 rounds) Str: +5 Dex: +0 Con: +3 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +15
Medium Predator CR: 1 XP: 400 N Medium animal Init.: +2 Senses: low-light vision Perception: +5 HP: 20 EAC: 11 KAC: 13 Fort: +3 Ref: +3 Will: +1 Speed: 40 ft. Melee: natural weapon +7 (1d6+2 P or S) Ranged: None Offensive Abilities: None Str: +1 Dex: +2 Con: +2 Wis: +1 Int: -4 Cha: -2 Skills: Acrobatics +5, Athletics +5, Stealth +5
Pahtra Inquisitive CR: 2 XP: 600 N Medium humanoid (pahtra) Init.: +2 Senses: darkvision 60 ft., low-light vision Perception: +7 HP: 20 EAC: 12 KAC: 13 Fort: +1 Ref: +3 Will: +5 Speed: 30 ft. Melee: tactical baton +4 (1d4+2 B) Ranged: static arc pistol +6 (1d6+2 E; critical arc 2) Offensive Abilities: None Str: +0 Dex: +2 Con: +0 Wis: +1 Int: +4 Cha: +1 Skills: Acrobatics +12, Computers +12, Mysticism +7, Profession (dancer) +7, Stealth +12 Languages: Common, Pahtra, Vesk Gear: kasatha microcord I, static arc pistol with 2 batteries (20 charges each), tactical baton
Phentomite CR: 1 XP: 200 NG Medium humanoid (phentomite) Init.: +3 Senses: darkvision 60 ft. Perception: +9 HP: 12 EAC: 10 KAC: 11 Fort: +0 Ref: +3 Will: +2 Speed: 30 ft. Melee: club +2 (1d6+1 B) Ranged: tactical semi-auto pistol +4 (1d6 P) Offensive Abilities: None Str: +1 Dex: +3 Con: +0 Wis: +2 Int: +1 Cha: +0 Skills: Acrobatics +9, Athletics +9, Culture +4, Engineering +4, Survival +9 Languages: Orrian Gear: club, tactical semi-auto pistol with 18 small arm rounds