fort_save: +1
type: creature

Found 10 matches

Contemplative CR: 2 XP: 600 N Medium monstrous humanoid Init.: +1 Senses: blindsense (thought) 60 ft., darkvision 60 ft. Perception: +7 HP: 18 EAC: 13 KAC: 12 Fort: +1 Ref: +3 Will: +7 (+11 vs. mind-affecting effects) Speed: 5 ft., fly 30 ft. (Su, perfect) Melee: law +5 (1d4 S) Ranged: azimuth laser pistol +7 (1d4+2 F; critical burn 1d4) Offensive Abilities: applied knowledge Str: -2 Dex: 1 Con: -1 Wis: 3 Int: 5 Cha: 2 Skills: Computers +7, Engineering +7, Life Science +12, Mysticism +12, Physical Science +7 Languages: Akitonian, Common, Ysoki; telepathy 100 ft. Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)
Aasimar CR: 1 XP: 400 NG Medium outsider (native) Init.: +2 Senses: darkvision 60 ft. Perception: +10 HP: 17 EAC: 11 KAC: 12 Fort: +1 Ref: +3 Will: +4 Speed: 30 ft. Melee: tactical dueling sword +4 (1d6 S) Ranged: azimuth laser pistol +6 (1d4+1 F; critical burn 1d4) or frag grenade I +6 (explode [15 ft., 1d6 P, DC 12]) or smoke grenade I +6 (explode [20 ft., smoke cloud 1 minute, DC 12]) Offensive Abilities: None Str: +0 Dex: +2 Con: +0 Wis: +1 Int: +0 Cha: +4 Skills: Culture +5, Diplomacy +10, Medicine +5, Sense Motive +10 Languages: Celestial, Elven, Common Gear: flight suit stationwear, azimuth laser pistol with 2 batteries (20 charges each), tactical dueling sword, frag grenade I, smoke grenade I
Pahtra Inquisitive CR: 2 XP: 600 N Medium humanoid (pahtra) Init.: +2 Senses: darkvision 60 ft., low-light vision Perception: +7 HP: 20 EAC: 12 KAC: 13 Fort: +1 Ref: +3 Will: +5 Speed: 30 ft. Melee: tactical baton +4 (1d4+2 B) Ranged: static arc pistol +6 (1d6+2 E; critical arc 2) Offensive Abilities: None Str: +0 Dex: +2 Con: +0 Wis: +1 Int: +4 Cha: +1 Skills: Acrobatics +12, Computers +12, Mysticism +7, Profession (dancer) +7, Stealth +12 Languages: Common, Pahtra, Vesk Gear: kasatha microcord I, static arc pistol with 2 batteries (20 charges each), tactical baton
Squox CR: 1 XP: 135 N Tiny animal Init.: +3 Senses: blindsense (scent) 30 ft., low-light vision Perception: +3 HP: 6 EAC: 11 KAC: 11 Fort: +1 Ref: +4 Will: +0 Speed: 40 ft., climb 20 ft. Melee: bite +3 (1d4 P) Ranged: None Offensive Abilities: squox tricks Str: -3 Dex: +3 Con: +0 Wis: +0 Int: -4 Cha: +1 Skills: Acrobatics +7 (+11 to balance, escape, or tumble), Athletics +3 (+11 to climb), Stealth +7
Kalo Sharkhunter CR: 2 XP: 600 NG Medium monstrous (humanoid) Init.: +4 Senses: blindsight (sound) 60 ft., low-light vision Perception: +7 HP: 22 EAC: 16 KAC: 17 Fort: +1 Ref: +3 Will: +5 Speed: 20 ft., swim 50 ft. Melee: underwater tactical starknife +8 (1d4+3 P) Ranged: underwater autotarget rifle +10 (1d6+2 P) or frag grenade I +10 (explode [15ft., 1d6 P, DC 11]) Offensive Abilities: fighting styles (hit-and-run), threedimensional tactics Str: +1 Dex: +4 Con: -1 Wis: +2 Int: +0 Cha: +0 Skills: Athletics +12 (+20 when swimming), Profession (poet) +7, Stealth +12 (+16 in water) Languages: Common, Kalo Gear: freebooter armor I, frag grenades I (2), underwater autotarget rifle with 50 longarm rounds, underwater tactical starknife
