fort_save: +2
type: creature

Found 9 matches

Bone Trooper Technomancer CR: 3 XP: 800 LE Medium undead Init.: +7 Senses: darkvision 60 ft. Perception: +8 HP: 34 EAC: 13 KAC: 14 Fort: +2 Ref: +2 Will: +8 Speed: 30 ft. Melee: tactical dueling sword +5 (1d6+4 S) or claw +5 (1d4+4 S) Ranged: tactical semi-auto pistol +7 (1d6+3 P) Offensive Abilities: None Str: +1 Dex: +3 Con:Wis: +0 Int: +4 Cha: +1 Skills: Computers +13, Mysticism +8, Piloting +13 Languages: Common, Eoxian Gear: skitterhide I, tactical dueling sword, tactical semi-auto pistol with 36 small arm rounds
Computer Glitch Gremlin CR: 1 XP: 200 LE Tiny fey Init.: +2 Senses: low-light vision Perception: +4 HP: 5 EAC: 9 KAC: 10 Fort: +2 Ref: +2 Will: +3 Speed: 20 ft., climb 20 ft. Melee: bite +2 (1d4–1 P plus glitch module, DC 10) Ranged: None Offensive Abilities: glitch module, networked technomancy Str: -1 Dex: +2 Con: +1 Wis: +1 Int: +3 Cha: -2 Skills: Computers +9, Engineering +4 (+9 to use computers), Stealth +9 Languages: Aklo, Common; digital telepathy 30 ft.
Embri CR: 3 XP: 800 LE Medium aberration Init.: +4 Senses: darkvision 60 ft. Perception: +8 HP: 35 EAC: 14 KAC: 15 Fort: +2 Ref: +2 Will: +8, +2 vs. enchantment Speed: 30 ft. Melee: claw +7 (1d4+5 S) Ranged: tactical crossbolter +9 (1d10 P) Offensive Abilities: None Str: +2 Dex: +0 Con: +4 Wis: +0 Int: +1 Cha: +0 Skills: Athletics +13, Computers +13, Engineering +8, Sense Motive +13, Stealth +8 Languages: Common, Embri Gear: tactical crossbolter with 10 arrows, hivemask
Small Herd Animal CR: 1 XP: 135 N Small animal Init.: +2 Senses: low-light vision Perception: +3 HP: 6 EAC: 10 KAC: 12 Fort: +2 Ref: +3 Will: +1 Speed: 30 ft. Melee: natural weapon +2 (1d4 B) Ranged: None Offensive Abilities: None Str: -2 Dex: +2 Con: +0 Wis: +1 Int: -4 Cha: -2 Skills: Acrobatics +3
Formian Worker CR: 1 XP: 200 LN Small monstrous (humanoid) Init.: +2 (+6 with hive mind) Senses: blindsense (scent) 30 ft., darkvision 60 ft. Perception: +4 (+8 with hive mind) HP: 12 EAC: 10 KAC: 11 Fort: +2 Ref: +2 Will: +2 Speed: 40 ft., burrow 10 ft. Melee: bite +5 (1d4+3 P) Ranged: survival flare gun +3 (1d3 F; critical burn 1d6) Offensive Abilities: None Str: +3 Dex: +2 Con: +1 Wis: +0 Int: +0 Cha: -1 Skills: Athletics +9, Engineering +9, Physical Science +4, Profession (miner) +9, Survival +4 Languages: Common; limited telepathy 60 ft. Gear: survival flare gun with 10 flares
Haan CR: 3 XP: 800 CN Large monstrous (humanoid) Init.: +4 Senses: darkvision 60 ft. Perception: +13 HP: 36 EAC: 14 KAC: 15 Fort: +2 Ref: +4 Will: +8 Speed: 30 ft., fly 30 ft. (Ex, average) Melee: balloon +10 (see below) or claw +10 (1d4+5 S) Ranged: None Offensive Abilities: firespray Str: +2 Dex: +4 Con: +0 Wis: +1 Int: -1 Cha: +0 Skills: Acrobatics +13, Engineering +8, Piloting +13, Stealth +8 Languages: Brethedan, Common
Maraquoi Hunter CR: 1 XP: 200 NG Medium humanoid (maraquoi) Init.: +4 Senses: low-light vision, blindsense (30 ft.) Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +2 Ref: +1 Will: +2 Speed: 30 ft., climb 20 ft. Melee: tactical spear +6 (1d6+2 P) Ranged: pulsecaster rifle +3 (1d6 E) Offensive Abilities: None Str: +2 Dex: +0 Con: +3 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +4 (+12 when climbing), Stealth +4, Survival +9 Languages: Common, Maraquoi Gear: pulsecaster rifle with 2 batteries (20 charges each), tactical spear
Skeletal Undead CR: 1 XP: 200 NE Medium undead Init.: +2 Senses: darkvision 60 ft. Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +2 Ref: +2 Will: +2 Speed: 30 ft. Melee: survival knife +6 (1d4+3 S) or claw +6 (1d6+3 S) Ranged: hunting rifle +3 (1d8 P) Offensive Abilities: None Str: +3 Dex: +2 Con:Wis: +1 Int:Cha: +1 Skills: Athletics +9 Gear: hunting rifle with 20 longarm rounds, survival knife
Wrikreechee CR: 3 XP: 800 LN Medium monstrous (humanoid) Init.: -1 Senses: darkvision 60 ft. Perception: +8 HP: 36 EAC: 12 KAC: 13 Fort: +2 Ref: +4 Will: +6 Speed: 20 ft., swim 30 ft. Melee: survival knife +10 (1d4+3 S) Ranged: tactical semi-auto pistol +8 (1d6+3 P) Offensive Abilities: cooperative, snag Str: +0 Dex: -1 Con: +1 Wis: +1 Int: +4 Cha: +3 Skills: Athletics +8 (+16 when swimming), Diplomacy +13, Engineering +13, Medicine +8, Sense Motive +13 Languages: Common, Wrikreechee Gear: graphite carbon skin, survival knife, tactical semi-auto pistol with 30 small arm rounds