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Interplanetary Teleport
[Level: 18]

At 18th level, once per day, you can spend 1 Resolve Point as a full action to use interplanetary teleport as a spell-like ability. If you have been to a location in another star system before, you can spend 2 Resolve Points to use interplanetary teleport to travel there, even though it exceeds the spell’s normal range.

Interplanetary Teleport
Level:

Technomancer 6

School: conjuration Casting Time: 1 standard action Range: solar system or plane; see text Duration: instantaneous Saving Throw: none, Will negates (object) Spell Resistance: no, yes (object)
Intonation Pendant
Level: 3 Price: 1,250 Bulk:
Intoxicant, Minor
Level: None Price: 1 Bulk: L
Intoxicant, Superior
Level: None Price: 10 Bulk: L
Invisibility
Level:

Technomancer 2

School: illusion Casting Time: 1 standard action Range: touch Duration: 1 minute/level (D) Saving Throw: Will negates (harmless, object), see text Spell Resistance: yes (harmless, object)
Invisibility Bypass Processor
[Level: 8]

Your visual data processor now allows you to see invisible creatures as per see invisibility. You must have the visual data processor mechanic trick to learn this trick.

Invisibility Field
[Level: 11]

Once per day as a standard action, your drone can turn invisible for 10 minutes, as per the invisibility spell. If it makes an attack during this time, the invisibility ends. Your drone can spend 2 Resolve Points to use this ability again on the same day. Your drone must have the reactive camouflage mod to select this.

Invisibility, Greater
Level:

Technomancer 4

School: illusion Casting Time: 1 standard action Range: touch Duration: 1 round/level (D) Saving Throw: Will negates (harmless) Spell Resistance: yes (harmless)