Found 4403 matches

Tauon, Minor
Level: 4 Price: 1,850 Bulk:Damage: +1d3 E Critical:

Staggered

Special:

Stun

Tauon, Standard
Level: 10 Price: 17,500 Bulk:Damage: +2d4 E Critical:

Staggered

Special:

Stun

Tauon, True
Level: 16 Price: 161,000 Bulk:Damage: +3d8 E Critical:

Staggered

Special:

Stun

Tech Countermeasures
[Level: 8]

As a move action, you can spend 1 Resolve Point to make it more difficult for enemies to target you with technological weapons for 1 round. Until the start of your next turn, as a reaction just before an enemy attacks you with a technological weapon, you can force that enemy to roll the attack twice and take the lower result; if the weapon allows a Reflex save instead of requiring an attack roll, you instead gain the benefit of evasion (as the operative’s class feature; see page 93) against the attack. This magic hack has no effect on spells that target you or on weapons or attacks that are not technological in nature.

Tech Master
[Level: 20]

You are a master of technology. You can spend 1 Resolve Point to craft any technological weapon, armor, or item at a rate of 1 minute per item level or spend 1 Resolve Point to convert any existing technological armor or weapon into another suit of armor or another weapon of equal or lesser value at a rate of 1 minute per item level. This uses the normal crafting rules presented on page 235, but the item being converted counts as its full value in crafting components. You cannot convert a one- handed weapon into a two-handed weapon. When converting an item into a cheaper item, any excess value is lost and cannot be reclaimed by converting the item back.

Techbane Rod
Level: 8 Price: 10,000 Bulk: 1
Techlore
[Level: 3]

You rewire your mind to give you greater insight into the nature of magic and technology. You gain a +1 insight bonus to Computers and Mysticism checks. This bonus increases by 1 at 6th level and every 3 levels thereafter.