Found 4403 matches

Machine Gun, Squad
Level: 4 Price: 2,060 Bulk: 2 Damage: 1d10 P Critical:

Range: 60 ft. Capacity: 40 rounds Usage: 2 Special:

Analog, Automatic

Magboots
Level: 2 Price: 750 Bulk: 1
Magic Hack
[Level: 2]

You have carefully studied the forces that define magic and can manipulate them. You learn your first magic hack at 2nd level, and you learn an additional magic hack every 3 levels thereafter. When casting a spell, you can apply no more than one magic hack that affects the attributes of a spell (such as distant spell or extended spell). If a magic hack allows a saving throw to resist its effects, the DC is equal to 10 + half your technomancer level + your Intelligence modifier. The list of magic hacks appears starting on page 120.

Magic Missile
Level:

Technomancer 1

School: evocation Casting Time: 1 standard action; see text Range: medium (100 ft. + 10 ft./level) Duration: instantaneous Saving Throw: none Spell Resistance: yes
Magic Negation
[Level: 5]

As a standard action, you can spend 1 RP to temporarily suppress magic, as if using dispel magic. Choose either an ongoing spell or a magic item within 30 feet of you. The magical effects of the spell or magic item are suppressed for 1d4 rounds, and then they return. If the spell’s level is higher than you can cast or the item’s caster level is greater than yours, you can’t suppress it. If you target a spell affecting a creature, the creature can attempt a Will save to stop you from suppressing the spell.

Magma Blade, Andesite
Level: 8 Price: 10,900 Bulk: 1 Damage: 2d8 F & s Critical:

Wound

Special:

Powered (capacity 20, usage 1)

Magma Blade, Basalt
Level: 14 Price: 79,400 Bulk: 1 Damage: 7d8 F & s Critical:

Wound

Special:

Powered (capacity 20, usage 1)

Magma Blade, Plagioclase
Level: 19 Price: 610,000 Bulk: 1 Damage: 13d8 F & s Critical:

Wound

Special:

Powered (capacity 20, usage 1)