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Motion-Detection Badge
Level: 3 Price: 1,350 Bulk: L
Motospheres (pack of 4)
Level: 7 Price: 5,600 Bulk: L
Mount CR: 5 XP: 1,600 N Large vermin Init.: +3 Senses: blindsense (vibration) 60 ft., darkvision 60 ft. Perception: +11 HP: 70 EAC: 17 KAC: 19 Fort: +9 Ref: +7 Will: +4; +2 vs. emotion and pain Speed: 40 ft., climb 20 ft. Melee: bite +14 (1d6+10 P) Ranged: shriek +11 (1d6+5 So) Offensive Abilities: None Str: +5 Dex: +3 Con: +2 Wis: +1 Int: -4 Cha: +1 Skills: Acrobatics +11, Athletics +16 (+24 to climb), Survival +11
Mountain Eel CR: 6 XP: 2400 N Huge animal Init.: +6 Senses: low-light vision Perception: +13 HP: 95 EAC: 18 KAC: 20 Fort: +10 Ref: +10 Will: +5 Speed: 40 ft. Melee: bite +16 (1d8+11 P) Ranged: None Offensive Abilities: paralyzing gaze (60 ft., DC 14), trample (1d8+11 B, DC 16) Str: +5 Dex: +2 Con: +3 Wis: +0 Int: -4 Cha: +0 Skills: Athletics +18, Stealth +18
Moving Speech
Prerequisites: 12th Level

At 12th level, you can spend 1 Resolve Point and use your action to give a moving speech to the crew during one phase of combat with a successful Diplomacy check (DC = 20 + 1½ × your starship’s tier). For the remainder of that phase, your allies can roll twice and take the better result when performing crew actions.

Moxie

Ysoki are scrappy and nimble even when the odds are against them. A ysoki can stand from prone as a swift action. Additionally, when off-kilter (see page 276), a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an Acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to
the check.

Moyishuu CR: 7 XP: 3,200 — — — Init.: +6 Senses: blindsense (emotion) 10 ft., low-light vision Perception: +14 HP: 98 EAC: 19 KAC: 20 Fort: +6 Ref: +8 Will: +10 Speed: 30 ft. Melee: tactical knife +13 (2d4+7 B) Ranged: advanced semi-auto pistol +15 (2d6+7 P) Special Attacks soulfeel (joy, DC 17) Offensive Abilities: None Str: +0 Dex: +2 Con: +0 Wis: +1 Int: +4 Cha: +5 Skills: Bluff +19, Computers +14, Culture +14, Diplomacy +19, Physical Science +19, Sense Motive +19 Languages: Castrovelian, Common, Dwarven, Gnome Gear: silver AbadarCorp travel suit, advanced semi-auto pistol with 25 small arm rounds, tactical knife
Mucilaginous Cloud CR: 5 XP: 1,600 N Huge ooze Init.: +3 Senses: blindsight (vibration) 90 ft., sightless Perception: +11 HP: 65 EAC: 19 KAC: 15 Fort: +6 Ref: +2 Will: +6 Speed: fly 30 ft. (Ex, perfect) Melee: tendril +12 (1d4+10 A & B plus swallow whole) Ranged: None Offensive Abilities: distraction (DC 15), swallow whole (1d4+10 A, EAC 19, KAC 11, 16 HP) Str: +5 Dex: +3 Con: +2 Wis: +0 Int:Cha: -2 Skills: Acrobatics +3 (+11 to fly), Stealth +3 (+13 in fog, smoke, or clouds)
Multi-Weapon Fighting

You know how to fight with several lighter weapons at once and how to take advantage of your multiple attacks.