Found 4403 matches

Flare Axe, Red Star
Level: 1 Price: 120 Bulk: 1 Damage: 1d4 E & F Critical:

Burn

1d4 Special:

Powered (capacity 20, usage 1)

Flare Axe, White Star
Level: 11 Price: 23,100 Bulk: 1 Damage: 3d10 E & F Critical:

Burn

1d10 Special:

Powered (capacity 20, usage 1)

Flare Axe, Yellow Star
Level: 5 Price: 2,710 Bulk: 1 Damage: 1d8 E & F Critical:

Burn

1d8 Special:

Powered (capacity 20, usage 1)

Flare Gun, Survival
Level: 1 Price: 90 Bulk: L Damage: 1d3 F Critical:

Burn

1d6 Range: 30 ft. Capacity: 1 flare Usage: 1 Special:

Analog, Bright

Flare Rifle, Coruscator
Level: 10 Price: 15,700 Bulk: 1 Damage: 5d4 F Critical:

Burn

2d6 Range: 80 ft. Capacity: 12 flares Usage: 2 Special:

Analog, Bright, Harrying

Flare Rifle, Dazzler
Level: 3 Price: 445 Bulk: 1 Damage: 2d4 F Critical:

Burn

1d6 Range: 60 ft. Capacity: 8 flares Usage: 1 Special:

Analog, Bright, Harrying

Flare Rifle, Nova
Level: 17 Price: 201,000 Bulk: 1 Damage: 12d4 F Critical:

Burn

4d6 Range: 100 ft. Capacity: 12 flares Usage: 4 Special:

Analog, Bright, Harrying

Flare Rifle, Scorcher
Level: 13 Price: 43,800 Bulk: 1 Damage: 7d4 F Critical:

Burn

3d6 Range: 80 ft. Capacity: 12 flares Usage: 3 Special:

Analog, Bright, Harrying

Flare Rifle, Vivifier
Level: 6 Price: 3,600 Bulk: 1 Damage: 1d10 F Critical:

Burn

2d4 Range: 80 ft. Capacity: 8 flares Usage: 1 Special:

Analog, Bright, Harrying

Flash Freeze
[Level: 7]

When you hit a creature with a weapon in the cryo category, that creature’s speeds are reduced by 10 feet for 1 round, to a minimum of 10 feet.