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Quad Attack
[Level: 13]

When making a full attack using only melee weapons with the operative special property or small arms, you can make up to four attacks instead of two.

Double Debilitation
[Level: 17]

When you hit an enemy with a trick attack, you can apply two of the effects from your debilitating trick.

Supreme Operative
[Level: 20]

Whenever you attempt a skill check with your specialization’s associated skills, you can roll twice and take the higher result. Once per day as a move action, you can temporarily trade out one of your operative exploits for another operative exploit requiring the same level or lower. This trade lasts 24 hours. If the exploit you trade away is a prerequisite for any of your other abilities, you lose all abilities that require it as a prerequisite for the duration.

Alien Archive
[Level: 2]

Your vast experience makes identifying new creatures easier for you. Double your operative’s edge bonus to your skill checks when identifying a creature and its abilities. If you successfully identify a creature, you gain a +2 enhancement bonus to your skill check when you make a trick attack against that creature.

Combat Trick
[Level: 2]

You gain a bonus combat feat. You must meet all of that feat’s prerequisites.

Field Treatment
[Level: 2]

You can take 1 minute to tend your wounds and spend 1 Resolve Point to recover a number of Hit Points equal to three times your operative level.

Holographic Clone
[Level: 2]

You can create holographic duplicates or psychic projections of yourself that conceal your true location. Once per day as a standard action, you can create 1d4 images of yourself that last for 1 minute per operative level. This ability otherwise functions as mirror image. You can use this exploit an additional time per day at 6th level, and again at 10th level.

Inoculation
[Level: 2]

You’ve trained to resist various chemical and biological weapons, toxins, and pathogens you come across in the course of your missions. You add your operative’s edge bonus to Fortitude saves against poison and disease.

Jack of All Trades
[Level: 2]

You’ve learned how to handle any situation. You can use all skills untrained, and you double your operative’s edge bonus when using a skill in which you have no ranks.

Nightvision
[Level: 2]

You can see in the dark as if you had low-light vision and darkvision with a range of 60 feet.