Aeon Guard
CR: 3
XP: 800
LE Medium humanoid (human)
Init.: +5
Senses: darkvision 60 ft.
Perception: +8
HP: 48
EAC: 19
KAC: 22
Fort: +5
Ref: +3
Will: +4
Speed: 20 ft.
Melee: thunderstrike pulse gauntlet +8 (1d6+5 B & So; critical knockdown)
Ranged: AG assault rifle +11 (1d8+3 P) or frag grenade II +11 (explode [15 ft., 2d6 P, DC 14]) or incendiary grenade I +11 (explode [5 ft., 1d6 F plus 1d4 burn, DC 14])
Offensive Abilities: fighting styles (sharpshoot), sniper’s aim
Str: +2
Dex: +4
Con: +1
Wis: +1
Int: +1
Cha: +1
Skills: Athletics +8, Intimidate +8, Profession (soldier) +8, Stealth +10
Languages: Azlanti
Gear: AG trooper battle dress (clear spindle aeon stone, jump jets), AG assault rifle with 4 magazines (100 longarm rounds), thunderstrike pulse gauntlet with 2 batteries, frag grenade II, incendiary grenade I
Aeon Guard Specialist
CR: 7
XP: 3200
LE Medium humanoid (human)
Init.: +8
Senses: blindsense (emotion) 60 ft., darkvision 60 ft., low-light vision
Perception: +15
HP: 102
EAC: 22
KAC: 23
Fort: +9
Ref: +9
Will: +10, +2 vs. disease and poison
Speed: 40 ft., fly 30 ft. (jetpack, average)
Melee: tactical knife +13 (2d4+9 S)
Ranged: AG accelerator rifle +15 (3d4+7 P) or corona laser pistol +15 (2d4+7 F; critical 1d4 burn)
Offensive Abilities: debilitating trick, trick attack +4d8
Str: +1
Dex: +5
Con: +1
Wis: +2
Int: +4
Cha: +1
Skills: Acrobatics +20, Athletics +15, Computers +20, Piloting +15, Profession (soldier) +15, Stealth +20
Languages: Azlanti, Common, 4 additional languages
Gear: AG SpecOps armor (
Ahav
CR: 12
XP: 19200
N Huge construct (technological)
Init.: +8
Senses: darkvision 60 ft., low-light vision, sensor suite
Perception: +27
HP: 200
EAC: 26
KAC: 28
Fort: +12
Ref: +12
Will: +9
Speed: 60 ft.
Melee:
Ranged: medium machine gun +26 (3d10+12 P) or hellhound-class flamethrower +26 (4d6+12 F; critical burn 4d6)
Offensive Abilities:
Str: +5
Dex: +8
Con: -
Wis: +4
Int: -2
Cha: +2
Skills: Stealth +22
Languages: Common
Gear: hellhound-class flamethrower with 2 high-capacity petrol tanks, medium machine gun with 420 heavy rounds
AHAV
CR: 12
XP: 19,200
N Huge construct (technological)
Init.: +8
Senses: darkvision 60 ft., low-light vision, sensor suite
Perception: +27
HP: 200
EAC: 26
KAC: 28
Fort: +12
Ref: +12
Will: +9
Speed: 60 ft.
Melee: None
Ranged: medium machine gun +26 (3d10+12 P) or hellhound-class flamethrower +26 (4d6+12 F; critical burn 4d6)
Offensive Abilities: None
Str: +5
Dex: +8
Con: —
Wis: +4
Int: -2
Cha: +2
Skills: Stealth +22
Languages: Common
Gear: hellhound-class flamethrower with 2 high-capacity petrol tanks, medium machine gun with 420 heavy rounds
Anacite Laborer
CR: 7
XP: 3200
LN Medium construct (technological)
Init.: +2
Senses: darkvision 60 ft., low-light vision;
Perception: +19
HP: 100
EAC: 19
KAC: 20
Fort: +4
Ref: +4
Will: +8
Speed: 40 ft.
