Found 4403 matches

Iztheptar CR: 6 XP: 2400 N Small humanoid Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +13 (+15 with vision) HP: 90 RP: 4 EAC: 18 KAC: 20 Fort: +9 Ref: +7 Will: +5 Speed: 30 ft., climb 30 ft. Melee: venom spur +16 (1d6+10 P plus poison) Ranged: None Offensive Abilities: None Str: +2 Dex: +3 Con: +5 Wis: -1 Int: +0 Cha: -2 Skills: Athletics +18, Life Science +13, Medicine +13 Languages: Azlanti
Ja Noi CR: 5 XP: 1600 LE Medium outsider (goblinoid) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +11 HP: 84 EAC: 17 KAC: 19 Fort: +7 Ref: +7 Will: +6 Speed: 30 ft. (25 ft. in armor) Melee: tactical swoop hammer +15 (1d10+10 B; critical knockdown) Ranged: thunderstrike sonic rifle +12 (1d10+5 So; critical deafen [DC 13]) Offensive Abilities: Str: +5 Dex: +3 Con: +2 Wis: +0 Int: +1 Cha: +1 Skills: Acrobatics +16, Intimidate +11, Stealth +11 Languages: Common, Goblin Gear: lashunta ringwear II, tactical swoop hammer, thunderstrike sonic rifle with 2 high-capacity batteries (40 charges each)
Jack of all Trades
[Level: 12]

You can do just about anything if you put your mind to it, and you never let lack of formal instruction stand between you and a task that needs handling. You can use all skills untrained, even if you could not normally do so, and when you roll a natural 20 while attempting a skill check for a skill in which you don’t have ranks, your bonus from eager dabbler increases to +4.

Jack of All Trades
[Level: 2]

You’ve learned how to handle any situation. You can use all skills untrained, and you double your operative’s edge bonus when using a skill in which you have no ranks.

Jakkerant CR: 5 XP: 1,600 N Small magical beast (aquatic) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +11 HP: 70 EAC: 17 KAC: 19 Fort: +9 Ref: +9 Will: +4 Speed: 20 ft., swim 60 ft. Melee: tentacle +13 (1d6+8 P plus grab) Ranged: caustic jet +15 (1d6+5 A & P; critical corrode 1d6) Offensive Abilities: digesting grab Str: +3 Dex: +5 Con: +0 Wis: +2 Int: -3 Cha: -1 Skills: Athletics +11, Stealth +11, Survival +11
Jammer Charge
Level: 4 Price: 375 Bulk: 1
Janni CR: 4 XP: 1,200 N Medium outsider (native) Init.: +6 Senses: darkvision 60 ft. Perception: +10 HP: 45 EAC: 16 KAC: 17 Fort: +5 Ref: +7 Will: +3 Speed: 30 ft., fly 20 ft. (Su, perfect) Melee: tactical dueling sword +11 (1d6+3 S) Ranged: tactical semi-auto pistol +10 (1d6+3 P) Offensive Abilities: None Str: +3 Dex: +2 Con: +1 Wis: +2 Int: +2 Cha: +1 Skills: Acrobatics +10 (+18 to fly), Culture +15, Engineering +10, Mysticism +10, Sense Motive +15, Stealth +10 Languages: Common, 2 additional languages (usually elemental or planar); speak with animals, telepathy 100 ft. Gear: casual stationwear, tactical dueling sword, tactical semi-auto pistol with 27 small-arm rounds
Jealous Overlord
[Level: 12]

When an ally linked by your telepathic bond class feature is subject to mind-affecting effect that issues commands, as a reaction you can issue a countermand allowing the linked ally to act normally. When you do, attempt an opposed Charisma check against the originator of the mind-affecting effect; if you succeed, your ally can act normally.

Jet Dash

You are swift of foot and can make enormous leaps.

Jiang-Shi CR: 6 XP: 2,400 Elebrian jiang-shi operative Init.: +6 Senses: blindsight (breath) 60 ft., darkvision 60 ft. Perception: +19 HP: 80 EAC: 18 KAC: 20 Fort: +5 Ref: +8 Will: +9 Speed: 30 ft. Melee: bite +12 (1d6+8 P) or claw +14 (1d6+8 S plus grab) Ranged: advanced shirren-eye rifle +14 (2d10+6 P) or corona laser pistol +14 (2d4+6 F; critical burn 1d4) Offensive Abilities: debilitating trick, deft claws, drain chi, trick attack +3d8 Str: +2 Dex: +5 Con:Wis: +3 Int: +3 Cha: +2 Skills: Acrobatics +19, Bluff +19, Disguise +19, Engineering +14, Stealth +14 Languages: Common, Eoxian Gear: freebooter armor II, advanced shirren-eye rifle with 25 sniper rounds, corona laser pistol with 2 batteries (20 charges each)