Mi-Go High Priest
CR: 11
XP: 12800
NE Medium plant
Init.: +3
Senses: blindsight (vibration) 30 ft., low-light vision
Perception: +20
HP: 155
RP: 5
EAC: 23
KAC: 24
Fort: +12
Ref: +10
Will: +14
Speed: 30 ft., fly 50 ft. (Su, average)
Melee: claw +19 (2d10+12 S plus grab)
Ranged: mi-go hailstorm-class zero pistol +19 (2d6+13 C; critical staggered [DC 20])
Offensive Abilities: evisceration
Str: +1
Dex: +3
Con: +2
Wis: +8
Int: +5
Cha: +1
Skills: Acrobatics +20, Bluff +25, Life Science +20, Medicine +20, Mysticism +25
Languages: Aklo, Common, Mi-Go
Gear: mi-go hailstorm-class zero pistol with 2 mi-go high-capacity batteries (40 charges each)
Mi-Go
CR: 6
XP: 2400
NE Medium plant
Init.: +3
Senses: blindsight (vibration) 30 ft., low-light vision
Perception: +13
HP: 80
EAC: 18
KAC: 19
Fort: +11
Ref: +5
Will: +5
Speed: 30 ft., fly 50 ft. (Su, average)
Melee: claw +14 (1d6+7 S plus grab)
Ranged: mi-go frostbite-class zero rifle +14 (1d8+5 C; critical staggered [DC 16])
Offensive Abilities: evisceration
Str: +1
Dex: +3
Con: +2
Wis: +2
Int: +5
Cha: +0
Skills: Acrobatics +13, Bluff +18, Engineering +13, Life Science +18, Medicine +13, Mysticism +18
Languages: Aklo, Common, Mi-Go
Gear: mi-go frostbite-class zero rifle with 2 mi-go high-capacity batteries (40 charges each)
Phentomite
CR: 1
XP: 200
NG Medium humanoid (phentomite)
Init.: +3
Senses: darkvision 60 ft.
Perception: +9
HP: 12
EAC: 10
KAC: 11
Fort: +0
Ref: +3
Will: +2
Speed: 30 ft.
Melee: club +2 (1d6+1 B)
Ranged: tactical semi-auto pistol +4 (1d6 P)
Offensive Abilities: None
Str: +1
Dex: +3
Con: +0
Wis: +2
Int: +1
Cha: +0
Skills: Acrobatics +9, Athletics +9, Culture +4, Engineering +4, Survival +9
Languages: Orrian
Gear: club, tactical semi-auto pistol with 18 small arm rounds
Prexian Mutantspawn
CR: 11
XP: 12800
CE Medium outsider (chaotic)
Init.: +3
Senses: darkvision 60 ft., blindsense (scent) 60 ft.
Perception: +20
HP: 155
EAC: 23
KAC: 24
Fort: +14
Ref: +10
Will: +12
Speed: 10 ft., fly 40 ft. (Ex, average)
Melee: numbing taclash +20 (5d4 S plus irradiation) or bite +20 (2d10+16 S plus irradiation)
Ranged:
Offensive Abilities:
Str: +5
Dex: +3
Con: +8
Wis: +2
Int: +1
Cha: +3
Skills: Acrobatics +20, Bluff +20, Intimidate +20, Mysticism +20, Sense Motive +20
Languages: Abyssal, Celestial, Draconic; telepathy 100 ft.
Gear: numbing taclash with 2 batteries (20 charges each)
Squox
CR: 1
XP: 135
N Tiny animal
Init.: +3
Senses: blindsense (scent) 30 ft., low-light vision
Perception: +3
HP: 6
EAC: 11
KAC: 11
Fort: +1
Ref: +4
Will: +0
Speed: 40 ft., climb 20 ft.
Melee: bite +3 (1d4 P)
Ranged: None
Offensive Abilities: squox tricks
Str: -3
Dex: +3
Con: +0
Wis: +0
Int: -4
Cha: +1
Skills: Acrobatics +7 (+11 to balance, escape, or tumble), Athletics +3 (+11 to climb), Stealth +7
Warmonger Devil (Levaloch)
CR: 7
XP: 3200
LE Large outsider (devil)
Init.: +3
Senses: darkvision 60 ft., see in darkness
Perception: +19
HP: 105
EAC: 19
KAC: 21
Fort: +11
Ref: +9
Will: +6
Speed: 40 ft., climb 40 ft.
