creature_type: vermin
type: creature

Found 8 matches

Apari CR: 7 XP: 3200 N Large vermin Init.: +2 Senses: darkvision 60 ft. Perception: +14 HP: 105 RP: 4 EAC: 19 KAC: 21 Fort: +11 Ref: +6 Will: +9 Speed: 30 ft. Melee: claw +17 (2d6+11 S) Ranged: spike +14 (2d8+7 P) Offensive Abilities: spawn constituents Str: +4 Dex: +2 Con: +5 Wis: +0 Int: - Cha: +0 Skills: Athletics +19, Intimidate +14, Survival +14
Apari Constituent CR: - XP: - N Tiny vermin Init.: +4 Senses: darkvision 60 ft. Perception: +7 HP: 20 EAC: 13 KAC: 15 Fort: +6 Ref: +4 Will: +1 Speed: fly 30 ft. (Ex, perfect) Melee: claw +10 (1d6+4 S) Ranged: Offensive Abilities: fungible Str: +2 Dex: +4 Con: +1 Wis: +0 Int: - Cha: +0 Skills: Acrobatics +12 (+20 when flying), Intimidate +7, Survival +7
Bolida Miner CR: 2 XP: 600 CN Medium vermin Init.: +5 Senses: blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision Perception: +7 HP: 25 EAC: 14 KAC: 17 Fort: +4 Ref: +2 Will: +3 Speed: 40 ft., burrow 30 ft. (35 ft., burrow 25 ft. in armor) Melee: tactical pike +10 (1d8+6 P) Ranged: tactical crossbolter +7 (1d10+2 P) or frag grenade I +7 (explode [15 ft., 1d6 P, DC 11]) Offensive Abilities: fighting styles (blitz), rolling charge Str: +4 Dex: +1 Con: +2 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +7, Physical Science +7, Survival +12 Languages: Bolidan, Common Gear: hidden soldier armor, tactical crossbolter with 20 arrows, tactical pike, frag grenades I (2)
Bolida Overseer CR: 8 XP: 4800 CN Medium vermin Init.: +2 Senses: blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision Perception: +18 HP: 115 EAC: 21 KAC: 22 Fort: +9 Ref: +9 Will: +9 Speed: 30 ft., burrow 30 ft. Melee: carbon staff +17 (1d8+10 B; critical knockdown) Ranged: advanced semi-auto pistol +15 (2d6+8 P) Offensive Abilities: overload (DC 18), rolling charge, target tracking Str: +2 Dex: +2 Con: +4 Wis: +1 Int: +6 Cha: +0 Skills: Athletics +16, Engineering +21, Computers +21, Physical Science + 16, Survival +21 Languages: Bolidan, Common Gear: kasatha microcord III, advanced semi-auto pistol with 24 small arm rounds, carbon staff
Comet Wasp Swarm CR: 12 XP: 19200 N Diminutive vermin (swarm) Init.: +8 Senses: blindsight (vibration) 30 ft., darkvision 60 ft. Perception: +22 HP: 200 EAC: 26 KAC: 28 Fort: +14 Ref: +16 Will: +11 Speed: 30 ft., fly 30 ft. (Su, perfect) Melee: swarm attack (6d6 C & P plus chilling toxin) Ranged: None Offensive Abilities: distraction (DC 19), implant Str: -2 Dex: +8 Con: +5 Wis: +0 Int:Cha: -3 Skills: Acrobatics +22 (+30 to fly)
Warpmoth Swarm CR: 6 XP: 2400 N Fine vermin (swarm) Init.: +5 Senses: blindsense (vibration) 30 ft., darkvision 60 ft. Perception: +13 Aura: disorienting (15 ft., DC 14) HP: 90 EAC: 18 KAC: 20 Fort: +8 Ref: +10 Will: +5 Speed: 30 ft., fly 30 ft. (Su, perfect) Melee: swarm attack (2d6 P) Ranged: None Offensive Abilities: distraction (DC 14) Str: -5 Dex: +5 Con: +3 Wis: +0 Int:Cha: -3 Skills: Acrobatics +13 (+21 to fly)
Odheo CR: 1 XP: 400 N Tiny vermin Init.: +4 Senses: blindsense (scent) 60 ft., darkvision 60 ft. Perception: +5 HP: 17 EAC: 11 KAC: 13 Fort: +5 Ref: +3 Will: +1 Speed: 30 ft., climb 30 ft. Melee: bite +8 (1d3+3 S) or harpoon tongue +8 (1d6+1 P) Ranged: None Offensive Abilities: None Str: +2 Dex: +4 Con: +1 Wis: +0 Int:Cha: -2 Skills: Acrobatics +5, Athletics +5 (+13 to climb), Stealth +10
Crate Fiend CR: 3 XP: 800 N Medium vermin Init.: +2 Senses: blindsense (vibration) 60 ft., darkvision 60 ft.; Perception: +8 HP: 30 EAC: 15 KAC: 17 Fort: +7 Ref: +5 Will: +2 Speed: 20 ft. (40 ft. outside crate shell) Melee: bite +11 (1d6+7 A & P; critical corrode 1d4) or claw +11 (1d6+7 S and grab) Ranged: acid blast +9 (explode [5 ft., 1d6+1 A plus 1d4 corrode, DC 12]) Offensive Abilities: explosive death Str: +2 Dex: +1 Con: +4 Wis: +0 Int:Cha: -3 Skills: Athletics +8, Stealth +13