will_save: +4
type: creature

Found 14 matches

Aeon Guard CR: 3 XP: 800 LE Medium humanoid (human) Init.: +5 Senses: darkvision 60 ft. Perception: +8 HP: 48 EAC: 19 KAC: 22 Fort: +5 Ref: +3 Will: +4 Speed: 20 ft. Melee: thunderstrike pulse gauntlet +8 (1d6+5 B & So; critical knockdown) Ranged: AG assault rifle +11 (1d8+3 P) or frag grenade II +11 (explode [15 ft., 2d6 P, DC 14]) or incendiary grenade I +11 (explode [5 ft., 1d6 F plus 1d4 burn, DC 14]) Offensive Abilities: fighting styles (sharpshoot), sniper’s aim Str: +2 Dex: +4 Con: +1 Wis: +1 Int: +1 Cha: +1 Skills: Athletics +8, Intimidate +8, Profession (soldier) +8, Stealth +10 Languages: Azlanti Gear: AG trooper battle dress (clear spindle aeon stone, jump jets), AG assault rifle with 4 magazines (100 longarm rounds), thunderstrike pulse gauntlet with 2 batteries, frag grenade II, incendiary grenade I
Aasimar CR: 1 XP: 400 NG Medium outsider (native) Init.: +2 Senses: darkvision 60 ft. Perception: +10 HP: 17 EAC: 11 KAC: 12 Fort: +1 Ref: +3 Will: +4 Speed: 30 ft. Melee: tactical dueling sword +4 (1d6 S) Ranged: azimuth laser pistol +6 (1d4+1 F; critical burn 1d4) or frag grenade I +6 (explode [15 ft., 1d6 P, DC 12]) or smoke grenade I +6 (explode [20 ft., smoke cloud 1 minute, DC 12]) Offensive Abilities: None Str: +0 Dex: +2 Con: +0 Wis: +1 Int: +0 Cha: +4 Skills: Culture +5, Diplomacy +10, Medicine +5, Sense Motive +10 Languages: Celestial, Elven, Common Gear: flight suit stationwear, azimuth laser pistol with 2 batteries (20 charges each), tactical dueling sword, frag grenade I, smoke grenade I
Bodysnatcher Slime CR: 3 XP: 800 N Small ooze Init.: +3 Senses: blindsight (vibration) 60 ft. Perception: +8 HP: 33 EAC: 14 KAC: 14 Fort: +4 Ref: +2 Will: +4 Speed: 20 ft., climb 20 ft. Melee: slam +9 (1d4+5 B plus grab) Ranged: None Offensive Abilities: bodysnatch Str: +2 Dex: +3 Con: +2 Wis: +0 Int: -3 Cha: -1 Skills: Athletics +8 (+16 to climb), Disguise +8, Stealth +13; see neural integration Languages: see neural integration
Glass Serpent CR: 5 XP: 1600 N Gargantuan magical (beast) Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +16 HP: 77 EAC: 16 KAC: 20 Fort: +9 Ref: +9 Will: +4 Speed: 60 ft., climb 30 ft., swim 30 ft. Melee: tentacle +15 (1d6+11 S plus swallow whole) Ranged: None Offensive Abilities: swallow whole (1d6+5 A, EAC 16, KAC 16, 19 HP) Str: +5 Dex: +3 Con: +1 Wis: +2 Int: -4 Cha: -2 Skills: Athletics +13 (+21 to climb or swim), Stealth +13, Survival +13
Huge Herd Animal CR: 4 XP: 1200 N Huge animal Init.: +0 Senses: low-light vision Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +9 Ref: +6 Will: +4 Speed: 30 ft. Melee: natural weapon +11 (1d6+9 B) Ranged: None Offensive Abilities: None Str: +5 Dex: +0 Con: +3 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +15
Juvenile Solar Wisp CR: 5 XP: 1600 N Huge outsider (air) Init.: +5 Senses: darkvision 60 ft. Perception: +11 HP: 63 EAC: 17 KAC: 19 Fort: +9 Ref: +7 Will: +4 Speed: fly 30 ft. (Su, perfect) Melee: slam +15 (1d6+8 F) Ranged: Offensive Abilities: engulf (1d6+8 F, DC 13) Str: +3 Dex: +5 Con: +2 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +16 (+24 to fly)
Kanabo Commando CR: 3 XP: 800 LE Medium outsider (goblinoid) Init.: +2 Senses: darkvision 60 ft. Perception: +8 HP: 40 EAC: 15 KAC: 18 Fort: +5 Ref: +5 Will: +4 Speed: 30 ft. (20 ft. in armor) Melee: carbon steel curveblade +12 (1d10+7 S; critical bleed 1d6) Ranged: autotarget rifle +9 (1d6+3 P) or flash grenade I +9 (explode [5 ft., blinded 1d4 rounds, DC 12]) Offensive Abilities: fighting styles (arcane assailant) Str: +4 Dex: +2 Con: +1 Wis: +0 Int: +0 Cha: +0 Skills: Athletics +13, Intimidate +8, Stealth +8 Languages: Common, Goblin Gear: golemforged plating II, autotarget rifle with 50 longarm rounds, carbon steel curveblade, flash grenades I (2)
Orc Trooper CR: 5 XP: 1600 CE Medium humanoid (orc) Init.: +7 Senses: darkvision 60 ft. Perception: +11 HP: 70 EAC: 17 KAC: 19 Fort: +7 Ref: +7 Will: +4 Speed: 45 ft. (40 ft. in armor) Melee: fangblade +14 (1d12+7 S; critical bleed 1d8) Ranged: thunderstrike sonic rifle +13 (1d10+3 So; critical deafen [DC 13]) Offensive Abilities: charge attack, fighting styles (blitz), rapid response Str: +5 Dex: +2 Con: +3 Wis: +0 Int: +0 Cha: -1 Skills: Intimidate +11, Survival +16 Languages: Common, Orc Gear: officer ceremonial plate, fangblade with 1 battery (20 charges), thunderstrike sonic rifle with 1 highcapacity battery (40 charges)
Cybernetic Zombie CR: 3 XP: 800 N Medium undead Init.: +4 Senses: darkvision 60 ft. Perception: +8 HP: 40 EAC: 14 KAC: 16 Fort: +5 Ref: +5 Will: +4 Speed: 30 ft. Melee: slam +8 (1d6+5 B) Ranged: integrated static arc pistol +11 (1d6+3 E; critical arc 2) Offensive Abilities: self-destruct (1d6+3 E, DC 12) Str: +2 Dex: +4 Con:Wis: +1 Int:Cha: +1 Skills: Athletics +13 Gear: static arc pistol with 2 batteries (20 charges each)
Formian Warrior CR: 3 XP: 800 LN Medium monstrous (humanoid) Init.: +2 (+6 with hive mind) Senses: blindsense (scent) 30 ft., darkvision 60 ft. Perception: +8 (+12 with hive mind) HP: 39 EAC: 17 KAC: 20 Fort: +5 Ref: +3 Will: +4 Speed: 40 ft. Melee: claw +11 (1d6+7 S) or stinger +11 (1d4+7 P plus formian toxin) Ranged: azimuth laser rifle +8 (1d8+3 F; critical burn 1d6) Offensive Abilities: deadly grasp, fighting styles (guard) Str: +4 Dex: +2 Con: +1 Wis: -1 Int: +0 Cha: +0 Skills: Acrobatics +13, Intimidate +8, Stealth +8 Languages: Common; limited telepathy 60 ft. Gear: squad defiance series, azimuth laser rifle with 2 batteries (20 charges each)