Found 4403 matches

Tailblade
Level: 4 Price: 2,300 Bulk: L Damage: 1d4 S Critical:

Special:

Analog, Operative, Tail

Talon, Drone
Level: 4 Price: 2,400 Bulk: L Damage: 1d6 A|s Critical:

Corrode

1d6 Special:

Modal, Powered (capacity 20, usage 1)

Talon, God
Level: 20 Price: 925,000 Bulk: L Damage: 8d12 A|s Critical:

Corrode

4d6 Special:

Modal, Powered (capacity 40, usage 2)

Talon, Knight
Level: 12 Price: 39,100 Bulk: L Damage: 4d6 A|s Critical:

Corrode

2d6 Special:

Modal, Powered (capacity 40, usage 2)

Talon, Queen
Level: 16 Price: 195,000 Bulk: L Damage: 8d6 A|s Critical:

Corrode

3d6 Special:

Modal, Powered (capacity 40, usage 2)

Talon, Warrior
Level: 8 Price: 10,500 Bulk: L Damage: 2d6 A|s Critical:

Corrode

1d6 Special:

Modal, Powered (capacity 20, usage 1)

Tangleburst Seed
Level: 4 Price: 675 Bulk:
Tapestry Moth CR: 16 XP: 76,800 NE Medium magical beast Init.: +7 Senses: darkvision 60 ft; low-light vision Perception: +28 HP: 280 EAC: 30 KAC: 31 Fort: +16 Ref: +16 Will: +19 Speed: 30 ft., fly 40 ft. (Su, perfect), spider climb Melee: bite +28 (6d8+26 P plus grab and tapestry toxin) or monomolecular claw +28 (6d8+26 S plus grab) Ranged: venom spit +26 (tapestry toxin) Offensive Abilities: None Str: +10 Dex: +7 Con: +4 Wis: +2 Int: +5 Cha: +0 Skills: Acrobatics +33, Athletics +28 (+36 when climbing or flying), Engineering +33, Piloting +28, Stealth +33 Languages: Aklo, Common (can’t speak any language); telepathy 100 ft.
Target System

You can use your starship’s sensors to target a specific system on an enemy starship. This action requires your starship to have sensors. You must attempt a Computers check, applying any modifiers from the starship’s sensors. The DC equals 5 + 1½ x the tier of the enemy starship + its bonus from defensive countermeasures (see page 298). If you succeed, choose one system (core, engines, life support, sensors, or weapons). The next attack made by your starship that hits the enemy ship scores a critical hit on a natural roll of 19 or 20. If that attack deals critical damage, it affects the chosen system. For any further critical damage resulting from the attack, determine which system is affected randomly as normal. Your starship’s sensors can target only one system on a specific enemy starship at a time, though this action can be used to concurrently target systems on multiple starships.