Melee: sintered trident +17 (2d8+12 P) or claw +17 (1d6+12 S)
Ranged: corona laser rifle +15 (2d6+7 F; critical burn 1d6) or nyfiber net +15 (entangle)
Offensive Abilities: merciless blow
Str: +5
Dex: +3
Con: +4
Wis: +3
Int: +2
Cha: +2
Skills: Acrobatics +14, Athletics +14 (+22 to climb), Engineering +14, Intimidate +14, Mysticism +14, Stealth +14
Languages: Celestial, Draconic, Infernal; telepathy 100 ft.
Gear: sintered trident with integrated corona laser rifle with 2 high-capacity batteries (40 charges each), nyfiber net
Anhamut
CR: 10
XP: 9600
LN Medium outsider (inevitable)
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +19
HP: 180
EAC: 23
KAC: 24
Fort: +11
Ref: +9
Will: +13
Speed: 30 ft., fly 40 ft. (Su, perfect, discorporated form only)
Melee: nanite blade +21 (2d8+12 S; critical nanite burst [DC 19])
Ranged: electric discharge +19 (3d4+10 E)
Offensive Abilities: inevitable onslaught
Str: +2
Dex: +3
Con: +2
Wis: +2
Int: +5
Cha: +8
Skills: Computers +24, Culture +19, Diplomacy +24, Engineering +24, Sense Motive +19
Languages: truespeech
Drow Noble Arms Dealer
CR: 11
XP: 12800
CE Medium humanoid (elf)
Init.: +3
Senses: darkvision 60 ft.
Perception: +26
HP: 170
RP: 6
EAC: 26
KAC: 28
Fort: +10
Ref: +12
Will: +14, +2 vs. enchantments
Speed: 30 ft.
Melee: ultrathin longsword +19 (4d8+12 S)
Ranged: LFD sonic pistol +21 (2d8+11 So; critical defense [DC 20])
Offensive Abilities: create darkness, limning light
Str: +1
Dex: +3
Con: +1
Wis: +2
Int: +5
Cha: +8
Skills: Bluff +21, Diplomacy +26, Intimidate +26, Sense Motive +26, Stealth +21
Languages: Abyssal, Aklo, Common, Drow, Eoxian
Gear: kasatha microcord IV (electrostatic field mk 2, white force field [15 HP]), LFD sonic pistol with 2 super-capacity batteries (80 charges each), ultrathin longsword
Iztheptar
CR: 6
XP: 2400
N Small humanoid
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +13 (+15 with vision)
HP: 90
RP: 4
EAC: 18
KAC: 20
Fort: +9
Ref: +7
Will: +5
Speed: 30 ft., climb 30 ft.
Melee: venom spur +16 (1d6+10 P plus poison)
Ranged: None
Offensive Abilities: None
Str: +2
Dex: +3
Con: +5
Wis: -1
Int: +0
Cha: -2
Skills: Athletics +18, Life Science +13, Medicine +13
Languages: Azlanti
Kalo Deepspeaker
CR: 5
XP: 1600
NG Medium monstrous (humanoid)
Init.: +3
Senses: blindsight (sound) 60 ft., low-light vision
Perception: +11
HP: 57
EAC: 17
KAC: 17
Fort: +3
Ref: +4
Will: +9
Speed: 20 ft., swim 50 ft.
Melee: underwater tactical spear +8 (1d6+5 P)
Ranged: underwater frostbite-class zero pistol +10 (1d6+5 C; critical staggered [DC 15])
Offensive Abilities: grasping vines (DC 15)
Str: +0
Dex: +3
Con: +1
Wis: +5
Int: +0
Cha: +2
Skills: Mysticism +16, Diplomacy +16, Profession (judge) +11, Stealth +11 (+15 in water), Survival +11
Languages: Common, Kalo; speak with animals
Gear: basic Lashunta tempweave, underwater tactical spear, underwater frostbite-class zero pistol with 3 batteries (20 charges each)