Idaran Millennia
The Idaran Millennia resembles a sleek bird skull, with delicate, rippled fins. When cruising, the ship remains compact, yet in combat its “beak” opens to reveal a magnetic launch strip capable of firing a swarm of fighters into the fray with incredible speed. Even more disturbing, its fins detach, floating in a perfect magnetic field lock—their purpose is a highly classified secret.
gargantuan None
Speed: 4
Maneuverability: poor
Drift: 1
AC: 23
TL: 23
HP: 330
DT: 10
CT: 66
Shields: medium 160 (forward 40, port 40, starboard 40, aft 40)
Attacks
- Forward: super plasma cannon (3d6×10)
- Port: heavy laser cannon (4d8)
- Starboard: heavy laser cannon (4d8)
- Turret: high explosive missile launcher (4d8), high explosive missile launcher (4d8)
Power Core: Gateway Heavy (400 PCU)
Drift Engine: 1
Systems: budget long-range sensors, crew quarters (common), mk 5 armor, mk 6 defenses, mk 2 trinode computer
Expansion Bays: cargo holds (2), hangar bays (2)
Modifiers: +2 any three checks per round, +1 Piloting
Complement: 120
Crew
- Captain: Bluff +22 (12 ranks), Diplomacy +22 (12 ranks), gunnery +22, Intimidate +22 (12 ranks), Piloting +23 (12 ranks)
- Engineers (2 officers, 30 crew each): Engineering +22 (12 ranks) Gunners (3 officers, 15 crew each) gunnery +22
- Pilot (1 officer, 4 crew): Piloting +28 (12 ranks)
- Science Officer (1 officer, 3 crew): Computers +22 (12 ranks)
Idaran Vanserai
Big-bellied Vanserais resemble starfighters gone to fat. With prominent wing guns and a bridge canopy made to look like a much smaller cockpit, a Vanserai’s appearance is designed to make it clear that while it may be a freighter, it’s no easy target.
large None
Speed: 6
Maneuverability: average
Drift: 1
AC: 16
TL: 15
HP: 140
DT: —
CT: 28
Shields: light 40 (forward 10, port 10, starboard 10, aft 10)
Attacks
- Forward: heavy laser cannon (4d8)
- Port: heavy laser cannon (4d8)
- Starboard: heavy laser cannon (4d8)
Power Core: Arcus Ultra (150 PCU)
Drift Engine: Signal Basic
Systems: basic computer, budget short-range sensors, crew quarters (common), mk 4 armor, mk 3 defenses
Expansion Bays: cargo holds (8)
Modifiers: +1 Piloting
Complement: 10
Crew
- Captain: Bluff +15 (4 ranks), Computers +10 (4 ranks), Diplomacy +15 (4 ranks), Engineering +10 (4 ranks), gunnery +10, Piloting +11 (4 ranks)
- Engineers (3): Engineering +10 (4 ranks) Gunners (3) gunnery +10
- Pilot: Piloting +16 (4 ranks)
- Science Officers (2): Computers +10 (4 ranks)
Idaran Voidrunner
Few ships can match the speed and maneuverability of a Voidrunner, making it the perfect ship for daredevils, elite combat pilots looking to rely on skill rather than heavy arms and armor, and criminals in need of a fast getaway.
tiny None
Speed: 12
Maneuverability: perfect
AC: 15
TL: 14
HP: 20
DT: —
CT: 4
Shields: basic 10 (forward 3, port 2, starboard 2, aft 3)
Attacks
Power Core: Micron Heavy (70 PCU)
Drift Engine: None
Systems: basic computer, basic mid-range sensors, mk 2 armor, mk 1 defenses
Expansion Bays: None
Modifiers: +2 Computers, +1 Piloting
Complement: 1
Crew
- Pilot: Computers +7 (1 rank), gunnery +5, Piloting +11 (1 rank)
Identify
Level:
Mystic 1
,
Technomancer 1
School: divination
Casting Time: 1 standard action
Range: 5 ft.
Duration: 1 round/level (D)
Saving Throw: none
Spell Resistance: no
Ifrit
CR: 1/2
XP: 200
— — —
Init.: +3
Senses: darkvision 60 ft.
Perception: +4
HP: 11
EAC: 11
KAC: 13
Fort: +2
Ref: +2
Will: +2
Speed: 30 ft.
Melee: longsword +5 (1d8+1 S)
Ranged: azimuth laser rifle +6 (1d8 F; critical burn 1d6) or frag grenade I +6 (explode [15 ft., 1d6 P, DC 11])
Offensive Abilities: fighting styles (sharpshoot), fire affinity, sniper’s aim
Str: +2
Dex: +3
Con: +0
Wis: +0
Int: +0
Cha: +1
Skills: Acrobatics +9, Athletics +4, Intimidate +4
Languages: Common, Ignan
Gear: second skin, azimuth laser rifle with 2 batteries (20 charges each), longsword, frag grenade I
Igniter, Blaze
Level: 12
Price: 34,200
Bulk: 1
Damage: —
Critical: Burn
3d6
Range: 80 ft.
Capacity: 40 charges
Usage: 4
Special: ignite 3d6
Igniter, Ember
Level: 8
Price: 9,900
Bulk: 1
Damage: —
Critical: Burn
2d6
Range: 80 ft.
Capacity: 40 charges
Usage: 4
Special: ignite 2d6
Igniter, Inferno
Level: 15
Price: 108,000
Bulk: 1
Damage: —
Critical: Burn
4d6
Range: 80 ft.
Capacity: 40 charges
Usage: 4
Special: ignite 4d6
Igniter, Solar Flare
Level: 18
Price: 360,000
Bulk: 1
Damage: —
Critical: Burn
5d6
Range: 80 ft.
Capacity: 40 charges
Usage: 4
Special: ignite 5d6