Found 4403 matches

Entanglement Belt (Pair)
Level: 14 Price: 68,000 Bulk: 1
Entangling
[Level: 2]

A weapon with the entangling fusion gains the entangle weapon special property (see page 181). Only a single attack each day may benefit from this property, and you must announce before making an attack that it is an entangle attack. Regardless of how many targets you can hit with a single attack from your weapon, only a single target of your choice is affected by the entangle condition. The entangle effect ends after 1d4 rounds if the target has not already escaped it. Only weapons that do bludgeoning, piercing, slashing, or cold damage can benefit from this fusion.

Entropic Grasp
Level:

Technomancer 3

School: transmutation Casting Time: 1 standard action Range: touch Duration: see text Saving Throw: Fortitude negates (object) Spell Resistance: no
Entropy Gloves
Level: 9 Price: 13,000 Bulk: L
Entropy Slug CR: 4 XP: 1,200 NE Medium magical beast Init.: -1 Senses: blindsense (scent) 60 ft., darkvision 60 ft., low-light vision Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +8 Ref: +3 Will: +6 Speed: 20 ft. Melee: slam +13 (1d6+9 B plus entropic mucus; critical deteriorate [DC 13]) Ranged: corrosive spittle +10 (1d6+3 A; critical corrode 1d6) Offensive Abilities: None Str: +5 Dex: -1 Con: +4 Wis: +0 Int: -3 Cha: +0 Skills: Athletics +10, Stealth +10
Entu Colony CR: 1/2 XP: 200 N Small ooze Init.: +0 Senses: blindsight (emotion) 60 ft. Perception: +4 HP: 12 EAC: 10 KAC: 11 Fort: +2 Ref: -2 Will: +1 Speed: 30 ft. Melee: tactical baton +4 (1d4 B) Ranged: None Offensive Abilities: None Str: -2 Dex: +0 Con: +1 Wis: +1 Int: +2 Cha: +3 Skills: Diplomacy +9, Life Science +9, Sense Motive +9, Stealth +4 Languages: Common; limited telepathy 30 ft. Gear: tactical baton
Environmental Field Collar, Large
Level: 1 Price: 75 Bulk: 1
Environmental Field Collar, Medium
Level: 1 Price: 25 Bulk: L