ref_save: +9
type: creature
source: Alien Archive

Found 7 matches

Aeon Guard Specialist CR: 7 XP: 3200 LE Medium humanoid (human) Init.: +8 Senses: blindsense (emotion) 60 ft., darkvision 60 ft., low-light vision Perception: +15 HP: 102 EAC: 22 KAC: 23 Fort: +9 Ref: +9 Will: +10, +2 vs. disease and poison Speed: 40 ft., fly 30 ft. (jetpack, average) Melee: tactical knife +13 (2d4+9 S) Ranged: AG accelerator rifle +15 (3d4+7 P) or corona laser pistol +15 (2d4+7 F; critical 1d4 burn) Offensive Abilities: debilitating trick, trick attack +4d8 Str: +1 Dex: +5 Con: +1 Wis: +2 Int: +4 Cha: +1 Skills: Acrobatics +20, Athletics +15, Computers +20, Piloting +15, Profession (soldier) +15, Stealth +20 Languages: Azlanti, Common, 4 additional languages Gear: AG SpecOps armor (
Anhamut CR: 10 XP: 9600 LN Medium outsider (inevitable) Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +19 HP: 180 EAC: 23 KAC: 24 Fort: +11 Ref: +9 Will: +13 Speed: 30 ft., fly 40 ft. (Su, perfect, discorporated form only) Melee: nanite blade +21 (2d8+12 S; critical nanite burst [DC 19]) Ranged: electric discharge +19 (3d4+10 E) Offensive Abilities: inevitable onslaught Str: +2 Dex: +3 Con: +2 Wis: +2 Int: +5 Cha: +8 Skills: Computers +24, Culture +19, Diplomacy +24, Engineering +24, Sense Motive +19 Languages: truespeech
Haan Combat Pilot CR: 7 XP: 3200 CN Large monstrous (humanoid) Init.: +5 Senses: darkvision 60 ft. Perception: +15 HP: 102 EAC: 20 KAC: 21 Fort: +6 Ref: +9 Will: +10 Speed: 40 ft., climb 40 ft., fly 30 ft. (Ex, average), swim 40 ft., sure-footed Melee: balloon +12 (see below) or tactical knife +12 (2d4+9 S) Ranged: advanced semi-auto pistol +14 (2d6+7 P) Offensive Abilities: firespray, debilitating trick, trick attack +4d8 Str: +2 Dex: +5 Con: +0 Wis: +4 Int: +1 Cha: +0 Skills: Acrobatics +20, Engineering +15, Piloting +20, Profession (soldier) +15, Stealth +20 Languages: Brethedan, Common Gear: D-suit I, advanced semi-auto pistol with 60 small arm rounds, tactical knife
Huge Elemental CR: 7 XP: 3200 N Huge outsider (elemental) Init.: +4 Senses: darkvision 60 ft. Perception: +14 HP: 105 EAC: 19 KAC: 21 Fort: +11 Ref: +9 Will: +6 Speed: 20 ft. Melee: slam +18 (2d6+12 B) Ranged: None Offensive Abilities: None Str: +5 Dex: +4 Con: +2 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +14, Athletics +14
Nuar Specialist CR: 8 XP: 4800 LN Medium monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +16 HP: 117 EAC: 19 KAC: 20 Fort: +9 Ref: +9 Will: +9 Speed: 40 ft. Melee: buzzblade dueling sword +17 (2d6+10 S) or horn +17 (1d12+10 P) Ranged: aphelion laser pistol +15 (3d4+8 F; critical burn 1d4) or frag grenade III +15 (explode [15 ft., 4d6 P, DC 18]) Offensive Abilities: gore, knockdown, overload (DC 18), target tracking Str: +2 Dex: +0 Con: +2 Wis: +4 Int: +6 Cha: +1 Skills: Athletics +16, Bluff +16, Computers +21, Engineering +21, Physical Science +21 Languages: Common, Orc Gear: advanced lashunta tempweave (black force field [10 HP]), maze-core aphelion laser pistol and buzzblade dueling sword with 2 high-capacity batteries (40 charges each), frag grenades III (4), detonators (4)
Sarcesian Sniper CR: 5 XP: 1600 LN Large humanoid (sarcesian) Init.: +5 Senses: low-light vision Perception: +17 HP: 64 RP: 4 EAC: 19 KAC: 20 Fort: +4 Ref: +9 Will: +8 Speed: 40 ft. Melee: tactical dueling sword +10 (1d6+5 S) Ranged: advanced Diasporan rifle +12 (2d8+5 F) or frag grenade II +12 (explode [15 ft., 2d6 P, DC 15]) Offensive Abilities: debilitating trick, trick attack +3d8 Str: +0 Dex: +5 Con: +0 Wis: +0 Int: +3 Cha: +2 Skills: Acrobatics +17, Bluff +12, Computers +12, Stealth +17, Survival +12 Languages: Common, Sarcesian Gear: estex suit II, advanced Diasporan rifle (see page 99) with 2 batteries (20 charges each), frag grenades II (4), tactical dueling sword
Scavenger Slime CR: 9 XP: 6400 N Large ooze Init.: +3 Senses: blindsight (vibration) 60 ft., sightless Perception: +17 HP: 145 EAC: 22 KAC: 24 Fort: +13 Ref: +9 Will: +6 Speed: 20 ft. Melee: pseudopod +18 (2d10+13 B) Ranged: aphelion artillery laser +21 (3d8+9 F) or dual crossbolter +21 (2d10+9 P) or red star plasma rifle +21 (1d10+9 E & F) Offensive Abilities: None Str: +4 Dex: +3 Con: +6 Wis: +0 Int:Cha: -2 Skills: Stealth +22 (+27 in ruins or garbage)