type: creature
source: Alien Archive 4

Found 110 matches

Gallant CR: 9 XP: 6,400 — — — Init.: +4 Senses: darkvision 60 ft. Perception: +17 HP: 144 RP: 4 EAC: 22 KAC: 24 Fort: +11 Ref: +9 Will: +10 Speed: 30 ft. Melee: solar shield +22 (2d10+12 B; critical severe wound [DC 16]) Ranged: advanced semi-auto pistol +19 (2d6+9 P) Offensive Abilities: flashing strikes, stellar revelations (black hole [30-ft. radius, pull 20 ft., DC 16], ray of light, reflection, supernova [15-ft. radius, 10d6 F, DC 16], vital reinforcementCOM [9 damage]) Str: +3 Dex: +4 Con: +0 Wis: +2 Int: +1 Cha: +6 Skills: Athletics +17, Mysticism +17, Physical Science +22 Languages: Common, Psacynoa Gear: D-suit III, advanced semi-auto pistol with 24 small arm rounds, minor gluon crystal
Gray Goo CR: 14 XP: 38,400 N Fine construct (swarm, technological) Init.: +8 Senses: darkvision 60 ft., low-light vision, sense through (vision [life-forms only]) 60 ft. Perception: +25 HP: 250 EAC: 28 KAC: 30 Fort: +14 Ref: +16 Will: +10 Speed: 50 ft., fly 50 ft. (Ex, perfect) Melee: swarm attack +28 (8d6+20 B plus dismantle [DC 20]) Ranged: None Offensive Abilities: infest (DC 20) Str: +6 Dex: +8 Con:Wis: +0 Int: +4 Cha: +0 Skills: Acrobatics +30, Computers +25, Survival +25 Languages: Common (can’t speak any language)
Green CR: 6 XP: 2,400 N Large animal Init.: +1 Senses: blindsense (scent) 30 ft., low-light vision Perception: +13 HP: 90 EAC: 18 KAC: 20 Fort: +11 Ref: +8 Will: +5 Speed: 30 ft. Melee: tail +15 (1d8+11 P; critical knockdown) Ranged: spike +13 (1d8+11 P) Offensive Abilities: None Str: +5 Dex: +1 Con: +3 Wis: +1 Int: -4 Cha: +0 Skills: Athletics +18, Intimidate +13 Feats Cleave
Grioth CR: 1 XP: 400 CE Medium monstrous humanoid Init.: +4 Senses: blindsight (sound) 60 ft., see in darkness Perception: +10 HP: 17 EAC: 11 KAC: 12 Fort: +1 Ref: +3 Will: +6 Speed: 30 ft., fly 40 ft. (Ex, average) Melee: bite +7 (1d4+2 P plus psychotomimetic saliva) or voidglass longsword +7 (1d8+2 S; critical demoralize AR) Ranged: bruiser decoupler +5 (1d4+1 A; critical demoralize AR) Offensive Abilities: mindshock Str: +1 Dex: +4 Con: +0 Wis: +2 Int: +0 Cha: +0 Skills: Acrobatics +10, Athletics +5, Intimidate +10, Mysticism +5, Stealth +5 Languages: Aklo, Grioth; limited telepathy 60 ft. Gear: second skin, bruiser decoupler AR with 2 batteries (20 charges each), voidglass longsword
Harpy Jasmine CR: 5 XP: 1,600 N Medium plant Init.: +0 Senses: blindsense (thought) 60 ft. Perception: +16 HP: 60 EAC: 16 KAC: 17 Fort: +6 Ref: +2 Will: +8 Speed: 5 ft., climb 5 ft. Melee: vine +12 (1d6+9 B plus grab) Ranged: None Offensive Abilities: haunting memory Str: +5 Dex: +0 Con: +3 Wis: +1 Int:Cha: +2 Skills:
Hatchling CR: 1/2 XP: 200 N Medium vermin Init.: +2 Senses: blindsense (vibration) 60 ft., darkvision 60 ft. Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +4 Ref: +2 Will: +0; +2 vs. emotion and pain Speed: 40 ft., climb 20 ft. Melee: bite +6 (1d6+3 P) Ranged: None Offensive Abilities: None Str: +3 Dex: +2 Con: +1 Wis: +1 Int: -4 Cha: +1 Skills: Acrobatics +4, Athletics +9
Horacalcum Eater CR: 13 XP: 25,600 N Medium ooze Init.: +10 Senses: blindsense (scent [horacalcum only]) 1 mile, blindsight (vibration) 60 ft., sightless Perception: +23 HP: 230 EAC: 27 KAC: 29 Fort: +17 Ref: +13 Will: +10 Speed: 20 ft., climb 20 ft. Melee: slam +26 (3d12+21 B plus temporal stutter; critical stunned) Ranged: None Offensive Abilities: temporal stutter Str: +8 Dex: +4 Con: +6 Wis: +0 Int:Cha: +0 Skills: Athletics +28
Huitz’plina CR: 9 XP: 6,400 — — — Init.: +6 Senses: blindsense (scent) 30 ft., darkvision 60 ft., low-light vision Perception: +17 HP: 135 RP: 4 EAC: 22 KAC: 23 Fort: +10 Ref: +10 Will: +12 Speed: 50 ft., climb 20 ft. Melee: tactical knife +18 (2d4+9 S) Ranged: aphelion laser pistol +20 (3d4+9 F; critical burn 1d4) Offensive Abilities: debilitating trick, spine assault (Reflex DC 18, 27 P), trick attack +5d8, triple attack Str: +0 Dex: +6 Con: +3 Wis: +3 Int: +4 Cha: +0 Skills: Acrobatics +17, Athletics +17 (+25 to climb), Culture +22, Mysticism +22, Stealth +17, Survival +22 Languages: Azlanti, Common, Mulkaxi Gear: D-suit III, aphelion laser pistol with 2 high-capacity batteries (40 charges each), tactical knife
Hulsa CR: 10 XP: 9,600 CN Medium fey Init.: +0 Senses: low-light vision, see invisibility Perception: +19 HP: 142 RP: 5 EAC: 23 KAC: 24 Fort: +11 Ref: +9 Will: +13 Speed: 30 ft., fly 60 ft. (Su, perfect) Melee: solar weapon +21 (3d6+11 F or S; critical burn 1d6) Ranged: light ray +20 (3d6+11 E & F; critical burn 1d6) Offensive Abilities: flashing strikes, kaleidoscopic glow, stellar revelations (miniature star [10-ft. radius, 5d6 F], supernova [15-ft. radius, 11d6 F; DC 19]) Str: +1 Dex: +0 Con: +1 Wis: +5 Int: +3 Cha: +8 Skills: Acrobatics +19 (+27 to fly), Life Science +24, Mysticism +24, Physical Science +24 Languages: Common; electromagnetic communication
Hyper-analyst CR: 3 XP: 800 Luma hadrogaan mechanic Init.: +2 Senses: blindsense (vibration) 30 ft. Perception: +8 HP: 35 EAC: 14 KAC: 15 Fort: +4 Ref: +4 Will: +4 Speed: 30 ft. Melee: tactical baton +7 (1d4+3 B) Ranged: static arc pistol +9 (1d6+3 E; critical arc 2) Offensive Abilities: overload (DC 14), target tracking Str: +0 Dex: +2 Con: +1 Wis: +1 Int: +4 Cha: +0 Skills: Computers +13, Engineering +13, Life Science +13, Medicine +8, Physical Science +13, Piloting +8 Languages: Common, Hadrogaan Gear: casual stationwear, static arc pistol with 1 battery (20 charges), tactical baton; Augmentations standard datajack