Found 4403 matches

Echelon fashion, bespoke
Level: 17 Price: 285,000 EAC Bonus: +18 KAC Bonus: +19 Max Dex Bonus: +8 Armor Check Penalty: - Speed Adjustment: - Upgrade Slots: 0 Bulk: L
Echelon fashion, ready to wear
Level: 14 Price: 71,300 EAC Bonus: +15 KAC Bonus: +16 Max Dex Bonus: +8 Armor Check Penalty: - Speed Adjustment: - Upgrade Slots: 0 Bulk: L
Echoes of Obedience
[Level: 6]

Even creatures that resist your dominance can’t shake the lingering echoes of your mind. When a creature succeeds at a saving throw against one of your mind-affecting charm or compulsion spells or spell-like abilities and negates the effect, it takes a –1 penalty to AC, attack rolls, and skill checks until the beginning of your next turn. This is a mind-affecting effect.

Echolocators
[Level: 11]

Your drone uses basic echolocation to notice unseen foes. The drone gains the blindsense (sound) ability (see page 262).

Eclipse CR: 19 XP: 204,800 N Gargantuan humanoid (giant) Init.: +1 Senses: low-light vision, see in darkness Perception: +37 HP: 415 EAC: 33 KAC: 35 Fort: +20 Ref: +16 Will: +22 Speed: 50 ft. Melee: ultraserrated longsword +33 (8d10+30; critical bleed 6d6) Ranged: hurled debris +30 (9d10+19 B plus 10-ft.-radius area of difficult terrain around the spot where the debris hit) Offensive Abilities: infuse debris (19 HP or damage) Str: +11 Dex: +1 Con: +6 Wis: +9 Int: +2 Cha: +4 Skills: Athletics +37, Intimidate +37, Mysticism +32, Survival +32 Languages: Aklo, Common, Giant Gear: ultraserrated longsword
Eclipse Seer CR: 6 XP: 2,400 CE Medium monstrous humanoid Init.: +2 Senses: blindsight (sound) 60 ft., see in darkness Perception: +13 HP: 75 EAC: 17 KAC: 18 Fort: +5 Ref: +7 Will: +11; +1 vs. mind-affecting effects Speed: 30 ft., fly 40 ft. (Ex, average) Melee: bite +11 (1d6+6 P plus psychotomimetic saliva) Ranged: liquidator disintegration pistol +13 (1d10+6 A) Offensive Abilities: mindshock Str: +0 Dex: +2 Con: +1 Wis: +5 Int: +2 Cha: +3 Skills: Acrobatics +13, Intimidate +18, Mysticism +18, Physical Science +13 Languages: Aklo, Grioth; telepathy 100 ft. (150 ft. with voidglass armor) Gear: voidglass zeizerer diffractor II PW, liquidator disintegration pistol AR with 2 batteries (20 charges each)
Efficiency
Level: None Price: 3 Bulk: None
Efficient Bandolier
Level: 4 Price: 2,000 Bulk: L
Efficient Cloaking Field
[Level: 14]

Your cloaking field lasts for up to 100 rounds (10 minutes), and it recharges at the rate of 2 rounds of cloaking per minute while inactive. You can spend 1 Resolve Point as a move action to recharge 20 rounds immediately, and you can do this even while the cloaking field is active. You must have the cloaking field exploit to learn this exploit.