Mason
CR: 11
XP: 12,800
N Large magical beast
Init.: +5
Senses: darkvision 60 ft., low-light vision, sense through (vision [smoke only])
Perception: +20
HP: 180
EAC: 24
KAC: 26
Fort: +15
Ref: +15
Will: +10
Speed: 30 ft., burrow 20 ft., climb 20 ft.
Melee: bite +24 (4d6+19 P) or claw +24 (4d6+19 S plus grab; critical burn 2d6)
Ranged: None
Offensive Abilities: breath weapon (30-ft. cone, 12d6 E&F, DC 13 Reflex, usable every 1d4 rounds), vent
Str: +8
Dex: +5
Con: +3
Wis: +1
Int: -1
Cha: +1
Skills: Athletics +25, Stealth +20, Survival +20
Languages: Ignan (can’t speak)
Master Control
Prerequisites: Mechanic, Level 1
As a move action, you can directly control your drone. This allows the drone to take both a move action and any standard action this turn (one from your control, and one from its limited AI). If you also take a swift action, your drone can take a swift action as well, or it can combine its actions into a full action. Your drone must be able to see or hear you, or be within range of your custom rig, for you to directly control your drone.
Master Crafter
Prerequisites: Computers, Engineering, Life Science, Mysticism, Physical Science, or appropriate Profession 5 ranks.
You can construct things more quickly than most.
Master Explorer
[Level: 18]
Scientifically noting the even tiniest details about a new place—including everything from apparent colors and incline grades to barometric, seismic, and other delicate readings—is absolutely invigorating to you. Up to twice per day while on an unexplored planet (typically one that has had no contact with the Pact Worlds, though it doesn’t need to be one you discovered yourself), you can spend 10 minutes exploring, mapping, and documenting a new geographical feature to recover 1 Resolve Point; this doesn’t count as resting to regain Stamina Points.
Master Hunter
[Level: 18]
Your relentless pursuit of your mark steels your determination and can renew your inner reserves of strength. Once per day while in pursuit of your mark, you can review current information about your mark for 10 minutes to regain 1 Resolve Point; this doesn’t count as resting to regain Stamina Points. Additionally, once per day when you defeat your mark, you regain 1 Resolve Point.
Master Icon
[Level: 18]
Up to twice per day, you can interact with the public about your profession (usually during a performance, such as a concert, but sometimes in a press conference afterward if your profession requires no audience) for a total of at least 10 minutes to recover 1 Resolve Point.
Master of Disguise
[Level: 10]
You can take on the appearances of other creatures and even specific individuals. This functions as the quick disguise exploit, but the duration increases to 10 minutes per operative level. Alternatively, for 1 minute per operative level, you can take on the appearance of a specific individual that you have seen before. If you have heard the individual talk and can speak her language, you can also modulate your speech to match hers. This disguise is so convincing that creatures familiar with the individual must succeed at a Will saving throw before they can attempt a Perception check to pierce the disguise. You must have the quick disguise exploit to learn this exploit.
Master Outlaw
[Level: 18]
Organizing shady plans is one of your specialties, and doing so is like a sweet shot of adrenaline. Up to twice per day, after you spend at least 10 minutes to plan a significant heist, caper, or other crime (this
doesn’t count as resting to regain Stamina Points) and successfully complete at least one action toward enacting that plan, you regain 1 Resolve Point.
Master Pilot
[Level: 18]
Your piloting accomplishments invigorate you, giving you renewed purpose and zeal. Up to twice per day, when you defeat a significant foe in starship combat as a pilot or succeed in a vehicle chase (meaning
that you’ve either escaped a pursuer or caught or defeated your opponent), you recover 1 Resolve Point.
Master Scholar
[Level: 18]
To you, learning and absorbing knowledge related to your field of expertise is as refreshing as drinking from a cool spring in the middle of a desert planet. Up to twice per day, when in a situation where information from your specialty field could be useful (at the GM’s discretion), you can spend 10 minutes in deep contemplation and research of your specialty field and recover 1 Resolve Point, in addition to using recall knowledge (see page 133) for the information you seek; this doesn’t count as resting to regain Stamina Points.