Found 4403 matches

Kishalee Battery, Ultra-Capacity
Level: 8 Price: 8,400 Bulk:
Kishaxe, Assault
Level: 9 Price: 13,000 Bulk: 2 Damage: 2d10 S Critical:

Wound

Special:

analog

Kishaxe, Havoc
Level: 14 Price: 70,000 Bulk: 2 Damage: 4d10 S Critical:

Severe Wound

Special:

analog

Kishaxe, Onslaught
Level: 19 Price: 540,000 Bulk: 2 Damage: 9d10 S Critical:

Severe Wound

Special:

analog

Kishaxe, Skirmish
Level: 4 Price: 2,000 Bulk: 2 Damage: 1d10 S Critical:

Special:

analog

Knife, Survival
Level: 1 Price: 95 Bulk: L Damage: 1d4 S Critical:

Special:

Analog, Operative

Knife, Tactical
Level: 7 Price: 6,000 Bulk: L Damage: 2d4 S Critical:

Special:

Analog, Operative

Knock
Level:

Technomancer 2

School: transmutation Casting Time: 1 standard action Range: medium (100 ft. + 10 ft./level) Duration: instantaneous; see text Saving Throw: none Spell Resistance: no
Knockdown
[Level: 6]

With the knockdown fusion, a weapon disrupts a target’s center of gravity. The weapon gains the knockdown critical hit effect (see page 182). If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or the knockdown effect. Only weapons that deal bludgeoning damage can benefit from this fusion.

Knockout Shot
[Level: 14]

For your debilitating trick, you can attempt to knock the target out in one blow. The target must succeed at a Fortitude save or fall unconscious for 1 minute. Once you’ve used this ability to attempt to knock a creature out, that creature is immune to your knockout shot for 24 hours. You must have the staggering shot and stunning shot exploits to learn this exploit.