Found 4403 matches

Hulsa CR: 10 XP: 9,600 CN Medium fey Init.: +0 Senses: low-light vision, see invisibility Perception: +19 HP: 142 RP: 5 EAC: 23 KAC: 24 Fort: +11 Ref: +9 Will: +13 Speed: 30 ft., fly 60 ft. (Su, perfect) Melee: solar weapon +21 (3d6+11 F or S; critical burn 1d6) Ranged: light ray +20 (3d6+11 E & F; critical burn 1d6) Offensive Abilities: flashing strikes, kaleidoscopic glow, stellar revelations (miniature star [10-ft. radius, 5d6 F], supernova [15-ft. radius, 11d6 F; DC 19]) Str: +1 Dex: +0 Con: +1 Wis: +5 Int: +3 Cha: +8 Skills: Acrobatics +19 (+27 to fly), Life Science +24, Mysticism +24, Physical Science +24 Languages: Common; electromagnetic communication
Hungerer From The Dark CR: 13 XP: 25,600 CE Large aberration Init.: +4 Senses: blindsight (thought) 30 ft., darkvision 60 ft. Perception: +23 HP: 225 RP: 5 EAC: 27 KAC: 29 Fort: +15 Ref: +15 Will: +14 Speed: 30 ft., fly 60 ft. (Ex, average) Melee: claws +27 (3d8+21 S; critical severe wound [DC 21] plus consume flesh) or horns +27 (3d12+21 P; critical bleed 2d8) or jaws +27 (3d10+21 P; critical wound [DC 21] plus consume flesh) Ranged: None Offensive Abilities: predatory instincts Str: +8 Dex: +4 Con: +6 Wis: +2 Int: +0 Cha: +3 Skills: Acrobatics +28, Athletics +23, Intimidate +23, Stealth +23 Languages: Aklo
Hunting Rifle
Level: 1 Price: 240 Bulk: 1 Damage: 1d8 P Critical:

Range: 90 ft. Capacity: 6 rounds Usage: 1 Special:

Analog

Hurl Forcedisk
Level:

Mystic 2

School: evocation Casting Time: 1 standard action Range: medium (100 ft. +10 ft./level) Duration: instantaneous Saving Throw: none Spell Resistance: yes
Hurry
[Level: 4]

As a standard action, you can grant a single move action to an ally within 60 feet. The ally can use that move action during her next turn to take a guarded step, move up to her speed, or draw or sheathe a weapon. The ally can use her extra move action in between her other actions, and she can even use it before or after a full action. A character can use no more than one extra action from hurry in a single round.

Hybridized
[Level: 1]

A weapon with the hybridized fusion replaces much of its technological functions with magic counterparts. It gains the analog weapon special property (see page 180), and the core function of the weapon is considered to be a hybrid of magic and technology (rather than only the fusion counting as a hybrid item). A hybridized weapon still consumes ammunition and battery charges normally.

Hydra Cannon, Asp-Series
Level: 12 Price: 41,000 Bulk: 2 Damage: 4d6 E & F Critical:

Range: 30 ft. Capacity: 20 charges Usage: 2 Special:

Blast, Shape 3, Unwieldy

Hydra Cannon, Cobra-Series
Level: 19 Price: 642,000 Bulk: 2 Damage: 10d6 E & F Critical:

Range: 40 ft. Capacity: 20 charges Usage: 2 Special:

Blast, Shape 4, Unwieldy