Found 4403 matches

Polarity Gauntlets, Storm
Level: 15 Price: 122,000 Bulk: 1 Damage: 5d6 E Critical:

Special:

Operative, Polarize 1d3, Powered (capacity 20, usage 2)

Polarity Gauntlets, Tempest
Level: 19 Price: 615,000 Bulk: 1 Damage: 9d6 E Critical:

Special:

Operative, Polarize 4d6, Powered (capacity 100, usage 10)

Polarity Rifle, Aurora
Level: 10 Price: 21,000 Bulk: 1 Damage: 2d8 E Critical:

Range: 80 ft. Capacity: 40 charges Usage: 2 Special:

Polarize 1d10

Polarity Rifle, Static
Level: 4 Price: 2,400 Bulk: 1 Damage: 1d8 E Critical:

Range: 60 ft. Capacity: 40 charges Usage: 2 Special:

Polarize 1d4

Polarity Rifle, Storm
Level: 15 Price: 137,000 Bulk: 1 Damage: 4d8 E Critical:

Range: 80 ft. Capacity: 40 charges Usage: 2 Special:

Polarize 2d8

Polarity Rifle, Tempest
Level: 20 Price: 1,000,000 Bulk: 1 Damage: 8d8 E Critical:

Range: 80 ft. Capacity: 80 charges Usage: 2 Special:

Polarize 3d8

Police Cruiser

Price: 6195

Type: Land and air vehicle; Size: Large (10 ft. wide, 10 ft. long, 5 ft. high)

Speed: 25 ft., full 650 ft., 75 mph (ground and fly)

EAC: 17; KAC: 19; Cover: Improved cover

Attack: (Collision) 5d6 (DC 13) (Front) autodisabler (3d8 electricity, ammo 2)

HP: 50 (25); Hardness: 7

Modifiers: +2 Piloting, –2 attack (–4 at full speed)

Systems: autopilot (Piloting +13), planetary comm unit; Passengers 1 plus; Passengers: 1 plus 2 prisoners


Special Abilities:

Autodisabler (Ex): The police cruiser’s autodisabler is programmed to damage only vehicles. On a critical hit with the autodisabler, the target vehicle malfunctions for 1d4 rounds. During this time, the affected vehicle’s pilot can’t spend more than one move action per round on controlling the vehicle.

Polyclub, Advanced
Level: 10 Price: 17,400 Bulk: L Damage: 2d6 B Special:

Analog, operative, polymorphic

Polyclub, Elite
Level: 14 Price: 65,000 Bulk: L Damage: 4d6 B Special:

Analog, operative, polymorphic