Found 4403 matches

Plasma Rifle, White Star
Level: 15 Price: 126,600 Bulk: 2 Damage: 4d10 E & F Critical:

Burn

2d8 Range: 60 ft. Capacity: 40 charges Usage: 4 Special:

Line, Unwieldy

Plasma Rifle, Yellow Star
Level: 10 Price: 16,800 Bulk: 2 Damage: 2d10 E & F Critical:

Burn

1d8 Range: 40 ft. Capacity: 40 charges Usage: 4 Special:

Line, Unwieldy

Plasma Ring, Dual-Valve
Level: 11 Price: 27,000 Bulk: L Damage: 2d8 E & F Critical:

Wound

Range: 50 ft. Capacity: 40 charges Usage: 4 Special:

Plasma Ring, Multichannel
Level: 17 Price: 280,000 Bulk: L Damage: 4d8 E & F Critical:

Wound

Range: 60 ft. Capacity: 40 charges Usage: 4 Special:

Plasma Ring, Single-Valve
Level: 4 Price: 2,350 Bulk: L Damage: 1d4 E & F Critical:

Wound

Range: 40 ft. Capacity: 40 charges Usage: 4 Special:

Plasma Scabbard
Level: 6 Price: 4,250 Bulk: L
Plasma Sheath
[Level: 2]

As a move action, you can cause all of your melee attacks to deal fire damage instead of their normal damage type. (The attacks are still made against the target’s EAC or KAC as normal for the weapon.) This benefit lasts for 1 round or until you leave photon mode.

When you are attuned or fully attuned, your attacks with plasma sheath deal additional fire damage equal to half your level.

Plasma Sword, Blue Star
Level: 20 Price: 920,250 Bulk: 1 Damage: 10d8 E & F Critical:

Severe Wound

Special:

Powered (capacity 40, usage 4)

Plasma Sword, Red Star
Level: 13 Price: 54,300 Bulk: 1 Damage: 4d8 E & F Critical:

Severe Wound

Special:

Powered (capacity 40, usage 4)

Plasma Sword, Tactical
Level: 9 Price: 14,550 Bulk: 1 Damage: 2d8 E & F Critical:

Severe Wound

Special:

Powered (capacity 20, usage 2)