type: creature

Found 690 matches

Gloomwing CR: 4 XP: 1200 N Large outsider (extraplanar) Init.: +5 Senses: darkvision 60 ft.; Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +6 Ref: +8 Will: +3 Speed: 10 ft., fly 40 ft. (Ex, average) Melee: bite +13 (1d6+6 P) Ranged: Offensive Abilities: confusion, implant, pheromones Str: +2 Dex: +5 Con: +2 Wis: +0 Int: -4 Cha: +0 Skills: Acrobatics +15, Stealth +10
Gray CR: 4 XP: 1200 NE Small humanoid (gray) Init.: +1 Senses: darkvision 30 ft. Perception: +10 HP: 43 EAC: 15 KAC: 15 Fort: +3 Ref: +3 Will: +9 Speed: 30 ft. Melee: touch +6 (probe) Ranged: needler pistol +8 (1d4+4 P plus blue whinnis) Offensive Abilities: sleep paralysis Str: -1 Dex: +1 Con: +0 Wis: +0 Int: +5 Cha: +3 Skills: Life Science +15, Medicine +10, Sense Motive +15 Languages: Aklo (can’t speak); telepathy 100 ft. Gear: gray skinsuit (functions as basic lashunta tempweave), needler pistol with 25 darts, 5 doses of blue whinnis
Gray Bounder CR: 4 XP: 1,200 NE Small aberration (gray) Init.: +5 Senses: darkvision 30 ft. Perception: +10 HP: 50 EAC: 14 KAC: 16 Fort: +6 Ref: +6 Will: +5 Speed: 40 ft. Melee: bite +12 (1d6+7 P plus psychic terror) or tail +12 (1d4+7 P plus psychic terror) Ranged: None Offensive Abilities: pounce Str: +3 Dex: +5 Con: +1 Wis: +0 Int: -3 Cha: -1 Skills: Acrobatics +15, Athletics +10, Sense Motive +10, Stealth +10 Languages: Aklo (can’t speak any language); telepathy 30 ft.
Gray Goo CR: 14 XP: 38,400 N Fine construct (swarm, technological) Init.: +8 Senses: darkvision 60 ft., low-light vision, sense through (vision [life-forms only]) 60 ft. Perception: +25 HP: 250 EAC: 28 KAC: 30 Fort: +14 Ref: +16 Will: +10 Speed: 50 ft., fly 50 ft. (Ex, perfect) Melee: swarm attack +28 (8d6+20 B plus dismantle [DC 20]) Ranged: None Offensive Abilities: infest (DC 20) Str: +6 Dex: +8 Con:Wis: +0 Int: +4 Cha: +0 Skills: Acrobatics +30, Computers +25, Survival +25 Languages: Common (can’t speak any language)
Gray Shell CR: 13 XP: 25,600 NE Medium humanoid (gray) Init.: +4 Senses: darkvision 60 ft. Perception: +23 HP: 190 EAC: 26 KAC: 27 Fort: +12 Ref: +12 Will: +18 Speed: 30 ft. Melee: HFD pulse gauntlet +20 (5d6+14 B & So; critical knockdown) Ranged: LFD sonic rifle +22 (2d10+13 So; critical deafen [DC 21]) Offensive Abilities: None Str: +1 Dex: +4 Con: -1 Wis: +1 Int: +8 Cha: +6 Skills: Bluff +28, Disguise +28, Sense Motive +23 Languages: Aklo, Common; telepathy 100 ft. Gear: platinum AbadarCorp travel suit, HFD pulse gauntlet with 1 battery (20 charges), LFD sonic rifle with 2 high-capacity batteries (40 charges each)
Greater Elemental CR: 9 XP: 6400 N Huge outsider (elemental) Init.: +4 Senses: darkvision 60 ft. Perception: +17 HP: 145 EAC: 22 KAC: 24 Fort: +13 Ref: +11 Will: +8 Speed: 20 ft. Melee: slam +22 (2d10+15 B) Ranged: None Offensive Abilities: None Str: +6 Dex: +4 Con: +3 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +17, Athletics +17
Green CR: 6 XP: 2,400 N Large animal Init.: +1 Senses: blindsense (scent) 30 ft., low-light vision Perception: +13 HP: 90 EAC: 18 KAC: 20 Fort: +11 Ref: +8 Will: +5 Speed: 30 ft. Melee: tail +15 (1d8+11 P; critical knockdown) Ranged: spike +13 (1d8+11 P) Offensive Abilities: None Str: +5 Dex: +1 Con: +3 Wis: +1 Int: -4 Cha: +0 Skills: Athletics +18, Intimidate +13 Feats Cleave
Grioth CR: 1 XP: 400 CE Medium monstrous humanoid Init.: +4 Senses: blindsight (sound) 60 ft., see in darkness Perception: +10 HP: 17 EAC: 11 KAC: 12 Fort: +1 Ref: +3 Will: +6 Speed: 30 ft., fly 40 ft. (Ex, average) Melee: bite +7 (1d4+2 P plus psychotomimetic saliva) or voidglass longsword +7 (1d8+2 S; critical demoralize AR) Ranged: bruiser decoupler +5 (1d4+1 A; critical demoralize AR) Offensive Abilities: mindshock Str: +1 Dex: +4 Con: +0 Wis: +2 Int: +0 Cha: +0 Skills: Acrobatics +10, Athletics +5, Intimidate +10, Mysticism +5, Stealth +5 Languages: Aklo, Grioth; limited telepathy 60 ft. Gear: second skin, bruiser decoupler AR with 2 batteries (20 charges each), voidglass longsword
Guardian Rhino CR: 14 XP: 38,400 LN Medium monstrous humanoid (shapechanger) Init.: +4 Senses: blindsight (scent) 30 ft. Perception: +25 HP: 215 EAC: 27 KAC: 28 Fort: +12 Ref: +14 Will: +18 Speed: 30 ft. Melee: unarmed strike +23 (6d6+20 B) Ranged: magic ray +21 (5d4+14; see text) Offensive Abilities: ferocious charge Str: +6 Dex: +4 Con: +3 Wis: +3 Int: +2 Cha: +8 Skills: Athletics +25, Mysticism +30, Sense Motive +30, Survival +25 Languages: Common; telepathy 30 ft.
Guardian Robot CR: 5 XP: 1,600 N Medium construct (technological) Init.: +5 Senses: darkvision 60 ft., low-light vision, sense through (vision) 60 ft. Perception: +14 HP: 70 EAC: 17 KAC: 19 Fort: +5 Ref: +5 Will: +2 Speed: 30 ft. Melee: slam +12 (1d6+8 B nonlethal; critical knockdown) Ranged: nyfiber net +15 (entangle) or sentry shield projector +15 (shield 1d4) or voltaic anchor pistol +15 (1d6+5 E nonlethal; critical bind) or flash grenade I +15 (explode [5 ft., blinded 1d4 rounds, DC 15]) or smoke grenade +15 (explode [20 ft., smoke cloud 1 minute, DC 15]) Offensive Abilities: None Str: +3 Dex: +5 Con:Wis: +2 Int: +1 Cha: +1 Skills: Acrobatics +11, Intimidate +11, Medicine +11 Languages: Common Gear: nyfiber net, sentry shield projector with 1 high-capacity battery (40 charges), voltaic anchor pistol with 1 high-capacity battery (40 charges), flash grenades I (2), smoke grenades (2), mk 2 serum of healing, mk 1 serums of healing (2), advanced medkit