Found 4403 matches

Kasatha microcord III
Level: 8 Price: 9,000 EAC Bonus: +9 KAC Bonus: +11 Max Dex Bonus: +5 Armor Check Penalty: -1 Speed Adjustment: - Upgrade Slots: 2 Bulk: 1
Kasatha microcord IV
Level: 11 Price: 23,800 EAC Bonus: +13 KAC Bonus: +15 Max Dex Bonus: +5 Armor Check Penalty: -1 Speed Adjustment: - Upgrade Slots: 3 Bulk: 1
Kaukariki CR: 1 XP: 400 N Small magical beast Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +5 HP: 18 EAC: 11 KAC: 13 Fort: +5 Ref: +5 Will: +1 Speed: 30 ft., climb 30 ft., fly 40 ft. (Ex, clumsy) Melee: sting +9 (1d4+2 P plus kaukariki venom) Ranged: None Offensive Abilities: None Str: +1 Dex: +3 Con: +1 Wis: +1 Int: -2 Cha: +0 Skills: Acrobatics +10, Athletics +5, Intimidate +5, Stealth +5
Kayal CR: 7 XP: 3,200 — — — Init.: +7 Senses: darkvision 60 ft., low-light vision Perception: +15 HP: 100 EAC: 19 KAC: 20 Fort: +6 Ref: +9 Will: +10 Speed: 40 ft. Melee: tactical knife +15 (2d4+8 S) Ranged: red star plasma pistol +13 (1d8+7 E & F; critical burn 1d8) or triple focus rifle +13 (3d4+7 F; critical burn 2d4) Offensive Abilities: debilitating trick, trick attack +4d8 Str: +1 Dex: +5 Con: +1 Wis: +0 Int: +4 Cha: +2 Skills: Acrobatics +20, Bluff 20, Mysticism +15, Sleight of Hand +15, Stealth +20, Survival +15 Languages: Common, Shadowtongue Gear: d-suit II, red star plasma pistol with 2 batteries (20 charges each), triple focus rifle with 1 high-capacity battery (40 charges), tactical knife
Keen Observer
Prerequisites: Sense Motive

Whenever you interact with a creature under a mental effect for at least 1 minute, the GM attempts an automatic secret Sense Motive check for you without your expertise die. On a success, you learn about the mental effect. If you specifically request a Sense Motive check to sense mental effects, you can attempt a Sense Motive check as normal, including your expertise die, in addition to this automatic check.

Keen Senses
Level:

Technomancer 1

School: transmutation Casting Time: 1 standard action Range: touch Duration: 1 minute/level (D) Saving Throw: Will negates (harmless) Spell Resistance: yes (harmless)
Keep Fighting
[Level: 9]

As a move action, you can spend 1 Resolve Point to regain Stamina Points equal to 2d6 + your soldier level. You can’t use this ability again until after you regain Stamina Points from a 10-minute rest. The number of Stamina Points you regain increases by 1d6 at 10th level, 15th level, and 20th level.

Keeper Robot CR: 18 XP: 153,600 N Large construct (technological) Init.: +8 Senses: darkvision 60 ft., low-light vision Perception: +31 HP: 380 EAC: 32 KAC: 34 Fort: +17 Ref: +17 Will: +14 Speed: 40 ft., spider climb Melee: slam +33 (13d6+29 B) Ranged: avalanche-class zero rifle +30 (7d8+18 C; critical staggered [DC 23]) Offensive Abilities: falling crush (13d6+29 B), redirect power (40-ft. cone, 19d6 E, Reflex DC 23 half, usable every 1d4 rounds) Str: +11 Dex: +8 Con:Wis: +6 Int: +5 Cha: +0 Skills: Acrobatics +31, Athletics +31, Stealth +36 Languages: Common Gear: avalanche-class zero rifle with 1 ultra-capacity battery (100 charges)
Keji Swarm CR: 10 XP: 9,600 N Diminutive animal (swarm) Init.: +8 Senses: low-light vision Perception: +19 HP: 165 EAC: 23 KAC: 25 Fort: +14 Ref: +14 Will: +9 Speed: fly 30 ft. (Ex, perfect) Melee: swarm attack (1d10+10 A) Ranged: focused light +22 (2d10+10 F; critical burn 1d6) Offensive Abilities: distraction (DC 17) Str: +0 Dex: +8 Con: +5 Wis: +3 Int: -2 Cha: +0 Skills: Acrobatics +19 (+27 to fly), Disguise +24, Stealth +19