ref_save: +9
type: creature
source: Alien Archive
size
creature_type
creature_subtype
rp
speed
Found 7 matches
Aeon Guard Specialist
CR: 7
XP: 3200
LE Medium humanoid (human)
Init.: +8 Senses: blindsense (emotion) 60 ft., darkvision 60 ft., low-light vision Perception: +15
HP: 102
EAC: 22 KAC: 23
Fort: +9 Ref: +9 Will: +10, +2 vs. disease and poison
Speed: 40 ft., fly 30 ft. (jetpack, average)
Melee: tactical knife +13 (2d4+9 S)
Ranged: AG accelerator rifle +15 (3d4+7 P) or corona laser pistol +15 (2d4+7 F; critical 1d4 burn)
Offensive Abilities: debilitating trick, trick attack +4d8
Str: +1 Dex: +5 Con: +1 Wis: +2 Int: +4 Cha: +1
Skills: Acrobatics +20, Athletics +15, Computers +20, Piloting +15, Profession (soldier) +15, Stealth +20
Languages: Azlanti, Common, 4 additional languages
Gear: AG SpecOps armor (
Anhamut
CR: 10
XP: 9600
LN Medium outsider (inevitable)
Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +19
HP: 180
EAC: 23 KAC: 24
Fort: +11 Ref: +9 Will: +13
Speed: 30 ft., fly 40 ft. (Su, perfect, discorporated form only)
Melee: nanite blade +21 (2d8+12 S; critical nanite burst [DC 19])
Ranged: electric discharge +19 (3d4+10 E)
Offensive Abilities: inevitable onslaught
Str: +2 Dex: +3 Con: +2 Wis: +2 Int: +5 Cha: +8
Skills: Computers +24, Culture +19, Diplomacy +24, Engineering +24, Sense Motive +19
Languages: truespeech
Haan Combat Pilot
CR: 7
XP: 3200
CN Large monstrous (humanoid)
Init.: +5 Senses: darkvision 60 ft. Perception: +15
HP: 102
EAC: 20 KAC: 21
Fort: +6 Ref: +9 Will: +10
Speed: 40 ft., climb 40 ft., fly 30 ft. (Ex, average), swim 40 ft., sure-footed
Melee: balloon +12 (see below) or tactical knife +12 (2d4+9 S)
Ranged: advanced semi-auto pistol +14 (2d6+7 P)
Offensive Abilities: firespray, debilitating trick, trick attack +4d8
Str: +2 Dex: +5 Con: +0 Wis: +4 Int: +1 Cha: +0
Skills: Acrobatics +20, Engineering +15, Piloting +20, Profession (soldier) +15, Stealth +20
Languages: Brethedan, Common
Gear: D-suit I, advanced semi-auto pistol with 60 small arm rounds, tactical knife
Huge Elemental
CR: 7
XP: 3200
N Huge outsider (elemental)
Init.: +4 Senses: darkvision 60 ft. Perception: +14
HP: 105
EAC: 19 KAC: 21
Fort: +11 Ref: +9 Will: +6
Speed: 20 ft.
Melee: slam +18 (2d6+12 B)
Ranged: None
Offensive Abilities: None
Str: +5 Dex: +4 Con: +2 Wis: +0 Int: -3 Cha: +0
Skills: Acrobatics +14, Athletics +14
Nuar Specialist
CR: 8
XP: 4800
LN Medium monstrous (humanoid)
Init.: +0 Senses: darkvision 60 ft. Perception: +16
HP: 117
EAC: 19 KAC: 20
Fort: +9 Ref: +9 Will: +9
Speed: 40 ft.
Melee: buzzblade dueling sword +17 (2d6+10 S) or horn +17 (1d12+10 P)
Ranged: aphelion laser pistol +15 (3d4+8 F; critical burn 1d4) or frag grenade III +15 (explode [15 ft., 4d6 P, DC 18])
Offensive Abilities: gore, knockdown, overload (DC 18), target tracking
Str: +2 Dex: +0 Con: +2 Wis: +4 Int: +6 Cha: +1
Skills: Athletics +16, Bluff +16, Computers +21, Engineering +21, Physical Science +21
Languages: Common, Orc
Gear: advanced lashunta tempweave (black force field [10 HP]), maze-core aphelion laser pistol and buzzblade dueling sword with 2 high-capacity batteries (40 charges each), frag grenades III (4), detonators (4)
Sarcesian Sniper
CR: 5
XP: 1600
LN Large humanoid (sarcesian)
Init.: +5 Senses: low-light vision Perception: +17
HP: 64 RP: 4
EAC: 19 KAC: 20
Fort: +4 Ref: +9 Will: +8
Speed: 40 ft.
Melee: tactical dueling sword +10 (1d6+5 S)
Ranged: advanced Diasporan rifle +12 (2d8+5 F) or frag grenade II +12 (explode [15 ft., 2d6 P, DC 15])
Offensive Abilities: debilitating trick, trick attack +3d8
Str: +0 Dex: +5 Con: +0 Wis: +0 Int: +3 Cha: +2
Skills: Acrobatics +17, Bluff +12, Computers +12, Stealth +17, Survival +12
Languages: Common, Sarcesian
Gear: estex suit II, advanced Diasporan rifle (see page 99) with 2 batteries (20 charges each), frag grenades II (4), tactical dueling sword
Scavenger Slime
CR: 9
XP: 6400
N Large ooze
Init.: +3 Senses: blindsight (vibration) 60 ft., sightless Perception: +17
HP: 145
EAC: 22 KAC: 24
Fort: +13 Ref: +9 Will: +6
Speed: 20 ft.
Melee: pseudopod +18 (2d10+13 B)
Ranged: aphelion artillery laser +21 (3d8+9 F) or dual crossbolter +21 (2d10+9 P) or red star plasma rifle +21 (1d10+9 E & F)
Offensive Abilities: None
Str: +4 Dex: +3 Con: +6 Wis: +0 Int: — Cha: -2
Skills: Stealth +22 (+27 in ruins or garbage)