Melee: plasma cutter +16 (1d8+12 F)
Ranged: electrical burst +14 (1d8+7 E)
Offensive Abilities:
Str: +5
Dex: +2
Con: -
Wis: +0
Int: +4
Cha: +0
Skills: Computers +19, Engineering +19, Piloting +14, Stealth +14
Languages: Common; shortwave 100 ft.
Anacite Wingbot
CR: .25
XP: 200
N Small construct (technological)
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +4
HP: 13
EAC: 10
KAC: 12
Fort: +0
Ref: +0
Will: -2
Speed: 40 ft., fly 40 ft. (Ex, average)
Melee: bite +4 (1d6+2 P)
Ranged: laser ray +7 (1d4 F; critical burn 1d4)
Offensive Abilities: trill
Str: +2
Dex: +3
Con: -
Wis: +1
Int: -5
Cha: -2
Skills: Athletics +9 (+17 when climbing), Stealth +4
Languages: Common (can’t speak); shortwave 100 ft.
Angel, Barachius
CR: 7
XP: 3200
NG Large outsider (angel extraplanar good)
Init.: +4
Senses: darkvision 60 ft., detect alignment, low light vision;
Perception: +14
Aura: protective aura (20 ft.)
HP: 95
EAC: 21
KAC: 22
Fort: +8
Ref: +6
Will: +10, +4 vs. poison
Speed: 50 ft., fly 100 ft. (Su, average)
Melee: holy sintered longsword +16 (2d8+12 S)
Ranged: holy corona laser rifle +14 (2d6+7 F; critical burn 1d6)
Offensive Abilities: firewall
Str: +5
Dex: +4
Con: +4
Wis: +2
Int: +1
Cha: +2
Skills: Computers +19, Culture +19, Engineering +19, Mysticism +14, Sense Motive +14
Languages: Celestial, Draconic, Infernal; truespeech
Gear: holy corona laser rifle with 2 high-capacity batteries (40 charges each), holy sintered longsword
Anhamut
CR: 10
XP: 9600
LN Medium outsider (inevitable)
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +19
HP: 180
EAC: 23
KAC: 24
Fort: +11
Ref: +9
Will: +13
Speed: 30 ft., fly 40 ft. (Su, perfect, discorporated form only)
Melee: nanite blade +21 (2d8+12 S; critical nanite burst [DC 19])
Ranged: electric discharge +19 (3d4+10 E)
Offensive Abilities: inevitable onslaught
Str: +2
Dex: +3
Con: +2
Wis: +2
Int: +5
Cha: +8
Skills: Computers +24, Culture +19, Diplomacy +24, Engineering +24, Sense Motive +19
Languages: truespeech
Apari
CR: 7
XP: 3200
N Large vermin
Init.: +2
Senses: darkvision 60 ft.
Perception: +14
HP: 105
RP: 4
EAC: 19
KAC: 21
Fort: +11
Ref: +6
Will: +9
Speed: 30 ft.
Melee: claw +17 (2d6+11 S)
Ranged: spike +14 (2d8+7 P)
Offensive Abilities: spawn constituents
Str: +4
Dex: +2
Con: +5
Wis: +0
Int: -
Cha: +0
Skills: Athletics +19, Intimidate +14, Survival +14
Apari Constituent
CR: -
XP: -
N Tiny vermin
Init.: +4
Senses: darkvision 60 ft.
Perception: +7
HP: 20
EAC: 13
KAC: 15
Fort: +6
Ref: +4
Will: +1
Speed: fly 30 ft. (Ex, perfect)
Melee: claw +10 (1d6+4 S)
Ranged:
Offensive Abilities: fungible
Str: +2
Dex: +4
Con: +1
Wis: +0
Int: -
Cha: +0
Skills: Acrobatics +12 (+20 when flying), Intimidate +7, Survival +7