Gallant
CR: 9
XP: 6,400
— — —
Init.: +4
Senses: darkvision 60 ft.
Perception: +17
HP: 144
RP: 4
EAC: 22
KAC: 24
Fort: +11
Ref: +9
Will: +10
Speed: 30 ft.
Melee: solar shield +22 (2d10+12 B; critical severe wound [DC 16])
Ranged: advanced semi-auto pistol +19 (2d6+9 P)
Offensive Abilities: flashing strikes, stellar revelations (black hole [30-ft. radius, pull 20 ft., DC 16], ray of light, reflection, supernova [15-ft. radius, 10d6 F, DC 16], vital reinforcementCOM [9 damage])
Str: +3
Dex: +4
Con: +0
Wis: +2
Int: +1
Cha: +6
Skills: Athletics +17, Mysticism +17, Physical Science +22
Languages: Common, Psacynoa
Gear: D-suit III, advanced semi-auto pistol with 24 small arm rounds, minor gluon crystal
Gray Goo
CR: 14
XP: 38,400
N Fine construct (swarm, technological)
Init.: +8
Senses: darkvision 60 ft., low-light vision, sense through (vision [life-forms only]) 60 ft.
Perception: +25
HP: 250
EAC: 28
KAC: 30
Fort: +14
Ref: +16
Will: +10
Speed: 50 ft., fly 50 ft. (Ex, perfect)
Melee: swarm attack +28 (8d6+20 B plus dismantle [DC 20])
Ranged: None
Offensive Abilities: infest (DC 20)
Str: +6
Dex: +8
Con: —
Wis: +0
Int: +4
Cha: +0
Skills: Acrobatics +30, Computers +25, Survival +25
Languages: Common (can’t speak any language)
Green
CR: 6
XP: 2,400
N Large animal
Init.: +1
Senses: blindsense (scent) 30 ft., low-light vision
Perception: +13
HP: 90
EAC: 18
KAC: 20
Fort: +11
Ref: +8
Will: +5
Speed: 30 ft.
Melee: tail +15 (1d8+11 P; critical knockdown)
Ranged: spike +13 (1d8+11 P)
Offensive Abilities: None
Str: +5
Dex: +1
Con: +3
Wis: +1
Int: -4
Cha: +0
Skills: Athletics +18, Intimidate +13 Feats Cleave
Grioth
CR: 1
XP: 400
CE Medium monstrous humanoid
Init.: +4
Senses: blindsight (sound) 60 ft., see in darkness
Perception: +10
HP: 17
EAC: 11
KAC: 12
Fort: +1
Ref: +3
Will: +6
Speed: 30 ft., fly 40 ft. (Ex, average)
Melee: bite +7 (1d4+2 P plus psychotomimetic saliva) or voidglass longsword +7 (1d8+2 S; critical demoralize AR)
Ranged: bruiser decoupler +5 (1d4+1 A; critical demoralize AR)
Offensive Abilities: mindshock
Str: +1
Dex: +4
Con: +0
Wis: +2
Int: +0
Cha: +0
Skills: Acrobatics +10, Athletics +5, Intimidate +10, Mysticism +5, Stealth +5
Languages: Aklo, Grioth; limited telepathy 60 ft.
Gear: second skin, bruiser decoupler AR with 2 batteries (20 charges each), voidglass longsword
Harpy Jasmine
CR: 5
XP: 1,600
N Medium plant
Init.: +0
Senses: blindsense (thought) 60 ft.
Perception: +16
HP: 60
EAC: 16
KAC: 17
Fort: +6
Ref: +2
Will: +8
Speed: 5 ft., climb 5 ft.
Melee: vine +12 (1d6+9 B plus grab)
Ranged: None
Offensive Abilities: haunting memory
Str: +5
Dex: +0
Con: +3
Wis: +1
Int: —
Cha: +2
Skills: —
Hatchling
CR: 1/2
XP: 200
N Medium vermin
Init.: +2
Senses: blindsense (vibration) 60 ft., darkvision 60 ft.
