Found 4403 matches

Bypass
[Level: 1]

You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1 insight bonus to Computers and Engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1.

Bypass Subroutine
Level: 11 Price: 23,000 Bulk:
Cable Line, Adamantine Alloy
Level: 1 Price: 50,010 Bulk: L/20 ft.
Cable Line, Titanium Alloy
Level: 1 Price: 510 Bulk: L/10 ft.
Cache Capacitor
[Level: 6]

You expand your spell cache into a cache capacitor. As part of regaining your spells each day, you can cast a single spell into your spell cache and have it affect you continuously for 24 hours. The cache capacitor can hold any of the following spells: detect radiation, disguise self, keen senses, or unseen servant. You must know a spell to store it in your cache capacitor. When you cast the spell into your cache capacitor, you expend the spell slot normally and make any decisions required for that spell, but the duration doesn’t expire for 24 hours. If the spell in your cache capacitor is dispelled or dismissed, you can spend 5 minutes of uninterrupted concentration to reestablish it, keeping the same decisions you made when you cast it, and gaining whatever duration the spell had remaining. You can’t exchange the stored spell for another spell until you again regains your spells.

At 12th level, your cache capacitor gains a second slot that can hold darkvision, lesser resistant armor, life bubble, or spider climb. At 18th level, your cache capacitor gains a third slot that can hold arcane sight, flight (spell level 3rd or lower), see invisibility,
or tongues.

Calcification Rod
Level: 8 Price: 9,500 Bulk: 2
Caldera CR: 10 XP: 9,600 CN Huge magical beast (fire) Init.: +3 Senses: blindsight (vibration) 60 ft., sightless Perception: +19 HP: 162 EAC: 23 KAC: 25 Fort: +14 Ref: +14 Will: +9 Speed: 30 ft., burrow 30 ft. Melee: slam +23 (2d10+18 F) Ranged: None Offensive Abilities: slag bombardment (6d6 F, DC 17) Str: +8 Dex: +3 Con: +5 Wis: +0 Int: +0 Cha: +0 Skills: Acrobatics +19, Athletics +24, Intimidate +19
Calecor CR: 17 XP: 102400 CN Large fey Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +29 HP: 300 RP: 6 EAC: 30 KAC: 31 Fort: +17 Ref: +17 Will: +20 Speed: 60 ft., fly 120 ft. (Su, perfect) Melee: slam +25 (8d6+21 B plus ruined mind) Ranged: None Offensive Abilities: ruined mind, sympathetic ruin Str: +4 Dex: +5 Con: +4 Wis: +8 Int: +2 Cha: +11 Skills: Acrobatics +29 (+37 to fly), Life Science +34, Survival +34 Languages: truespeech
Calecor Skull-Globe
Level: 17 Price: 250,000 Bulk: 1
Call Cosmos
Level:

Mystic 5

School: evocation Casting Time: 1 standard action Range: long (400 ft. + 40 ft./level) Area: cylinder (20-ft. radius, 40 ft. high) Duration: 1 round/level (D) Saving Throw: none Spell Resistance: yes
Rain cosmic particles on targets, dealing 4d6 fire damage and 3d6 cold damage.