Found 4403 matches

Living Hologram CR: 8 XP: 4800 CE Medium construct (incorporeal) Init.: +6 Senses: darkvision 60 ft., low-light vision Perception: +16 HP: 115 EAC: 20 KAC: 21 Fort: +5 Ref: +5 Will: +9 Speed: fly 30 ft. (Su, perfect) Melee: hardlight slam +18 (1d12+8 B; critical dazzled [DC 18]) Ranged: None Offensive Abilities: None Str: +0 Dex: +6 Con:Wis: +1 Int: +2 Cha: +4 Skills: Acrobatics +21 (+29 to fly), Bluff +16, Computers +21, Culture +16, Stealth +21 Languages: one language determined by original creator
Living Lash
Level: 6 Price: 4,150 Bulk: L Damage: 1d8 S Critical:

Bind

Special:

Living, Powered (capacity 20, usage 1)

Living Staff, Advanced
Level: 12 Price: 39,500 Bulk: 1 Damage: 4d6 B Critical:

Bind

Special:

Block, Living, Powered (capacity 20, usage 1), Reach

Living Staff, Elite
Level: 16 Price: 181,000 Bulk: 1 Damage: 12d6 B Critical:

Bind

Special:

Block, Living, Powered (capacity 20, usage 1), Reach

Living Staff, Paragon
Level: 20 Price: 919,000 Bulk: 1 Damage: 14d6 B Critical:

Bind

Special:

Block, Living, Powered (capacity 20, usage 1), Reach

Living Staff, Tactical
Level: 5 Price: 3,300 Bulk: 1 Damage: 1d6 B Critical:

Bind

Special:

Block, Living, Powered (capacity 20, usage 1), Reach

Lock On
Prerequisites: Computers, 6 ranks

If you have at least 6 ranks in Computers, you can lock your starship’s targeting system on to one enemy vessel. You must spend 1 Resolve Point and attempt a Computers check. The DC equals 5 + 1½ x the tier of the target starship + its bonus from defensive countermeasures (see page 298). If you succeed, your starship’s gunners gain a +2 bonus to gunnery checks against the target for the rest of the round. This action can be taken only once per round.

Lock, Average
Level: 3 Price: 1,000 Bulk: L
Lock, Good
Level: 6 Price: 3,600 Bulk: L
Lock, Simple
Level: 1 Price: 100 Bulk: L