Found 4403 matches

Hardplate, Advanced
Level: 9 Price: 12,000 EAC Bonus: +15 KAC Bonus: +16 Max Dex Bonus: +3 Armor Check Penalty: -2 Speed Adjustment: -5 ft. Upgrade Slots: 0 Bulk: 2
Hardplate, Basic
Level: 5 Price: 3,000 EAC Bonus: +10 KAC Bonus: +11 Max Dex Bonus: +3 Armor Check Penalty: -2 Speed Adjustment: -5 ft. Upgrade Slots: 0 Bulk: 2
Hardplate, Elite
Level: 13 Price: 48,000 EAC Bonus: +19 KAC Bonus: +20 Max Dex Bonus: +4 Armor Check Penalty: -3 Speed Adjustment: -5 ft. Upgrade Slots: 0 Bulk: 2
Harm Undead
Prerequisites: Healing channel connection power, mystic level 1st.

You can use your healing channel to harm undead.

Harmful Spells
[Level: 2]

When you cast an instantaneous spell that deals damage, you can increase the spell’s damage by half your technomancer level. This increased damage applies to all creatures damaged by an area spell, but for spells that target multiple creatures with multiple rays or other attacks (such as magic missile), the increased damage applies only to a single ray or missile. This increased damage doesn’t apply to ongoing damage from the spell (such as bleed or burn). This magic hack doesn’t increase ability damage or other spell effects, only damage to Stamina Points or Hit Points.

Harpy Jasmine CR: 5 XP: 1,600 N Medium plant Init.: +0 Senses: blindsense (thought) 60 ft. Perception: +16 HP: 60 EAC: 16 KAC: 17 Fort: +6 Ref: +2 Will: +8 Speed: 5 ft., climb 5 ft. Melee: vine +12 (1d6+9 B plus grab) Ranged: None Offensive Abilities: haunting memory Str: +5 Dex: +0 Con: +3 Wis: +1 Int:Cha: +2 Skills:
Harrying Shot
[Level: 17]

As a full action, you can make one attack and give the benefit of harrying fire (see page 247) against any creature you hit with that attack. If you use a blast weapon or automatic weapon, the benefit applies against all targets hit. You can also take your nimble fusillade movement before or after this attack.

Hashukayak CR: 5 XP: 1600 N Large animal Init.: +0 Senses: blindsense (scent) 60 ft., low-light vision; see sexual dimorphism Perception: +10 HP: 70 EAC: 17 KAC: 19, see sexual dimorphism Fort: +9 Ref: +8 Will: +5 Speed: 30 ft., see sexual dimorphism Melee: slam +14 (2d6+7 B; critical knockdown) or gore +13 (3d6+6 P; critical bleed 1d6); see sexual dimorphism Ranged: None Offensive Abilities: trample (2d6+7 B, DC 13) Str: +5 Dex: +0 Con: +4 Wis: +2 Int: -4 Cha: -1 Skills: Athletics +10; see sexual dimorphism
Haste
Level:

Technomancer 3

,

Mystic 3

School: transmutation Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: 1 round/level Saving Throw: Fortitude negates (harmless) Spell Resistance: yes (harmless)