Found 4403 matches

Lumenstaff, Tactical
Level: 2 Price: 800 Bulk: 1 Damage: 1d6 B Critical:

Blind

Special:

Analog, block, bright, underwater

Luminance-class Security Robot CR: 5 XP: 1,600 N Medium construct (technological) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +11 HP: 65 EAC: 17 KAC: 21 Fort: +5 Ref: +7 Will: +2 Speed: 30 ft. Melee: slam +12 (1d6+8 B; critical staggered) Ranged: integrated advanced numbing beam +15 (1d8+5 C nonlethal; critical staggered) Offensive Abilities: shardspray Str: +3 Dex: +5 Con:Wis: +2 Int: +1 Cha: +0 Skills: Acrobatics +16, Athletics +11, Intimidate +11 Languages: Common Gear: advanced numbing beam, prism shield
Luminant CR: 11 XP: 12,800 NG Large aberration Init.: +3 Senses: darkvision 60 ft. Perception: +20 HP: 155 EAC: 23 KAC: 24 Fort: +10 Ref: +10 Will: +16 Speed: fly 60 ft. (Su, perfect) Melee: slam +17 (2d10+11 B) Ranged: fused memory blast +19 (2d8+11; Will DC 20) Offensive Abilities: excandescent flash Str: +0 Dex: +3 Con: +2 Wis: +8 Int: +3 Cha: +5 Skills: Acrobatics +20 (+28 to fly), Mysticism +25, Sense Motive +20 Languages: Orbian; telepathy 60 ft.
Lumocantha CR: 2 XP: 600 N Medium plant Init.: +4 Senses: low-light vision Perception: +7 HP: 25 EAC: 13 KAC: 15 Fort: +6 Ref: +4 Will: +1 Speed: 10 ft., climb 10 ft. Melee: None Ranged: laser spines +10 (1d4+2 F; critical burn 1d4 F) Offensive Abilities: None Str: +1 Dex: +4 Con: +2 Wis: +1 Int: -4 Cha: +0 Skills: Acrobatics +7, Athletics +7 (+15 to climb), Survival +12
Lumyr CR: 8 XP: 4,800 CN Medium fey Init.: +6 Senses: darkvision 60 ft., low-light vision Perception: +21 HP: 105 EAC: 19 KAC: 20 Fort: +9 Ref: +9 Will: +11 Speed: 30 ft., fly 60 ft. (Su, perfect) Melee: +12 touch (1d12+8 C plus confounding frost) Ranged: +14 cryobolt (1d10+8 C plus confounding frost) Offensive Abilities: ill omen Str: +0 Dex: +6 Con: +0 Wis: +2 Int: +2 Cha: +4 Skills: Acrobatics +16, Bluff +16, Stealth +21 Languages: Aklo, Common
Lunge
Prerequisites: Base attack bonus +6.

You can strike foes that would normally be out of reach.

Lurker in Light CR: 5 XP: 1,600 NE Small fey (extraplanar) Init.: +5 Senses: low-light vision Perception: +11 HP: 70 EAC: 17 KAC: 19 Fort: +9 Ref: +9 Will: +4 Speed: 30 ft., fly 30 ft. (Ex, average) Melee: claw +13 (1d6+6 S) or basic spined blade +13 (1d6 P plus lesser shadow essence; critical injection DC +2) Ranged: None Offensive Abilities: None Str: +0 Dex: +5 Con: +1 Wis: +2 Int: +1 Cha: +3 Skills: Acrobatics +11, Mysticism +11, Stealth +16 Languages: Aklo, Common, Gnome Gear: basic spined blade
Machine Gun, Heavy
Level: 17 Price: 220,300 Bulk: 2 Damage: 7d10 P Critical:

Range: 120 ft. Capacity: 100 rounds Usage: 4 Special:

Analog, Automatic

Machine Gun, Light
Level: 8 Price: 8,600 Bulk: 2 Damage: 2d10 P Critical:

Range: 60 ft. Capacity: 60 rounds Usage: 2 Special:

Analog, Automatic

Machine Gun, Medium
Level: 11 Price: 23,100 Bulk: 2 Damage: 3d10 P Critical:

Range: 60 ft. Capacity: 60 rounds Usage: 2 Special:

Analog, Automatic