alignment: LE
type: creature

Found 19 matches

Kanabo Commando CR: 3 XP: 800 LE Medium outsider (goblinoid) Init.: +2 Senses: darkvision 60 ft. Perception: +8 HP: 40 EAC: 15 KAC: 18 Fort: +5 Ref: +5 Will: +4 Speed: 30 ft. (20 ft. in armor) Melee: carbon steel curveblade +12 (1d10+7 S; critical bleed 1d6) Ranged: autotarget rifle +9 (1d6+3 P) or flash grenade I +9 (explode [5 ft., blinded 1d4 rounds, DC 12]) Offensive Abilities: fighting styles (arcane assailant) Str: +4 Dex: +2 Con: +1 Wis: +0 Int: +0 Cha: +0 Skills: Athletics +13, Intimidate +8, Stealth +8 Languages: Common, Goblin Gear: golemforged plating II, autotarget rifle with 50 longarm rounds, carbon steel curveblade, flash grenades I (2)
Tiefling CR: 2 XP: 600 LE Medium outsider (native) Init.: +5 Senses: darkvision 60 ft. Perception: +8 HP: 23 EAC: 13 KAC: 14 Fort: +0 Ref: +5 Will: +3 Speed: 30 ft. Melee: tactical baton +8 (1d4+1 B) Ranged: tactical semi-auto pistol +8 (1d6 P) or tactical shirren-eye rifle +8 (1d10 P) Offensive Abilities: fiendish gloom, trick attack +1d4 Str: +1 Dex: +4 Con: +0 Wis: +0 Int: +2 Cha: +0 Skills: Acrobatics +13, Athletics +8, Bluff +13, Sleight of Hand +8, Stealth +8 (+12 with trick attack) Languages: Akitonian, Common, Eoxian, Infernal Gear: second skin (jump jets), tactical semi-auto pistol with 45 small arm rounds, tactical baton, tactical shirren-eye rifle with 25 sniper rounds
Warmonger Devil (Levaloch) CR: 7 XP: 3200 LE Large outsider (devil) Init.: +3 Senses: darkvision 60 ft., see in darkness Perception: +19 HP: 105 EAC: 19 KAC: 21 Fort: +11 Ref: +9 Will: +6 Speed: 40 ft., climb 40 ft. Melee: sintered trident +17 (2d8+12 P) or claw +17 (1d6+12 S) Ranged: corona laser rifle +15 (2d6+7 F; critical burn 1d6) or nyfiber net +15 (entangle) Offensive Abilities: merciless blow Str: +5 Dex: +3 Con: +4 Wis: +3 Int: +2 Cha: +2 Skills: Acrobatics +14, Athletics +14 (+22 to climb), Engineering +14, Intimidate +14, Mysticism +14, Stealth +14 Languages: Celestial, Draconic, Infernal; telepathy 100 ft. Gear: sintered trident with integrated corona laser rifle with 2 high-capacity batteries (40 charges each), nyfiber net
Aeon Guard Specialist CR: 7 XP: 3200 LE Medium humanoid (human) Init.: +8 Senses: blindsense (emotion) 60 ft., darkvision 60 ft., low-light vision Perception: +15 HP: 102 EAC: 22 KAC: 23 Fort: +9 Ref: +9 Will: +10, +2 vs. disease and poison Speed: 40 ft., fly 30 ft. (jetpack, average) Melee: tactical knife +13 (2d4+9 S) Ranged: AG accelerator rifle +15 (3d4+7 P) or corona laser pistol +15 (2d4+7 F; critical 1d4 burn) Offensive Abilities: debilitating trick, trick attack +4d8 Str: +1 Dex: +5 Con: +1 Wis: +2 Int: +4 Cha: +1 Skills: Acrobatics +20, Athletics +15, Computers +20, Piloting +15, Profession (soldier) +15, Stealth +20 Languages: Azlanti, Common, 4 additional languages Gear: AG SpecOps armor (
Endbringer Devil (Dhalochar) CR: 19 XP: 204800 LE Colossal outsider (devil) Init.: +6 Senses: darkvision 60 ft., see in darkness Perception: +32 HP: 415 RP: 6 EAC: 33 KAC: 35 Fort: +20 Ref: +20 Will: +18 Speed: 30 ft., fly 60 ft. (Su, perfect) Melee: slam +32 (4d12+30 B) Ranged: hellfire glare +34 (8d8+19 F; critical burn 5d6) Offensive Abilities: None Str: +11 Dex: +6 Con: +9 Wis: +6 Int: +4 Cha: +6 Skills: Computers +32, Engineering +32, Intimidate +37, Mysticism +32, Piloting +32 Languages: Celestial, Draconic, Infernal; telepathy 100 ft.
