Axiomatic
[Level: 2]
The axiomatic fusion imbues a weapon with divine energy from a lawful deity. Any attacks with the weapon are lawful-aligned. Damage from the weapon bypasses DR/lawful and ignores the energy resistance of chaotic dragons and chaotic outsiders. The axiomatic fusion can’t be added to weapons that have the anarchic fusion.
Azata, Tritidair
CR: 8
XP: 4800
CG Small outsider (azata)
Init.: +4
Senses: darkvision 60 ft., low-light vision
Perception: +21
HP: 105
EAC: 20
KAC: 19
Fort: +7
Ref: +9
Will: +11
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee: holy tritidair sintered starknife +16 (4d4+4 E & P; critical blind [DC 18, 1d3 rounds])
Ranged: light ray +16 (1d10+8 E & F; critical blind [DC 18, 1d3 rounds])
Offensive Abilities: starlight gaze (60 ft., DC 18)
Str: -1
Dex: +4
Con: +0
Wis: +2
Int: +1
Cha: +6
Skills: Acrobatics +21 (+29 to fly), Mysticism +16, Physical Science +16
Languages: Celestial, Common; truespeech
Gear: holy tritidair sintered starknife
Azer
CR: 2
XP: 600
— — —
Init.: +1
Senses: darkvision 60 ft.
Perception: +7
HP: 23
EAC: 13
KAC: 14
Fort: +5
Ref: +3
Will: +3
Speed: 30 ft.
Melee: assault hammer +7 (1d6+1 B; critical burn 1d4)
Ranged: wave modulator I +7 (1d4+2 F or So; critical burn 1d4)
Offensive Abilities: elemental fire, target tracking
Str: +1
Dex: +1
Con: +2
Wis: +0
Int: +4
Cha: -1
Skills: Athletics +7, Computers +12, Engineering +12, Physical Science +7, Piloting +7
Languages: Common, Ignan
Gear: freebooter armor, assault hammer, wave modulator I with 2 batteries (20 charges each)
Azlanti Adjutant
CR: 3
XP: 800
N Medium construct (magical)
Init.: +4
Senses: darkvision 60 ft., low-light vision
Perception: +8
HP: 42
EAC: 14
KAC: 16
Fort: +3
Ref: +3
Will: +0
Speed: 30 ft.
Melee: slam +9 (1d6+5 B)
Ranged: integrated azimuth laser rifle +12 (1d8+3 F)
Offensive Abilities: None
Str: +2
Dex: +4
Con: —
Wis: +0
Int: +1
Cha: +0
Skills: Athletics +8, Culture +8, Sense Motive +13
Languages: Azlanti
Gear: azimuth laser rifle with 2 batteries (20 charges each), slotted
Azlanti Battle Robot
CR: 6
XP: 2,400
N Medium construct (technological)
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +18
HP: 90
EAC: 18
KAC: 20
Fort: +6
Ref: +6
Will: +3
Speed: 40 ft.
Melee: slam +17 (1d8+11 B)
Ranged: disintegrator beam +14 (2d6+6 A; critical corrode 1d6)
Offensive Abilities: self-destruct (3d6 P, DC 14)
Str: +5
Dex: +3
Con: —
Wis: +2
Int: +0
Cha: +0
Skills: Engineering +13, Intimidate +13
Languages: Azlanti
Backlash
[Level: 3]
Whenever a foe succeeds at a Will save against one of your spells and completely negates the effect, that foe takes 1 nonlethal damage for each mystic level you have. This is a mind-affecting pain effect.
Balance
You can balance the shields, redirecting power from one quadrant to protect another. With a successful Computers check (DC = 10 + 1½ × your starship’s tier), you can shift Shield Points (SP) from the shield in one quadrant to the shield in another quadrant, including to depleted shields (after rebalancing, every shield must have at least 10% of the total current SP). Alternatively, you can add up the SP from all the remaining shields and evenly distribute them to all four quadrants, putting any excess SP in the forward quadrant.
Bane
[Level: 5]
The bane fusion enhances the power of critical hits against certain foes. Against a designated foe, the bane weapon gains the stunned critical hit effect (see page 182). If the weapon already has a critical hit effect, when you score a critical hit against an appropriate foe, you can apply either the weapon’s normal critical hit effect or the stunned effect. When you add this fusion to a weapon (or create it as a fusion seal), you must select a single creature type (aberration, animal, construct, dragon, fey, humanoid, magical beast, ooze, outsider, plant, undead, or vermin) against which it will apply. If you select humanoid or outsider, you must also select one subtype. The stunned critical hit effect applies only against creatures of the selected type (and subtype, if selected). Once selected, the creature type and subtype can’t be changed.