Found 4403 matches

Burner, Hellhound-Class
Level: 11 Price: 23,800 Bulk: 2 Damage: 3d10 F Critical:

Burn

3d6 Range: 50 ft. Capacity: 40 petrol Usage: 4 Special:

Line, Unwieldy

Burner, Ifrit-Class
Level: 3 Price: 1,300 Bulk: 2 Damage: 1d10 F Critical:

Burn

1d6 Range: 30 ft. Capacity: 40 petrol Usage: 4 Special:

Line, Unwieldy

Burner, Pheonic-Class
Level: 20 Price: 795,000 Bulk: 2 Damage: 10d10 F Critical:

Burn

5d6 Range: 75 ft. Capacity: 40 petrol Usage: 4 Special:

Line, Unwieldy

Burner, Salamander-Class
Level: 7 Price: 6,050 Bulk: 2 Damage: 2d10 F Critical:

Burn

2d6 Range: 40 ft. Capacity: 40 petrol Usage: 4 Special:

Line, Unwieldy

Burning Chains, Archdevil-Class
Level: 16 Price: 178,000 Bulk: 2 Damage: 5d12 F Critical:

Fatigue

Special:

Analog, Disarm, Fueled (capacity 20, usage 1), Reach, Trip

Burning Chains, Fiend-Class
Level: 3 Price: 1,450 Bulk: 2 Damage: 1d8 F Critical:

Fatigue

Special:

Analog, Disarm, Fueled (capacity 20, usage 1), Reach, Trip

Burning Chains, Malebranche-Class
Level: 9 Price: 13,900 Bulk: 2 Damage: 2d8 F Critical:

Fatigue

Special:

Analog, Disarm, Fueled (capacity 20, usage 1), Reach, Trip

Burrower CR: 5 XP: 1,600 N Large magical beast Init.: +3 Senses: darkvision 60 ft., low-light vision, sense through (vision [smoke only]) Perception: +11 HP: 70 EAC: 17 KAC: 15 Fort: +9 Ref: +9 Will: +4 Speed: 30 ft., burrow 10 ft., climb 20 ft. Melee: bite +15 (1d6+10 P) or claw +15 (1d6+10 S plus grab; critical burn 1d6) Ranged: None Offensive Abilities: breath weapon (30-ft. cone, 6d6 F, DC 13 Reflex, usable every 1d4 rounds), vent Str: +5 Dex: +3 Con: +2 Wis: +1 Int: -2 Cha: +0 Skills: Athletics +16, Stealth +11, Survival +11
Burst
[Level: 2]

With the burst fusion, a weapon’s energy damage can form a small explosion that spills onto a second target. The weapon gains the arc critical hit effect (see page 182). If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or the arc effect. The amount of damage dealt to the secondary target is equal to one-third the level of the weapon with the burst fusion (minimum 1). Only weapons that deal acid, cold, electricity, fire, or sonic damage can benefit from a burst fusion. If your weapon deals more than one type of energy damage, you select one of those types for the arc critical hit effect to apply to secondary targets when the fusion is added.

Butcher CR: 13 XP: 25,600 N Huge animal Init.: +8 Senses: darkvision 60 ft., low-light vision Perception: +28 HP: 225 EAC: 27 KAC: 29 Fort: +17 Ref: +17 Will: +12 Speed: 40 ft., fly 30 ft. (Ex, clumsy) Melee: talon +26 (2d12+21 P plus grab; critical bleed 2d8) or bite +26 (3d12+21 P) Ranged: None Offensive Abilities: phase strike Str: +8 Dex: +6 Con: +4 Wis: +0 Int: -4 Cha: +3 Skills: Acrobatics +23 (+15 to fly), Survival +23, Stealth +30