damage_type: P
type: weapon
item_level
damage
- 1d4 [8]
- 1d6 [12]
- 1d8 [10]
- 1d10 [10]
- 1d12 [5]
- 2d4 [3]
- 2d6 [10]
- 2d8 [6]
- 2d10 [7]
- 2d12 [5]
- 3d4 [3]
- 3d6 [6]
- 3d8 [5]
- 3d10 [4]
- 3d12 [2]
- 4d4 [2]
- 4d6 [3]
- 4d8 [2]
- 4d10 [3]
- 4d12 [4]
- 5d6 [3]
- 5d8 [1]
- 6d4 [1]
- 6d6 [1]
- 6d8 [3]
- 6d10 [5]
- 6d12 [1]
- 7d4 [1]
- 7d6 [2]
- 7d8 [2]
- 7d10 [2]
- 7d12 [1]
- 8d4 [1]
- 8d6 [2]
- 8d8 [3]
- 8d10 [3]
- 8d12 [1]
- 9d6 [1]
- 9d8 [2]
- 9d12 [2]
- 10d6 [1]
- 10d8 [1]
- 10d10 [3]
- 10d12 [1]
- 11d6 [2]
- 12d6 [3]
- 12d8 [1]
- 12d10 [2]
- 13d12 [1]
- 14d8 [1]
- 16d6 [1]
- 20d6 [1]
special
- _Analog_ [11]
- _Analog_, _Automatic_ [9]
- _Analog_, _Blast_ [5]
- _Analog_, _Block_, _Thrown_ (20 ft.) [3]
- _Analog_, _Breach_, _Penetrating_ [5]
- _Analog_, _Conceal_ [3]
- _Analog_, _Free Hands_ (1), _Unwieldy_ [5]
- _Analog_, _Injection_ [3]
- _Analog_, _Reach_ [7]
- _Analog_, _Sniper_ (1,000 ft.), _Unwieldy_ [2]
- _Analog_, _Sniper_ (250 ft.), _Unwieldy_ [1]
- _Analog_, _Sniper_ (500 ft.), _Unwieldy_ [1]
- _Analog_, _Sniper_ (750 ft.), _Unwieldy_ [1]
- _Analog_, _Thrown_ (20 ft.) [1]
- _Analog_, _Thrown_ (50 ft.) [1]
- _Analog_, _Thrown_ (80 ft.) [1]
- _Analog_, _Unwieldy_ [4]
- _Automatic_ [4]
- _Blast_ [2]
- _Block_, _Powered_ (capacity 40, usage 2), _Thrown_ (20 ft.) [2]
- _Breakdown_, _Sniper_ (250 ft.), _Unwieldy_ [1]
- _Breakdown_, _Sniper_ (500 ft.), _Unwieldy_ [1]
- _Breakdown_, _Sniper_ (600 ft.), _Unwieldy_ [1]
- _Breakdown_, _Sniper_ (750 ft.), _Unwieldy_ [1]
- _Breakdown_, _Sniper_ (1000 ft.), _Unwieldy_ [1]
- _Conceal_, _Integrated_ (1 slot), _Operative_ [4]
- _Explode_ (1d6 P, 15 ft.) [1]
- _Explode_ (2d6 P, 15 ft.) [1]
- _Explode_ (4d6 P, 15 ft.) [1]
- _Explode_ (6d6 P, 15 ft.) [1]
- _Explode_ (10d6 P, 15 ft.) [1]
- _Explode_ (12d6 P, 15 ft.) [1]
- _Explode_ (16d6 P, 15 ft.) [1]
- _Explode_ (20d6 P, 15 ft.) [1]
- _Indirect_, _Sniper_ (500 ft.), _Unwieldy_ [2]
- _Indirect_, _Sniper_ (750 ft.), _Unwieldy_ [2]
- _Indirect_, _Sniper_ (1000 ft.), _Unwieldy_ [1]
- _Injection_ [5]
- _Injection_, _Quick reload_, _Thrown_ [1]
- _Line_, _Unwieldy_ [4]
- _Penetrating_ [6]
- _Powered_ (capacity 20, usage 1) [2]
- _Powered_ (capacity 20, usage 1), _Unwieldy_ [1]
- _Powered_ (capacity 40, usage 2) [2]
- _Quick reload_ [1]
- _Quick reload_, _Thrown_ [3]
- _Sniper_ (250 ft.) [2]
- _Sniper_ (500 ft.) [1]
- _Sniper_ (750 ft.) [2]
- _Unwieldy_ [10]
- analog [28]
- automatic [4]
- unwieldy [1]
critical_value
range
capacity
capacity_type
source
Found 166 matches