Found 4403 matches

Flamethrower, Firedrake-Class
Level: 15 Price: 128,000 Bulk: 2 Damage: 6d6 F Critical:

Burn

6d6 Range: 30 ft. Capacity: 40 petrol Usage: 10 Special:

Analog, Blast, Unwieldy

Flamethrower, Hellhound-Class
Level: 12 Price: 35,100 Bulk: 2 Damage: 4d6 F Critical:

Burn

4d6 Range: 30 ft. Capacity: 40 petrol Usage: 8 Special:

Analog, Blast, Unwieldy

Flamethrower, Ifrit-Class
Level: 2 Price: 780 Bulk: 2 Damage: 1d6 F Critical:

Burn

1d6 Range: 15 ft. Capacity: 20 petrol Usage: 4 Special:

Analog, Blast, Unwieldy

Flamethrower, Phoenix-Class
Level: 18 Price: 367,500 Bulk: 2 Damage: 9d6 F Critical:

Burn

9d6 Range: 30 ft. Capacity: 40 petrol Usage: 10 Special:

Analog, Blast, Unwieldy

Flamethrower, Pyre-Class
Level: 6 Price: 4,200 Bulk: 2 Damage: 1d10 F Critical:

burn

1d8 Range: 30 ft. Capacity: 20 petrol Usage: 4 Special:

analog, blast, unwieldy

Flamethrower, Salamander-Class
Level: 8 Price: 8,600 Bulk: 2 Damage: 2d6 F Critical:

Burn

2d6 Range: 30 ft. Capacity: 20 petrol Usage: 5 Special:

Analog, Blast, Unwieldy

Flaming
[Level: 5]

The flaming fusion imbues a weapon with the fiery power of a star. Half the weapon’s damage type is replaced with fire damage. You can activate or deactivate the flaming fusion as a swift action. If the weapon already deals two types of damage, replace one of them with fire (you decide which damage type to replace each time you activate the flaming fusion). You can add this fusion only to a weapon that does not already deal fire damage. This fusion never causes a weapon that normally targets KAC to target EAC.

Flare
Level: 1 Price: 5 Bulk:Damage: — None Critical:

Special:

Flare
[Level: 2]

As a move action, you can shed light in a 30-foot radius for 1 minute. You choose dim, normal, or bright light each time you activate this revelation. As a standard action, you can create a flash of brilliant light, forcing one creature within 30 feet to succeed at a Reflex save or be blinded for 1 round. Once you’ve targeted a creature with flare, you can’t target it with this revelation again for 10 minutes. Blind or sightless creatures are not affected by this use of this revelation.

When you create a flash of light as a standard action and you are attuned or fully attuned, you can instead choose to make all enemies within range dazzled for 1 round (no save).

Flare Axe, Blue Star
Level: 16 Price: 148,000 Bulk: 1 Damage: 5d12 E & F Critical:

Burn

3d6 Special:

Powered (capacity 20, usage 1)