Found 4403 matches

Inject Nanobots
Level:

Technomancer 2

School: necromancy Casting Time: 1 standard action Range: touch Duration: instantaneous and 1 round/level; see text Saving Throw: Fortitude partial and Will partial, see text Spell Resistance: yes
Injection Glove
Level: 2 Price: 490 Bulk: L Damage: 1d4 P Critical:

Injection

DC +2 Special:

Analog, Injection

Injector Pistol, Elite
Level: 19 Price: 532,000 Bulk: L Damage: 9d6 P Critical:

Injection

DC +3 Range: 80 ft. Capacity: 23 darts Usage: 1 Special:

Injection

Injector Pistol, Medic
Level: 3 Price: 1,290 Bulk: L Damage: 1d6 P Critical:

Injection

DC +3 Range: 40 ft. Capacity: 10 darts Usage: 1 Special:

Injection

Injector Pistol, Poacher
Level: 8 Price: 9,050 Bulk: L Damage: 2d6 P Critical:

Injection

DC +3 Range: 60 ft. Capacity: 21 darts Usage: 1 Special:

Injection

Injector Pistol, Subjugation
Level: 14 Price: 68,500 Bulk: L Damage: 5d6 P Critical:

Injection

DC +3 Range: 80 ft. Capacity: 22 darts Usage: 1 Special:

Injection

Injector Pistol, Zoologist
Level: 5 Price: 2,890 Bulk: L Damage: 1d8 P Critical:

Injection

DC +3 Range: 60 ft. Capacity: 20 darts Usage: 1 Special:

Injection

Inkwing Tattoo
Level: 10 Price: 17,950 Bulk: