Found 4403 matches

Lightweaver CR: 14 XP: 38,400 NE Small fey (extraplanar) Init.: +8 Senses: low-light vision Perception: +25 HP: 215 EAC: 27 KAC: 28 Fort: +14 Ref: +14 Will: +17 Speed: 50 ft., fly 50 ft (Ex, perfect) Melee: claw +22 (6d6+14 S) Ranged: neutron radshot +20 (5d4+14 F; critical irradiate [DC 22]) Offensive Abilities: None Str: +0 Dex: +8 Con: +2 Wis: +4 Int: +3 Cha: +6 Skills: Acrobatics +25 (+33 to fly), Mysticism +25, Stealth +30 Languages: Aklo, Common, Gnome Gear: neutron radshot with 2 super-capacity batteries (80 charges each)
Limina CR: 16 XP: 76,800 N Medium fey Init.: +10 Senses: darkvision 60 ft., low-light vision Perception: +28 HP: 255 EAC: 29 KAC: 30 Fort: +16 Ref: +16 Will: +19 Speed: 30 ft. Melee: zero-edge longsword +25 (7d8+23 S; critical severe wound [DC 24]) Ranged: wasp sting pistol +23 (5d8+16 A & B; critical corrode 3d6) Offensive Abilities: grasping vines Str: +7 Dex: +10 Con: +0 Wis: +2 Int: +5 Cha: +5 Skills: Acrobatics +33, Bluff +33, Mysticism +28 Languages: Common, First Speech, Gnome; truespeech Gear: wasp sting pistol with 2 high-capacity batteries (40 charges each), zero-edge longsword
Limited AI
Prerequisites: Mechanic, Level 1

Each round on your turn, after you have acted, your drone can take either a move action or a standard action to attack (your drone doesn’t make a separate initiative roll). You must be able to issue simple commands to your drone, but you don’t have to spend actions to issue these commands. To receive these commands, your drone must be able to see or hear you or be within range of your custom rig. If you become unconscious or otherwise unresponsive, or if your drone is ever out of range, your drone cannot take any actions until you are again able to command it or it is once more within range.

Limited Telepathy

Lashuntas can mentally communicate with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speaking.

Limited Telepathy

Shirrens can communicate telepathically with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speak

Linyf CR: 3 XP: 800 N Large plant Init.: +4 Senses: blindsense (heat), low-light vision Perception: +8 HP: 38 EAC: 14 KAC: 16 Fort: +7 Ref: +5 Will: +2 Speed: 20 ft., climb 10 ft. Melee: fiber lash +11 (1d6+4 S plus fibrous growth and grab) Ranged: None Offensive Abilities: silken snare (DC 12) Str: +1 Dex: +4 Con: +2 Wis: +1 Int: -2 Cha: +0 Skills: Acrobatics +8, Stealth +13, Survival +8
Liquid Arsenate CR: 7 XP: 3,200 N Small ooze Init.: +4 Senses: blindsight (vibration) 60 ft., sightless Perception: +14 HP: 108 EAC: 19 KAC: 21 Fort: +11 Ref: +7 Will: +4 Speed: 30 ft., climb 30 ft. Melee: pseudopod +17 (1d8+11 B plus concentrated arsenic [DC 17]) Ranged: None Offensive Abilities: mindless Str: +5 Dex: +4 Con: +2 Wis: +1 Int:Cha: -3 Skills: Athletics +14 (+22 to climb), Stealth +19
Living Apocalypse CR: 20 XP: 307200 CE Colossal ooze Init.: +12 Senses: blindsight (wireless signal) 60 ft., sense through (blindsight) 60 ft., sightless Perception: +34 HP: 405 EAC: 34 KAC: 35 Fort: +19 Ref: +15 Will: +20 Speed: 60 ft., fly 60 ft. (Su, perfect) Melee: None Ranged: apocalypse beam +30 (12d6+20 B plus radioactive exposure) Offensive Abilities: radioactive, radioactive exposure Str: +4 Dex: +12 Con: +6 Wis: +4 Int:Cha: +9 Skills: Acrobatics +34 (+42 to fly), Intimidate +39, Mysticism +39 (to identify spells and other magic effects only)