Salamander
CR: 6
XP: 2,400
NE Medium outsider (extraplanar, fire)
Init.: +1
Senses: darkvision 60 ft.
Perception: +13
HP: 90
EAC: 18
KAC: 20
Fort: +10
Ref: +8
Will: +5
Speed: 20 ft.
Melee: tactical pike multitool +17 (1d8+9 B, P, or S) or tail slap +17 (1d8+9 B & F plus grab; critical burn 1d6)
Ranged: static arc rifle +15 (1d12+6 E; critical arc 1d6)
Offensive Abilities: elemental fire
Str: +3
Dex: +1
Con: +5
Wis: +0
Int: +1
Cha: +1
Skills: Engineering +18, Intimidate +13, Stealth +13
Languages: Common, Ignan
Gear: freebooter armor II, tactical pike multitool with 1 battery (20 charges), static arc rifle with 2 high-capacity batteries (40 charges each)
Solar Flare Grenade, I (Hybrid)
Level: 3
Price: 280
Bulk: L
Damage: — None
Range: 20 ft.
Capacity: drawn None
Usage: None
Special: Explode (1d10 E & F, 20 ft.; see text)
Solar Flare Grenade, II (Hybrid)
Level: 6
Price: 725
Bulk: L
Damage: — None
Range: 20 ft.
Capacity: drawn None
Usage: None
Special: Explode (2d10 E & F, 20 ft.; see text)
Solar Flare Grenade, III (Hybrid)
Level: 9
Price: 2,450
Bulk: L
Damage: — None
Range: 20 ft.
Capacity: drawn None
Usage: None
Special: Explode (3d10 E & F, 20 ft.; see text)
Solar Flare Grenade, V (Hybrid)
Level: 15
Price: 20,100
Bulk: L
Damage: — None
Range: 20 ft.
Capacity: drawn None
Usage: None
Special: Explode (5d10 E & F, 20 ft.; see text)
Solar Flare Grenade, VI (Hybrid)
Level: 12
Price: 6,500
Bulk: L
Damage: — None
Range: 20 ft.
Capacity: drawn None
Usage: None
Special: Explode (4d10 E & F, 20 ft.; see text)
Suli
CR: 1
XP: 400
— — —
Init.: +6
Senses: low-light vision
Perception: +5
HP: 20
EAC: 11
KAC: 13
Fort: +3
Ref: +5
Will: +1
Speed: 40 ft.
Melee: longsword +8 (1d8+4 S)
Ranged: autotarget rifle +6 (1d6+1 P) or frag grenade I +6 (explode [15 ft., 1d6 P, DC 10])
Offensive Abilities: elemental assault, fighting style (blitz)
Str: +4
Dex: +2
Con: +1
Wis: +0
Int: -1
Cha: +1
Skills: Athletics +10, Medicine +5, Piloting +5
Languages: Common, Ignan
Gear: flight suit stationwear, autotarget rifle with 30 longarm rounds, longsword, frag grenades I (2)
Sylph
CR: 2
XP: 600
— — —
Init.: +5
Senses: darkvision 60 ft.
Perception: +13
HP: 23
EAC: 13
KAC: 14
Fort: +1
Ref: +4
Will: +5
Speed: 30 ft.
Melee: tactical baton +6 (1d4+2 B)
Ranged: static arc pistol +8 (1d6+2 E; critical arc 2)
Offensive Abilities: trick attack +1d4
Str: +0
Dex: +4
Con: -1
Wis: +0
Int: +2
Cha: +1
Skills: Acrobatics +13, Computers +8, Piloting +13, Stealth +8
Languages: Auran, Celestial, Common
Gear: freebooter armor, static arc pistol with 2 batteries (20 charges each), tactical baton, hacking tool kit