Found 4403 matches

Stationwear, casual
Level: 3 Price: 1,300 EAC Bonus: +1 KAC Bonus: +2 Max Dex Bonus: +6 Armor Check Penalty: - Speed Adjustment: - Upgrade Slots: 0 Bulk: L
Stationwear, elite
Level: 6 Price: 4,100 EAC Bonus: +4 KAC Bonus: +5 Max Dex Bonus: +7 Armor Check Penalty: - Speed Adjustment: - Upgrade Slots: 0 Bulk: L
Stationwear, flight suit
Level: 1 Price: 95 EAC Bonus: +0 KAC Bonus: +1 Max Dex Bonus: +6 Armor Check Penalty: - Speed Adjustment: - Upgrade Slots: 0 Bulk: L
Status
Level:

Mystic 2

School: divination Casting Time: 1 standard action Range: touch Duration: 1 hour/level Saving Throw: Will negates (harmless) Spell Resistance: yes (harmless)
Steal Life
[Level: 9]

As a standard action, you can spend 1 Resolve Point to steal part of a creature’s life force and transfer it to yourself or others. You must touch the target (requiring a successful melee attack against its EAC), which deals 1d6 damage for every 2 mystic levels you have (maximum 10d6). Choose an ally within 30 feet; that ally recovers an amount of Hit Points equal to the damage dealt (to a maximum of the foe’s remaining Hit Points). Alternatively, you can heal yourself instead, but you restore only a number of Hit Points equal to half the damage dealt. If this heals the recipient (you or your ally) up to maximum Hit Points, any excess persists for 1 hour as temporary Hit Points. If your attack misses, you don’t lose the Resolve Point.

Stealth Warp
[Level: 10]

You can bend light, sound, and even vibrations around your body, making you harder to notice. As a move action, you can grant yourself a +4 bonus to Stealth checks. This lasts for 1 round or until you leave graviton mode.

When you are attuned or fully attuned, you can use this revelation to reduce your sensory output so much that you can attempt a Stealth check even when you’re directly observed and lack cover or a distraction. You are not invisible, simply difficult to see clearly, and if a creature was observing you prior to your Stealth check, it remains aware of your location until you successfully reach cover or concealment. Your stealth warp ends if you make an attack or cause another creature to attempt a saving throw, or at the beginning of your next turn unless you immediately take another move action to use this revelation.

Steelbones
Level: 16 Price: 145,500 EAC Bonus: +21 KAC Bonus: +23 Max Dex Bonus: +4 Armor Check Penalty: -3 Speed Adjustment: -5 ft. Upgrade Slots: 6 Bulk: 2
Steely Determination
[Level: 18]

Increase your pool of Resolve Points by 1.

Stelezorn CR: 7 XP: 3,200 CN Medium fey (shapechanger) Init.: +2 Senses: low-light vision Perception: +14 HP: 90 EAC: 19 KAC: 20 Fort: +8 Ref: +8 Will: +10 Speed: 30 ft. Melee: slam +14 (1d8+11 B) Ranged: corona laser pistol +12 (2d4+7 F; critical burn 1d4) Offensive Abilities: siphon fury, unleashed brutality Str: +4 Dex: +2 Con: +1 Wis: +0 Int: +0 Cha: +5 Skills: Athletics +14, Bluff +19, Culture +14, Diplomacy +19, Intimidate +19 Languages: Common and up to seven others Gear: d-suit II, corona laser pistol with 2 batteries (20 charges each)