Found 4403 matches

Idaran Millennia

The Idaran Millennia resembles a sleek bird skull, with delicate, rippled fins. When cruising, the ship remains compact, yet in combat its “beak” opens to reveal a magnetic launch strip capable of firing a swarm of fighters into the fray with incredible speed. Even more disturbing, its fins detach, floating in a perfect magnetic field lock—their purpose is a highly classified secret.

gargantuan None

Speed: 4

Maneuverability: poor

Drift: 1

AC: 23

TL: 23

HP: 330

DT: 10

CT: 66

Shields: medium 160 (forward 40, port 40, starboard 40, aft 40) Attacks

  • Forward: super plasma cannon (3d6×10)
  • Port: heavy laser cannon (4d8)
  • Starboard: heavy laser cannon (4d8)
  • Turret: high explosive missile launcher (4d8), high explosive missile launcher (4d8)

Power Core: Gateway Heavy (400 PCU)

Drift Engine: 1

Systems: budget long-range sensors, crew quarters (common), mk 5 armor, mk 6 defenses, mk 2 trinode computer

Expansion Bays: cargo holds (2), hangar bays (2)

Modifiers: +2 any three checks per round, +1 Piloting

Complement: 120

Crew

  • Captain: Bluff +22 (12 ranks), Diplomacy +22 (12 ranks), gunnery +22, Intimidate +22 (12 ranks), Piloting +23 (12 ranks)
  • Engineers (2 officers, 30 crew each): Engineering +22 (12 ranks) Gunners (3 officers, 15 crew each) gunnery +22
  • Pilot (1 officer, 4 crew): Piloting +28 (12 ranks)
  • Science Officer (1 officer, 3 crew): Computers +22 (12 ranks)

Idaran Vanserai

Big-bellied Vanserais resemble starfighters gone to fat. With prominent wing guns and a bridge canopy made to look like a much smaller cockpit, a Vanserai’s appearance is designed to make it clear that while it may be a freighter, it’s no easy target.

large None

Speed: 6

Maneuverability: average

Drift: 1

AC: 16

TL: 15

HP: 140

DT:

CT: 28

Shields: light 40 (forward 10, port 10, starboard 10, aft 10) Attacks

  • Forward: heavy laser cannon (4d8)
  • Port: heavy laser cannon (4d8)
  • Starboard: heavy laser cannon (4d8)

Power Core: Arcus Ultra (150 PCU)

Drift Engine: Signal Basic

Systems: basic computer, budget short-range sensors, crew quarters (common), mk 4 armor, mk 3 defenses

Expansion Bays: cargo holds (8)

Modifiers: +1 Piloting

Complement: 10

Crew

  • Captain: Bluff +15 (4 ranks), Computers +10 (4 ranks), Diplomacy +15 (4 ranks), Engineering +10 (4 ranks), gunnery +10, Piloting +11 (4 ranks)
  • Engineers (3): Engineering +10 (4 ranks) Gunners (3) gunnery +10
  • Pilot: Piloting +16 (4 ranks)
  • Science Officers (2): Computers +10 (4 ranks)

Idaran Voidrunner

Few ships can match the speed and maneuverability of a Voidrunner, making it the perfect ship for daredevils, elite combat pilots looking to rely on skill rather than heavy arms and armor, and criminals in need of a fast getaway.

tiny None

Speed: 12

Maneuverability: perfect

AC: 15

TL: 14

HP: 20

DT:

CT: 4

Shields: basic 10 (forward 3, port 2, starboard 2, aft 3) Attacks

  • Forward: gyrolaser (1d8)

Power Core: Micron Heavy (70 PCU)

Drift Engine: None

Systems: basic computer, basic mid-range sensors, mk 2 armor, mk 1 defenses

Expansion Bays: None

Modifiers: +2 Computers, +1 Piloting

Complement: 1

Crew

  • Pilot: Computers +7 (1 rank), gunnery +5, Piloting +11 (1 rank)

Identify
Level:

Mystic 1

,

Technomancer 1

School: divination Casting Time: 1 standard action Range: 5 ft. Duration: 1 round/level (D) Saving Throw: none Spell Resistance: no
Ifrit CR: 1/2 XP: 200 — — — Init.: +3 Senses: darkvision 60 ft. Perception: +4 HP: 11 EAC: 11 KAC: 13 Fort: +2 Ref: +2 Will: +2 Speed: 30 ft. Melee: longsword +5 (1d8+1 S) Ranged: azimuth laser rifle +6 (1d8 F; critical burn 1d6) or frag grenade I +6 (explode [15 ft., 1d6 P, DC 11]) Offensive Abilities: fighting styles (sharpshoot), fire affinity, sniper’s aim Str: +2 Dex: +3 Con: +0 Wis: +0 Int: +0 Cha: +1 Skills: Acrobatics +9, Athletics +4, Intimidate +4 Languages: Common, Ignan Gear: second skin, azimuth laser rifle with 2 batteries (20 charges each), longsword, frag grenade I
Igniter, Blaze
Level: 12 Price: 34,200 Bulk: 1 Damage:Critical:

Burn

3d6 Range: 80 ft. Capacity: 40 charges Usage: 4 Special:

ignite 3d6

Igniter, Ember
Level: 8 Price: 9,900 Bulk: 1 Damage:Critical:

Burn

2d6 Range: 80 ft. Capacity: 40 charges Usage: 4 Special:

ignite 2d6

Igniter, Inferno
Level: 15 Price: 108,000 Bulk: 1 Damage:Critical:

Burn

4d6 Range: 80 ft. Capacity: 40 charges Usage: 4 Special:

ignite 4d6

Igniter, Solar Flare
Level: 18 Price: 360,000 Bulk: 1 Damage:Critical:

Burn

5d6 Range: 80 ft. Capacity: 40 charges Usage: 4 Special:

ignite 5d6