type: creature

Found 690 matches

Heretic CR: 8 XP: 4,800 LE Medium outsider (evil, extraplanar, lawful, velstrac) Init.: +2 Senses: darkvision 60 ft. Perception: +16 HP: 125 EAC: 20 KAC: 22 Fort: +10 Ref: +10 Will: +9 Speed: 50 ft. Melee: integrated singer velstrac flenser +20 (2d6+14 S & So; critical 1d8 bleed) Ranged: integrated aphelion laser rifle +17 (3d6+8 F; critical 1d6 burn) Offensive Abilities: unnerving gaze (30 ft., DC 16) Str: +6 Dex: +2 Con: +4 Wis: +0 Int: +0 Cha: +0 Skills: Athletics +21, Intimidate +16, Stealth +16 Languages: Common, Infernal Gear: aphelion laser rifle with 2 high-capacity batteries (40 charges each), singer velstrac flenser with 2 batteries (20 charges each)
Hesper CR: 2 XP: 600 CN Medium fey Init.: +1 Senses: low-light vision Perception: +7 HP: 21 EAC: 13 KAC: 12 Fort: +3 Ref: +3 Will: +5 Speed: 30 ft. Melee: mutating touch +3 (see below) Ranged: None Offensive Abilities: None Str: +0 Dex: +1 Con: +2 Wis: +1 Int: +0 Cha: +4 Skills: Diplomacy +12, Engineering +7, Physical Science +12 Languages: Common
Hivehead CR: 7 XP: 3,200 N Medium monstrous humanoid Init.: +5 Senses: blindsense (thought) 60 ft., darkvision 60 ft. Perception: +14 HP: 105 EAC: 19 KAC: 21 Fort: +9 Ref: +11 Will: +8 Speed: 30 ft. Melee: slam +15 (1d8+11 B) Ranged: None Offensive Abilities: stingswarm (15-ft. cone, 1d6+7 P plus neurotoxic venom, DC 15) Str: +4 Dex: +5 Con: +0 Wis: +0 Int: +2 Cha: -4 Skills: Stealth +14
Hobbe Hound CR: 2 XP: 600 N Medium animal Init.: +2 Senses: blindsense (scent) 30 ft., low-light vision Perception: +7 HP: 24 EAC: 13 KAC: 15 Fort: +6 Ref: +6 Will: +1 Speed: 40 ft. Melee: bite +10 (1d6+5 P plus grab; critical bleed 1d4) Ranged: None Offensive Abilities: worry (DC 11) Str: +4 Dex: +2 Con: +1 Wis: +0 Int: -4 Cha: -1 Skills: Acrobatics +7, Athletics +7, Stealth +12
Hobgar CR: 1/3 XP: 135 N Tiny magical beast Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +3 HP: 6 EAC: 10 KAC: 11 Fort: +2 Ref: +2 Will: +2 Speed: 30 ft., climb 30 ft. Melee: bite +1 (1d4 P) Ranged: electricity ray +3 (1d3 E) Offensive Abilities: None Str: +0 Dex: +3 Con: +0 Wis: +1 Int: -4 Cha: +0 Skills: Acrobatics +7, Athletics +3 (+11 to climb), Sleight of Hand +7, Stealth +7, Survival +3
Hobgoblin Lieutenant CR: 7 XP: 3200 LE Medium humanoid (goblinoid) Init.: +5 Senses: darkvision 60 ft. Perception: +14 HP: 105 EAC: 19 KAC: 21, +1 vs. combat maneuvers Fort: +9 Ref: +7 Will: +8 Speed: 30 ft. (25 ft. in armor) Melee: sintered longsword +14 (2d8+13 S) Ranged: corona laser rifle +18 (2d6+7 F; critical burn 1d6) or stickybomb grenade II +17 (explode [15 ft., entangle 2d4 rounds, DC 15]) Offensive Abilities: fighting styles (hit-and-run), furious combatant, nimble fusillade, opening volley Str: +4 Dex: +5 Con: +2 Wis: +0 Int: +0 Cha: +1 Skills: Athletics +14, Intimidate +14, Stealth +19 Languages: Common, Goblin Gear: golemforged plating III, corona laser rifle with 2 high-capacity batteries (40 charges each), sintered longsword, stickybomb grenades II (2)
Hobgoblin Trooper CR: 1 XP: 400 LE Medium humanoid (goblinoid) Init.: +4 Senses: darkvision 60 ft. Perception: +5 HP: 20 EAC: 11 KAC: 13, +1 vs. combat maneuvers Fort: +3 Ref: +5 Will: +1 Speed: 30 ft. (25 ft. in armor) Melee: standard taclash +5 (1d4+3 S nonlethal) Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or stickybomb grenade I +8 (explode [10ft., entangled 2d4 rounds, DC 10]) Offensive Abilities: None Str: +2 Dex: +4 Con: +1 Wis: +0 Int: +0 Cha: +1 Skills: Athletics +5, Intimidate +5, Stealth +10 Languages: Common, Goblin Gear: lashunta ringwear I, azimuth laser rifle with 2 batteries (20 charges each), standard taclash, stickybomb grenades I (2)
Hobkins Gremlin CR: 1/2 XP: 200 NE Small fey Init.: +3 Senses: low-light vision Perception: +4 HP: 11 EAC: 9 KAC: 10 Fort: +2 Ref: +2 Will: +3 Speed: 30 ft. Melee: bite +1 (1d4–1 P) or claw +1 (1d4–1 S) Ranged: None Offensive Abilities: None Str: -1 Dex: +3 Con: +0 Wis: +1 Int: +1 Cha: +2 Skills: Acrobatics +4, Intimidate +9, Stealth +9 Languages: Aklo, Common
Hobkins Gremlin Malefactor CR: 4 XP: 1,200 NE Small fey Init.: +5 Senses: darkvision 60 ft. Perception: +10 HP: 43 EAC: 15 KAC: 16 Fort: +5 Ref: +5 Will: +7 Speed: 30 ft. Melee: bite +7 (1d4+3 P) or claw +7 (1d4+3 S) Ranged: None Offensive Abilities: None Str: -1 Dex: +5 Con: +0 Wis: +3 Int: +1 Cha: +1 Skills: Computers +10, Engineering +10, Intimidate +15, Stealth +15 Languages: Aklo, Common; limited telepathy 60 ft.
Holofang CR: 4 XP: 1,200 N Large magical beast (aquatic) Init.: +1 Senses: darkvision 60 ft., low-light vision, tentacular eye Perception: +15 HP: 50 EAC: 16 KAC: 18 Fort: +8 Ref: +8 Will: +3 Speed: 10 ft., climb 10 ft., swim 20 ft. Melee: bite +13 (1d6+9 P plus swallow whole) or pseudopod +11 (1d4+9 B) Ranged: None Offensive Abilities: cavernous maw, holographic lure, swallow whole (1d6+9 B, EAC 16, KAC 14, 12 HP) Str: +5 Dex: +1 Con: +3 Wis: +0 Int: -1 Cha: +0 Skills: Athletics +15, Stealth +10, Survival +10 Languages: Common (can’t speak any language)