Found 4403 matches

Jinsul Base Commander CR: 5 XP: 1,600 — — — Init.: +3 Senses: darkvision 60 ft. Perception: +16 HP: 60 EAC: 16 KAC: 17 Fort: +4 Ref: +6 Will: +10; +4 vs. fear Speed: 40 ft. Melee: bite +9 (1d4+5 P) or leg blade +9 (1d6+5 S; critical bleed 1d8) Ranged: frostbite‑class zero pistol +11 (1d6+5 C; critical staggered [DC 15]) Offensive Abilities: None Str: +0 Dex: +3 Con: +0 Wis: +2 Int: +5 Cha: +0 Skills: Athletics +16, Computers +16, Intimidate +11, Mysticism +11 Languages: Jinsul Gear: estex suit II, frostbite‑class zero pistol with 2 batteries (20 charges each)
Jinsul Warrior CR: 1 XP: 400 CE Medium monstrous humanoid Init.: +4 Senses: darkvision 60 ft. Perception: +10 HP: 20 EAC: 11 KAC: 13 Fort: +3 Ref: +5 Will: +3; +4 vs. fear Speed: 40 ft. Melee: bite +6 (1d4+3 P) or leg blade +6 (1d6+3 S; critical bleed 1d6) Ranged: tactical arc emitter +9 (1d4+1 E) Offensive Abilities: None Str: +2 Dex: +4 Con: +1 Wis: +0 Int: +0 Cha: -1 Skills: Athletics +10, Piloting +5, Survival +5 Languages: Jinsul Gear: freebooter armor I, tactical arc emitter with 2 batteries (20 charges each)
Jolting Console Trap

CR: 3

XP: 800

Trap Type: technological

Perception DC: 24

Creature Type:

Disable: Engineering DC 19 (disable shock plates)

Trigger: touch

Init: None

Duration: None

Reset: immediate

Bypass: wireless key card reader (Computers DC 19 to hack)

Effect: arc of electricity (6d6 E); Reflex DC 14 half

Description

When an unsuspecting creature touches the trapped console, the console sparks with electricity, shocking the triggering creature.

Jolting Surge
Level:

Technomancer 1

School: evocation Casting Time: 1 standard action Range: touch Duration: instantaneous Saving Throw: none Spell Resistance: yes
Joltvine CR: 1 XP: 400 N Medium plant Init.: +4 Senses: low-light vision Perception: +5 HP: 20 EAC: 11 KAC: 13 Fort: +3 Ref: +5 Will: +1 Speed: 20 ft., climb 10 ft. Melee: tendril +5 (1d6+3 B) Ranged: electric jolt +8 (1d4+1 E) Offensive Abilities: None Str: +2 Dex: +4 Con: +1 Wis: +1 Int: -4 Cha: +0 Skills: Athletics +5 (+13 to climb), Stealth +10 (+20 in dense vegetation)
Joyful Thought
Level: 7 Price: 870 Bulk:
Jubsnuth CR: 9 XP: 6,400 CN Huge animal Init.: +3 Senses: low-light vision Perception: +17 HP: 145 EAC: 20 KAC: 22 Fort: +13 Ref: +13 Will: +8 Speed: 40 ft. Melee: bite +21 (2d10+15 P plus swallow whole) Ranged: None Offensive Abilities: double bite, swallow whole (2d10+15 A, EAC 22, KAC 20, 36 HP), trample (2d10+15 B, DC 16) Str: +6 Dex: +3 Con: +4 Wis: +3 Int: -5 Cha: +0 Skills: Acrobatics +17, Athletics +22, Survival +17
Jump Jets
[Level: 1]

Your drone is equipped with powerful miniature jets. It can use these jets to jump up to 30 feet as a move action (either vertically, horizontally, or in any combination that does not exceed 30 feet). If applied to a hover drone, these jets instead allow your drone to increase its fly speed by 30 feet for 1 round. Once used, these jets must cool down for 1 minute before they can be used again.

Junk Censer
Level: 1 Price: 125 Bulk: L Damage: 1d6 B & F Critical:

Burn

1d4 Special:

Analog, Fueled (capacity 20, usage 4), Thrown (10 ft.)

Junkbot Grenade
Level: 9 Price: 2,250 Bulk: L Damage: — None Critical:

Range: 20 ft. Capacity: Drawn None Usage: None Special:

explode (10 ft., see text)