critical_value: 2d6
type: weapon
damage
damage_type
special
- - [3]
- _Analog_ [2]
- _Analog_, _Blast_, _Unwieldy_ [1]
- _Analog_, _Bright_, _Harrying_ [1]
- _Analog_, _Conceal_, _Grapple_, _Operative_, _Throttle_ [1]
- _Analog_, _Free hands_ (2), _Fueled_ (capacity 20, usage 1), _Unwieldy_ [1]
- _Analog_, _Fueled_ (capacity 20, usage 1), _Professional_ (dancer) [1]
- _Analog_, _Unwieldy_ [1]
- _Blast_, _Unwieldy_ [1]
- _Boost_ 1d8 [1]
- _Disarm_, _Powered_ (capacity 20, usage 1) [1]
- _Drain charge_, _Operative_, _Powered_ (capacity 20, usage 1) [1]
- _Explode_ (10 ft.), _Unwieldy_ [1]
- _First arc_ 2d6, _Unwieldy_ [1]
- _Grapple_, _Powered_ (capacity 20, usage 2) [1]
- _Integrated_ (1 slot) [1]
- _Line_, _Unwieldy_ [2]
- _Living_ [1]
- _Living_, _Powered_ (capacity 20, usage 1), _Reach_ [1]
- _Modal_, _Powered_ (capacity 40, usage 2) [1]
- _Penetrating_ [2]
- _Powered_ (capacity 20, usage 2), _Unwieldy_ [2]
- _Powered_ (capacity 40, usage 2) [1]
- _Sniper_ (500 ft.) [1]
- _Stun_ [2]
- _Unwieldy_ [1]
- analog [2]
- ignite 2d6 [1]
- injection (see text) [1]
- line [1]
- powered (capacity 20 [1]
- — [10]
range
capacity_type
source
Found 49 matches