kac: 11
type: creature

Found 7 matches

Damai CR: 1 XP: 200 N Medium humanoid (damai) Init.: +3 Senses: low-light vision Perception: +9 HP: 12 EAC: 10 KAC: 11 Fort: +0 Ref: +2 Will: +3 Speed: 30 ft. Melee: survival knife +4 (1d4 S) Ranged: tactical semi-auto pistol +2 (1d6 P) Offensive Abilities: Str: +0 Dex: +3 Con: +1 Wis: +0 Int: +1 Cha: +2 Skills: Engineering +4, Medicine +9, Stealth +9, Survival +4 Languages: Common, Daimalkan Gear: estex suit I, survival knife, tactical semiauto pistol with 18 small arm rounds, 6 field rations
Orc Technician CR: 1 XP: 200 CE Medium humanoid (orc) Init.: +0 Senses: darkvision 60 ft. Perception: +4 HP: 12 EAC: 10 KAC: 11 Fort: +3 Ref: +0 Will: +0 Speed: 30 ft. Melee: tactical baton +4 (1d4+1 B) Ranged: azimuth laser pistol +3 (1d4 F; critical burn 1d4) Offensive Abilities: None Str: +1 Dex: +0 Con: +3 Wis: +0 Int: +2 Cha: -1 Skills: Computers +9, Engineering +9, Intimidate +4, Survival +9 Languages: Common, Drow, Orc Gear: estex suit I, azimuth laser pistol with 1 battery (20 charges), tactical baton
Osharu CR: 1 XP: 200 LG Medium monstrous (humanoid) Init.: +1 Senses: darkvision 60 ft. Perception: +4 HP: 10 EAC: 10 KAC: 11 Fort: +0 Ref: +2 Will: +5 Speed: 25 ft., swim 25 ft. Melee: unarmed strike +3 (1d3 B nonlethal) Ranged: pulsecaster pistol +5 (1d4 E nonlethal) Offensive Abilities: None Str: +0 Dex: +1 Con: -1 Wis: +2 Int: +3 Cha: +0 Skills: Culture +4, Life Science +9, Medicine +4, Mysticism +9, Physical Science +9 Languages: Common, Osharu Gear: pulsecaster pistol with 2 batteries (20 charges each)
Phentomite CR: 1 XP: 200 NG Medium humanoid (phentomite) Init.: +3 Senses: darkvision 60 ft. Perception: +9 HP: 12 EAC: 10 KAC: 11 Fort: +0 Ref: +3 Will: +2 Speed: 30 ft. Melee: club +2 (1d6+1 B) Ranged: tactical semi-auto pistol +4 (1d6 P) Offensive Abilities: None Str: +1 Dex: +3 Con: +0 Wis: +2 Int: +1 Cha: +0 Skills: Acrobatics +9, Athletics +9, Culture +4, Engineering +4, Survival +9 Languages: Orrian Gear: club, tactical semi-auto pistol with 18 small arm rounds
Squox CR: 1 XP: 135 N Tiny animal Init.: +3 Senses: blindsense (scent) 30 ft., low-light vision Perception: +3 HP: 6 EAC: 11 KAC: 11 Fort: +1 Ref: +4 Will: +0 Speed: 40 ft., climb 20 ft. Melee: bite +3 (1d4 P) Ranged: None Offensive Abilities: squox tricks Str: -3 Dex: +3 Con: +0 Wis: +0 Int: -4 Cha: +1 Skills: Acrobatics +7 (+11 to balance, escape, or tumble), Athletics +3 (+11 to climb), Stealth +7
Formian Worker CR: 1 XP: 200 LN Small monstrous (humanoid) Init.: +2 (+6 with hive mind) Senses: blindsense (scent) 30 ft., darkvision 60 ft. Perception: +4 (+8 with hive mind) HP: 12 EAC: 10 KAC: 11 Fort: +2 Ref: +2 Will: +2 Speed: 40 ft., burrow 10 ft. Melee: bite +5 (1d4+3 P) Ranged: survival flare gun +3 (1d3 F; critical burn 1d6) Offensive Abilities: None Str: +3 Dex: +2 Con: +1 Wis: +0 Int: +0 Cha: -1 Skills: Athletics +9, Engineering +9, Physical Science +4, Profession (miner) +9, Survival +4 Languages: Common; limited telepathy 60 ft. Gear: survival flare gun with 10 flares
Skittermander Whelp CR: 1 XP: 135 N Diminutive humanoid (skittermander) Init.: +3 Senses: low-light vision Perception: +7 HP: 6 EAC: 10 KAC: 11 Fort: +0 Ref: +4 Will: +0 Speed: 30 ft., climb 20 ft. Melee: bite +2 (1d4–2 P plus attach) Ranged: None Offensive Abilities: None Str: -2 Dex: +3 Con: +0 Wis: +1 Int: -2 Cha: +0 Skills: Acrobatics +7, Athletics +3 (+11 when climbing), Stealth +7