eac: 16
type: creature

Found 17 matches

Anchorite CR: 4 XP: 1200 LE Medium outsider (evil) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +6 Ref: +8 Will: +3 Speed: 30 ft. Melee: ascetic velstrac flenser +10 (1d4+5 S & So; critical bleed 1d4) Ranged: tactical acid dart rifle +13 (1d8+4 A & P; critical corrode 1d4) or frag grenade II +13 (explode [15 ft., 2d6 P, DC 13]) Offensive Abilities: unnerving gaze (30 ft., DC 13) Str: +1 Dex: +5 Con: +3 Wis: +1 Int: +0 Cha: +1 Skills: Acrobatics +15, Athletics +10, Intimidate +10, Sense Motive +10 Languages: Common, Infernal; telepathy 30 ft. Gear: velstrac harness (functions as defrex hide), tactical acid dart rifle with 20 darts, ascetic velstrac flenser (see page 129) with 1 battery (20 charges), frag grenades II (2)
Arquand Gazelle CR: 4 XP: 1200 N Large animal Init.: +5 Senses: low-light vision Perception: +10 Aura: tranquility (60 ft., DC 13) HP: 50 EAC: 16 KAC: 18 Fort: +7 Ref: +9 Will: +3 Speed: 50 ft. Melee: gore +9 (1d6+7 P) or if not docile +12 (1d6+7 P; critical bleed 1d4) Ranged: None Offensive Abilities: stampede, trample (1d6+7, DC 13) Str: +3 Dex: +5 Con: +0 Wis: +0 Int: -4 Cha: +1 Skills: Athletics +15
Glass Serpent CR: 5 XP: 1600 N Gargantuan magical (beast) Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +16 HP: 77 EAC: 16 KAC: 20 Fort: +9 Ref: +9 Will: +4 Speed: 60 ft., climb 30 ft., swim 30 ft. Melee: tentacle +15 (1d6+11 S plus swallow whole) Ranged: None Offensive Abilities: swallow whole (1d6+5 A, EAC 16, KAC 16, 19 HP) Str: +5 Dex: +3 Con: +1 Wis: +2 Int: -4 Cha: -2 Skills: Athletics +13 (+21 to climb or swim), Stealth +13, Survival +13
Huge Herd Animal CR: 4 XP: 1200 N Huge animal Init.: +0 Senses: low-light vision Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +9 Ref: +6 Will: +4 Speed: 30 ft. Melee: natural weapon +11 (1d6+9 B) Ranged: None Offensive Abilities: None Str: +5 Dex: +0 Con: +3 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +15
Juvenile Nyssholora CR: 4 XP: 1200 N Large magical (beast) Init.: +0 Senses: darkvision 60 ft., low-light vision, telepathy sense 60 ft. Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +8 Ref: +3 Will: +6 Speed: 30 ft. Melee: bite +13 (1d6+9 P) or phasic claws +13 (1d4+9 So) or tail scourge +13 (1d4+9 E) Ranged: None Offensive Abilities: breath weapon (15-ft. cone, 4d6 So [see text], Reflex DC 13 half, usable every 1d6 rounds) Str: +5 Dex: +0 Con: +3 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +15
Large Predator CR: 4 XP: 1200 N Large animal Init.: +2 Senses: low-light vision Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +6 Ref: +6 Will: +3 Speed: 40 ft. Melee: natural weapon +11 (1d8+7 P or S) Ranged: None Offensive Abilities: None Str: +4 Dex: +2 Con: +2 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +10
Uplifted Bear Avenger CR: 4 XP: 1200 CN Large magical (beast) Init.: +7 Senses: low-light vision Perception: +10 HP: 56 EAC: 16 KAC: 18 Fort: +8 Ref: +8 Will: +3 Speed: 50 ft., climb 20 ft. (45 ft., climb 15 ft. in armor) Melee: claw +13 (1d6+9 S) or tactical swoop hammer +13 (1d10+9 B; critical knockdown) Ranged: frostbite-class zero rifle +10 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +10 (explode [15 ft., 2d6 P, DC 13]) Offensive Abilities: ferocious charge, fighting styles (blitz) Str: +5 Dex: +3 Con: +1 Wis: +0 Int: +1 Cha: +0 Skills: Athletics +15 (+23 to climb), Intimidate +10, Survival +10 Languages: Common; limited telepathy 30 ft. Gear: officer ceremonial plate, frostbite-class zero rifle with 2 high-capacity batteries (40 charges each), tactical swoop hammer, frag grenades II (2)
Crest-Eater CR: 4 XP: 1200 N Large magical (beast) Init.: +1 Senses: bone tracker, darkvision 60 ft., low-light vision Perception: +10 HP: 54 EAC: 16 KAC: 19 Fort: +8 Ref: +8 Will: +3 Speed: 60 ft. Melee: bite +13 (1d6+7 P plus 1 con) Ranged: venom spit +10 (1 Con) Offensive Abilities: bone eater Str: +3 Dex: +1 Con: +3 Wis: +1 Int: -2 Cha: -1 Skills: Stealth +15, Survival +10 Languages: Kasatha (can’t speak any language)
Drow Enforcer CR: 1 XP: 400 CE Medium humanoid (elf) Init.: +4 Senses: darkvision 60 ft. Perception: +10 HP: 20 EAC: 16 KAC: 18 Fort: +3 Ref: +1 Will: +3, +2 vs. enchantment Speed: 25 ft. Melee: standard taclash +5 (1d4+2 S) Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or shock grenade I +8 (explode [15 ft., 1d8 E, DC 10]) Offensive Abilities: create darkness, fighting styles (arcane assailant), rune of the eldritch knight Str: +1 Dex: +4 Con: +1 Wis: +0 Int: -1 Cha: +1 Skills: Acrobatics +10, Intimidate +5, Stealth +5 Languages: Common, Drow Gear: lashunta ringwear I, azimuth laser rifle with 4 batteries (20 charges each), shock grenades I (2), standard taclash
Kalo Sharkhunter CR: 2 XP: 600 NG Medium monstrous (humanoid) Init.: +4 Senses: blindsight (sound) 60 ft., low-light vision Perception: +7 HP: 22 EAC: 16 KAC: 17 Fort: +1 Ref: +3 Will: +5 Speed: 20 ft., swim 50 ft. Melee: underwater tactical starknife +8 (1d4+3 P) Ranged: underwater autotarget rifle +10 (1d6+2 P) or frag grenade I +10 (explode [15ft., 1d6 P, DC 11]) Offensive Abilities: fighting styles (hit-and-run), threedimensional tactics Str: +1 Dex: +4 Con: -1 Wis: +2 Int: +0 Cha: +0 Skills: Athletics +12 (+20 when swimming), Profession (poet) +7, Stealth +12 (+16 in water) Languages: Common, Kalo Gear: freebooter armor I, frag grenades I (2), underwater autotarget rifle with 50 longarm rounds, underwater tactical starknife