Reptoid Master CR: 6 XP: 2400 LE Medium humanoid (reptoid) Init.: +0 Senses: low-light vision Perception: +13 HP: 77 RP: 4 EAC: 16 KAC: 18 Fort: +5 Ref: +5 Will: +11, +2 vs. mind-affecting effects and poisons Speed: 30 ft. Melee: claw +12 (1d6+8 S) Ranged: corona laser pistol +10 (2d4+6 F; critical burn 1d4) Offensive Abilities: echoes of obedience, forced amity (DC 16), inexplicable commands Str: +2 Dex: +0 Con: +1 Wis: +3 Int: +1 Cha: +5 Skills: Bluff +18, Diplomacy +18, Disguise +13, Sense Motive +13 Languages: Common, Reptoid, Vercite Gear: kasatha microcord II, corona laser pistol with 2 highcapacity batteries (40 charges each)
Reptoid CR: 1 XP: 400 LE Medium humanoid (reptoid) Init.: +0 Senses: low-light vision Perception: +5 HP: 16 EAC: 11 KAC: 12 Fort: +1 Ref: +1 Will: +6, +2 vs. mind-affecting effects and poisons Speed: 30 ft. Melee: claw +4 (1d4+2 S) Ranged: azimuth laser pistol +2 (1d4+1 F; critical burn 1d4) Offensive Abilities: None Str: +1 Dex: +0 Con: -1 Wis: +1 Int: +2 Cha: +4 Skills: Bluff +10, Diplomacy +10, Disguise +5, Sense Motive +5 Languages: Common, Reptoid, Vercite Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)
Young Adult Blue Dragon CR: 11 XP: 12800 LE Huge dragon (earth) Init.: +4 Senses: blindsense 60 ft., darkvision 120 ft. Perception: +20 Aura: frightful presence (170 ft., DC 18) HP: 183 EAC: 24 KAC: 26 Fort: +15 Ref: +13 Will: +13 Speed: 40 ft., burrow 20 ft., fly 200 ft. (Ex, clumsy) Melee: bite +24 (4d6+19 P) Ranged: aurora arc rifle +21 (2d12+11 E, critical arc 2d6) Offensive Abilities: breath weapon (80-ft. line, 12d8 E, Reflex DC 18 half, usable every 1d4 rounds), crush (4d6+19 B) Str: +8 Dex: +0 Con: +5 Wis: +3 Int: +3 Cha: +3 Skills: Acrobatics +25 (+17 when flying), Bluff +25, Computers +20, Engineering +20, Mysticism +20 Languages: Auran, Common, Draconic, Terran Gear: aurora arc rifle with 4 high-capacity batteries (40 charges each)
Velstrac, Cantor CR: 9 XP: 6400 LE Small outsider (evil, extraplanar, lawful, velstrac) Init.: +6 Senses: darkvision 60 ft.; Perception: +17 HP: 120 EAC: 21 KAC: 22 Fort: +8 Ref: +10 Will: +12 Speed: 30 ft. Melee: claw +18 (2d6+9 S plus lingering touch) Ranged: Offensive Abilities: unnerving gaze (30 ft., DC 18), waking nightmare Str: +0 Dex: +6 Con: +2 Wis: +4 Int: +1 Cha: +3 Skills: Acrobatics +22, Bluff +17, Mysticism +17, Stealth +17 Languages: Common, Infernal; telepathy 100 ft.