Observer-Class Security Robot CR: 1 XP: 400 N Small construct (technological) Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +5 HP: 17 EAC: 14 KAC: 15 Fort: +1 Ref: +1 Will: -1 Speed: 30 ft., fly 30 ft. (Ex, average) Melee: slam +6 (1d6+3 B) Ranged: integrated pulsecaster pistol +9 (1d4+1 E nonlethal), or stickybomb grenade I +9 (explode [10 ft., entangled 2d4 rounds, DC 10]) Offensive Abilities: None Str: +2 Dex: +4 Con:Wis: +0 Int: +1 Cha: +0 Skills: Acrobatics +10, Athletics +5, Computers +5 Languages: Common Gear: pulsecaster pistol with 2 batteries (20 charges each), stickybomb grenades I (2)
Reptoid CR: 1 XP: 400 LE Medium humanoid (reptoid) Init.: +0 Senses: low-light vision Perception: +5 HP: 16 EAC: 11 KAC: 12 Fort: +1 Ref: +1 Will: +6, +2 vs. mind-affecting effects and poisons Speed: 30 ft. Melee: claw +4 (1d4+2 S) Ranged: azimuth laser pistol +2 (1d4+1 F; critical burn 1d4) Offensive Abilities: None Str: +1 Dex: +0 Con: -1 Wis: +1 Int: +2 Cha: +4 Skills: Bluff +10, Diplomacy +10, Disguise +5, Sense Motive +5 Languages: Common, Reptoid, Vercite Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)
Skittermander CR: 2 XP: 600 CN Small humanoid (skittermander) Init.: +2 Senses: low-light vision Perception: +7 HP: 23 EAC: 14 KAC: 15 Fort: +1 Ref: +3 Will: +5 Speed: 30 ft. Melee: ember flame doshko +6 (1d8+3 F; critical wound) Ranged: static arc pistol (1d6+2 E; critical arc 2) Offensive Abilities: hyper Str: +1 Dex: +2 Con: +0 Wis: +1 Int: +0 Cha: +4 Skills: Acrobatics +7, Bluff +12, Diplomacy +12, Sense Motive +12, Stealth +7 Languages: Common, Vesk Gear: freebooter armor I, ember flame doshko, static arc pistol with 3 batteries (20 charges each)
Space Goblin Honchohead CR: 2 XP: 600 NE Small humanoid (goblinoid) Init.: +4 Senses: darkvision 60 ft. Perception: +7 HP: 24 EAC: 14 KAC: 15 Fort: +1 Ref: +3 Will: +5 Speed: 35 ft. Melee: dogslicer +6 (1d4+2 S) Ranged: unstable junklaser +9 (1d4+2 F; critical burn 1d4) Offensive Abilities: disturbing screech, tinker Str: +0 Dex: +4 Con: +1 Wis: +0 Int: +2 Cha: +0 Skills: Computers +12, Intimidate +12, Piloting +7, Stealth +12 Languages: Common, Goblin Gear: tattered estex suit, dogslicer, junklaser with 2 batteries (20 charges each)
Verthani Aether Pilot CR: 2 XP: 600 N Medium humanoid (verthani) Init.: +4 Senses: low-light vision Perception: +8 HP: 23 EAC: 14 KAC: 15 Fort: +1 Ref: +4 Will: +5 Speed: 30 ft. Melee: survival knife +6 (1d4+3 S) Ranged: static arc pistol +8 (1d6+2 E; critical arc 2) or tactical shirren-eye rifle +8 (1d10+2 P) Offensive Abilities: trick attack +1d4 Str: +1 Dex: +4 Con: +1 Wis: +1 Int: +2 Cha: +0 Skills: Acrobatics +13, Computers +8, Engineering +8, Piloting +16, Stealth +13 Languages: Common, Vercite Gear: estex suit I, static arc pistol with 2 batteries (20 charges each), survival knife, tactical shirren-eye rifle with 20 longarm rounds