Perception: +4
HP: 13
EAC: 10
KAC: 12
Fort: +4
Ref: +2
Will: +0; +2 vs. emotion and pain
Speed: 40 ft., climb 20 ft.
Melee: bite +6 (1d6+3 P)
Ranged: None
Offensive Abilities: None
Str: +3
Dex: +2
Con: +1
Wis: +1
Int: -4
Cha: +1
Skills: Acrobatics +4, Athletics +9
Horacalcum Eater
CR: 13
XP: 25,600
N Medium ooze
Init.: +10
Senses: blindsense (scent [horacalcum only]) 1 mile, blindsight (vibration) 60 ft., sightless
Perception: +23
HP: 230
EAC: 27
KAC: 29
Fort: +17
Ref: +13
Will: +10
Speed: 20 ft., climb 20 ft.
Melee: slam +26 (3d12+21 B plus temporal stutter; critical stunned)
Ranged: None
Offensive Abilities: temporal stutter
Str: +8
Dex: +4
Con: +6
Wis: +0
Int: —
Cha: +0
Skills: Athletics +28
Huitz’plina
CR: 9
XP: 6,400
— — —
Init.: +6
Senses: blindsense (scent) 30 ft., darkvision 60 ft., low-light vision
Perception: +17
HP: 135
RP: 4
EAC: 22
KAC: 23
Fort: +10
Ref: +10
Will: +12
Speed: 50 ft., climb 20 ft.
Melee: tactical knife +18 (2d4+9 S)
Ranged: aphelion laser pistol +20 (3d4+9 F; critical burn 1d4)
Offensive Abilities: debilitating trick, spine assault (Reflex DC 18, 27 P), trick attack +5d8, triple attack
Str: +0
Dex: +6
Con: +3
Wis: +3
Int: +4
Cha: +0
Skills: Acrobatics +17, Athletics +17 (+25 to climb), Culture +22, Mysticism +22, Stealth +17, Survival +22
Languages: Azlanti, Common, Mulkaxi
Gear: D-suit III, aphelion laser pistol with 2 high-capacity batteries (40 charges each), tactical knife
Hulsa
CR: 10
XP: 9,600
CN Medium fey
Init.: +0
Senses: low-light vision, see invisibility
Perception: +19
HP: 142
RP: 5
EAC: 23
KAC: 24
Fort: +11
Ref: +9
Will: +13
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee: solar weapon +21 (3d6+11 F or S; critical burn 1d6)
Ranged: light ray +20 (3d6+11 E & F; critical burn 1d6)
Offensive Abilities: flashing strikes, kaleidoscopic glow, stellar revelations (miniature star [10-ft. radius, 5d6 F], supernova [15-ft. radius, 11d6 F; DC 19])
Str: +1
Dex: +0
Con: +1
Wis: +5
Int: +3
Cha: +8
Skills: Acrobatics +19 (+27 to fly), Life Science +24, Mysticism +24, Physical Science +24
Languages: Common; electromagnetic communication
Hyper-analyst
CR: 3
XP: 800
Luma hadrogaan mechanic
Init.: +2
Senses: blindsense (vibration) 30 ft.
Perception: +8
HP: 35
EAC: 14
KAC: 15
Fort: +4
Ref: +4
Will: +4
Speed: 30 ft.
Melee: tactical baton +7 (1d4+3 B)
Ranged: static arc pistol +9 (1d6+3 E; critical arc 2)
Offensive Abilities: overload (DC 14), target tracking
Str: +0
Dex: +2
Con: +1
Wis: +1
Int: +4
Cha: +0
Skills: Computers +13, Engineering +13, Life Science +13, Medicine +8, Physical Science +13, Piloting +8
Languages: Common, Hadrogaan
Gear: casual stationwear, static arc pistol with 1 battery (20 charges), tactical baton; Augmentations standard datajack