type: creature

Found 690 matches

Alucidaemon CR: 4 XP: 1,200 NE Small outsider (daemon, evil, extraplanar) Init.: +5 Senses: blindsense (life) 30 ft., darkvision 60 ft. Perception: +10 HP: 52 EAC: 16 KAC: 17 Fort: +3 Ref: +5 Will: +7 Speed: 10 ft., fly 50 ft. (Su, average) Melee: slam +9 (1d4+6 B) Ranged: electro discharge +11 (1d4+4 E; critical arc 1d4) Offensive Abilities: virtual mortality Spell-Like Abilities (CL 4th) 1/day—holographic image (2nd level, DC 15), laser netCOM (DC 15) 1/day—magic missile, overheat (DC 14), remote operationCOM At will—daze (DC 13), ghost sound (DC 13) Str: +2 Dex: +5 Con: +0 Wis: +1 Int: +1 Cha: +3 Skills: Bluff +15, Computers +15, Culture +15, Engineering +10, Piloting +10 Languages: Abyssal, Infernal; telepathy 100 ft.
Alural War Wolliped CR: 9 XP: 6,400 N Large animal Init.: +4 Senses: blindsense (scent) 60 ft., low-light vision Perception: +17 HP: 145 EAC: 22 KAC: 24 Fort: +13 Ref: +13 Will: +8 Speed: 50 ft. (45 ft. in armor); snow stride Melee: gore +21 (2d10+15 P) Ranged: None Offensive Abilities: spit (1/hour; ranged +19), trample (2d10+15 B, DC 16) Str: +6 Dex: +4 Con: +3 Wis: +0 Int: -4 Cha: -3 Skills: Athletics +22, Survival +17 Gear: pinion skyfire armor
Anacite Ambassador CR: 6 XP: 2400 LN Medium construct (technological) Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +13 HP: 90 EAC: 18 KAC: 20 Fort: +3 Ref: +3 Will: +7 Speed: 40 ft. Melee: slam +13 (1d6+6 B) Ranged: retractable laser +15 (1d6+6 F; critical burn 1d4) Offensive Abilities: None Str: +0 Dex: +3 Con:Wis: +1 Int: +4 Cha: +4 Skills: Bluff +13, Culture +18, Diplomacy +18, Sense Motive +13 Languages: Common, up to four others; shortwave 100 ft.
Anacite Laborer CR: 7 XP: 3200 LN Medium construct (technological) Init.: +2 Senses: darkvision 60 ft., low-light vision; Perception: +19 HP: 100 EAC: 19 KAC: 20 Fort: +4 Ref: +4 Will: +8 Speed: 40 ft. Melee: plasma cutter +16 (1d8+12 F) Ranged: electrical burst +14 (1d8+7 E) Offensive Abilities: Str: +5 Dex: +2 Con: - Wis: +0 Int: +4 Cha: +0 Skills: Computers +19, Engineering +19, Piloting +14, Stealth +14 Languages: Common; shortwave 100 ft.
Anacite Predator Drone CR: 10 XP: 9600 LN Large construct (technological) Init.: +5 Senses: blindsight (heat) 60 ft., darkvision 60 ft., low-light vision Perception: +19 HP: 165 EAC: 23 KAC: 25 Fort: +10 Ref: +10 Will: +7 Speed: 30 ft., fly 60 ft. (Ex, perfect) Melee: horn +23 (2d10+18 P) Ranged: integrated automatic laser +20 (4d4+10 F; critical 2d4 burn) or integrated electric ray +20 (3d6+10 E; critical 2d6 arc) Offensive Abilities: target lock Str: +8 Dex: +5 Con:Wis: +3 Int: +0 Cha: +0 Skills: Acrobatics +19 (+27 to fly), Athletics +24, Stealth +19 Languages: Common; shortwave 100 ft.
Anacite Wingbot CR: .25 XP: 200 N Small construct (technological) Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +0 Ref: +0 Will: -2 Speed: 40 ft., fly 40 ft. (Ex, average) Melee: bite +4 (1d6+2 P) Ranged: laser ray +7 (1d4 F; critical burn 1d4) Offensive Abilities: trill Str: +2 Dex: +3 Con: - Wis: +1 Int: -5 Cha: -2 Skills: Athletics +9 (+17 when climbing), Stealth +4 Languages: Common (can’t speak); shortwave 100 ft.
Anassanoi CR: 5 XP: 1,600 — — — Init.: +6 Senses: blindsense (thought) 30 ft. Perception: +12 HP: 65 RP: 4 EAC: 17 KAC: 18 Fort: +4 Ref: +8 Will: +7 Speed: 40 ft. Melee: survival knife +12 (1d4+5 S) Ranged: static arc pistol +12 (1d6+4 E; critical arc 2) Offensive Abilities: debilitating trick, trick attack +3d8 Str: +0 Dex: +5 Con: +0 Wis: +2 Int: +1 Cha: +3 Skills: Culture +17, Diplomacy +12, Medicine +12, Sense Motive +17 (+21 to trick attack), Stealth +17 Languages: Anassan; telepathy 30 ft. Gear: business stationwear, static arc pistol with 2 batteries (20 charges each), survival knife
Anchorite CR: 4 XP: 1200 LE Medium outsider (evil) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +6 Ref: +8 Will: +3 Speed: 30 ft. Melee: ascetic velstrac flenser +10 (1d4+5 S & So; critical bleed 1d4) Ranged: tactical acid dart rifle +13 (1d8+4 A & P; critical corrode 1d4) or frag grenade II +13 (explode [15 ft., 2d6 P, DC 13]) Offensive Abilities: unnerving gaze (30 ft., DC 13) Str: +1 Dex: +5 Con: +3 Wis: +1 Int: +0 Cha: +1 Skills: Acrobatics +15, Athletics +10, Intimidate +10, Sense Motive +10 Languages: Common, Infernal; telepathy 30 ft. Gear: velstrac harness (functions as defrex hide), tactical acid dart rifle with 20 darts, ascetic velstrac flenser (see page 129) with 1 battery (20 charges), frag grenades II (2)
Ancient CR: 5 XP: 1,600 N Large plant Init.: +5 Senses: low-light vision Perception: +11 HP: 70 EAC: 17 KAC: 19 Fort: +9 Ref: +7 Will: +4 Speed: 10 ft., climb 10 ft. Melee: None Ranged: laser spines +14 (1d4+5 F; critical burn 1d4 F) Offensive Abilities: None Str: +2 Dex: +5 Con: +3 Wis: +2 Int: -4 Cha: +0 Skills: Acrobatics +11, Athletics +11 (+19 to climb), Survival +16
Angel, Barachius CR: 7 XP: 3200 NG Large outsider (angel extraplanar good) Init.: +4 Senses: darkvision 60 ft., detect alignment, low light vision; Perception: +14 Aura: protective aura (20 ft.) HP: 95 EAC: 21 KAC: 22 Fort: +8 Ref: +6 Will: +10, +4 vs. poison Speed: 50 ft., fly 100 ft. (Su, average) Melee: holy sintered longsword +16 (2d8+12 S) Ranged: holy corona laser rifle +14 (2d6+7 F; critical burn 1d6) Offensive Abilities: firewall Str: +5 Dex: +4 Con: +4 Wis: +2 Int: +1 Cha: +2 Skills: Computers +19, Culture +19, Engineering +19, Mysticism +14, Sense Motive +14 Languages: Celestial, Draconic, Infernal; truespeech Gear: holy corona laser rifle with 2 high-capacity batteries (40 charges each), holy sintered longsword