Found 4403 matches

Comm Unit, System-Wide
Level: 6 Price: 4,000 Bulk: 20
Comm Unit, Unlimited
Level: 12 Price: 32,000 Bulk: 40
Command
Level:

Mystic 1

School: enchantment Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: 1 round Saving Throw: Will negates Spell Resistance: yes
One creature obeys a select command for 1 round.
Command Undead
Level:

Technomancer 2

,

Mystic 2

School: necromancy Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: 1 day/level Saving Throw: Will negates, see text Spell Resistance: yes
Undead creature obeys your commands.
Command, Greater
Level:

Mystic 5

School: enchantment Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: 1 round/level Saving Throw: Will negates Spell Resistance: yes
One creature per level obeys select command for 1 round per level.
Commander
[Level: 18]

You pull determination from your victories with your squad, no matter how bloody. After participating in at least three combats in a day in which you defeat distinct groups of significant foes, you recover 1 Resolve Point. After participating in six such combats in a day, you recover a second Resolve Point.

Common CR: 2 XP: 600 N Large animal Init.: +5 Senses: blindsense (scent) 60 ft. Perception: +7 HP: 25 EAC: 13 KAC: 16 Fort: +6 Ref: +6 Will: +1 Speed: 60 ft., swim 30 ft. Melee: gore +10 (1d6+4 P) or tail +10 (1d4+4 B) Ranged: None Offensive Abilities: ferocious charge Str: +2 Dex: +4 Con: +1 Wis: +1 Int: -5 Cha: -2 Skills: Athletics +7
Communalism

Shirrens are used to working with others as part of a team. Once per day, as long as an ally is within 10 feet, a shirren can roll a single attack roll
or skill check twice and take the higher result.

Commune With Nature
Level:

Mystic 5

School: divination Casting Time: 10 minutes Range: personal Duration: instantaneous
Learn about terrain for 1 mile per level.
Communications
Level: None Price: 510 Bulk: None