Found 4403 matches

Empathy
[Level: 1]

As a full action, you can attempt a Sense Motive check to read the emotions of a particular creature (DC = 20 or 10 + its Bluff modifier, whichever is higher). If you succeed, you learn its general disposition and attitude toward creatures within 30 feet of it, and you gain a +2 circumstance bonus to Bluff, Diplomacy, Intimidate, and Sense Motive checks against that creature for 1 hour. Whether you succeed or fail, after opening your mind to read emotions, you take a –2 penalty to saving throws against mind-affecting effects for 1 minute.

Empowered Weapon
[Level: 2]

As a move action, you can expend an unused spell slot to reconfigure and enhance a weapon you’re wielding. Until the start of your next turn, your attacks with the enhanced weapon gain a bonus to attack rolls equal to the level of the spell slot you expended. In addition, your attacks with that weapon deal 1d6 additional damage per level of the expended spell slot. This damage is of the same type the weapon normally deals.

Empty Orbit Emblem
Level: 5 Price: 2,600 Bulk:
Encourage

You can encourage another member of the crew to give her a bonus to her action. This works like aid another (see page 133), granting a +2 bonus to the check required by a crew action if you succeed at a DC 10 check using the same skill. Alternatively, you can grant this same bonus by succeeding at a Diplomacy check (DC = 15). You can’t encourage yourself.

Encryption Tattoo, Agent
Level: 1 Price: 50 Bulk: L
Encryption Tattoo, Master
Level: 18 Price: 360,000 Bulk: L
Encryption Tattoo, Operative
Level: 8 Price: 8,900 Bulk: L
Encryption Tattoo, Provocateur
Level: 13 Price: 48,000 Bulk: L
Endbringer Devil (Dhalochar) CR: 19 XP: 204800 LE Colossal outsider (devil) Init.: +6 Senses: darkvision 60 ft., see in darkness Perception: +32 HP: 415 RP: 6 EAC: 33 KAC: 35 Fort: +20 Ref: +20 Will: +18 Speed: 30 ft., fly 60 ft. (Su, perfect) Melee: slam +32 (4d12+30 B) Ranged: hellfire glare +34 (8d8+19 F; critical burn 5d6) Offensive Abilities: None Str: +11 Dex: +6 Con: +9 Wis: +6 Int: +4 Cha: +6 Skills: Computers +32, Engineering +32, Intimidate +37, Mysticism +32, Piloting +32 Languages: Celestial, Draconic, Infernal; telepathy 100 ft.
Endiffian CR: 3 XP: 800 — — — Init.: +5 Senses:Perception: +14 HP: 35 EAC: 14 KAC: 15 Fort: +2 Ref: +5 Will: +6 Speed: 40 ft. Melee: survival knife +7 (1d4+3 S) Ranged: thunderstrike sonic pistol +9 (1d8+3 So; critical deafen [DC 14]) or tactical shirren-eye rifle +9 (1d10+3 P) Offensive Abilities: trick attack +1d8 Str: +0 Dex: +4 Con: +0 Wis: +1 Int: +2 Cha: +1 Skills: Acrobatics +9, Athletics +9 (+11 to climb), Bluff +14, Culture +9, Diplomacy +9 Disguise +14, Sense Motive +14 Languages: Common, Endiffian Gear: casual stationwear, survival knife, tactical shirren-eye rifle with 10 sniper rounds, thunderstrike sonic pistol with 2 batteries (20 charges each)